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Hey Mapper,
Also jaja diese Cubemaps... Ich habe folgendes Problem:
Ich habe eine Map gebaut, bzw. aus einigen Tutorials Maps übernommen, welche mit Cubemaps versehen waren. Im Grunde hat bei mir immer alles geklappt doch dann habe Ich also diese Map(s) kompiliert und anschließend eben CSS gestartet. So weit so gut. Abgesehen von der Tatsache, dass nach dem Kompilieren manchmal auf den Texturen lila Karos zu sehen sind und manchmal einfach nur Cubemaps mit ner Reflektion ( es ist nicht die richtige Reflektion aber ieine), habe Ich, sobald ich in die Konsole "buildcubemaps" eingebe ( dann erscheinen alles Perspektiven der Cubemaps... bla bla.... Ihr kennt das ja....), anschließend nicht nur die Map, CSS sondern dann auch Steam neugestartet , wobei meine reflektierenden Texturen wie ganz normale Texturen ohne jegliche Besonderheiten aussehen !
So verdaut erst mal diesen Text und als Dessert der Compilelog:
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** Executing... ** Command: "c:\programme\steam\steamapps\lionbreaker\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\programme\steam\steamapps\lionbreaker\counter-strike source\cstrike" "c:\dokumente und einstellungen\pheonix\eigene dateien\downloads\cubemaproom"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\programme\steam\steamapps\lionbreaker\counter-strike source\cstrike\materials Loading c:\dokumente und einstellungen\pheonix\eigene dateien\downloads\cubemaproom.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing c:\dokumente und einstellungen\pheonix\eigene dateien\downloads\cubemaproom.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (5267 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 39 texinfos to 18 Reduced 23 texdatas to 14 (796 bytes to 607) Writing c:\dokumente und einstellungen\pheonix\eigene dateien\downloads\cubemaproom.bsp 0 seconds elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\lionbreaker\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\programme\steam\steamapps\lionbreaker\counter-strike source\cstrike" "c:\dokumente und einstellungen\pheonix\eigene dateien\downloads\cubemaproom"
Valve Software - vvis.exe (Nov 8 2007) 2 threads reading c:\dokumente und einstellungen\pheonix\eigene dateien\downloads\cubemaproom.bsp reading c:\dokumente und einstellungen\pheonix\eigene dateien\downloads\cubemaproom.prt 5 portalclusters 8 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 23 Average clusters visible: 4 Building PAS... Average clusters audible: 5 visdatasize:54 compressed from 80 writing c:\dokumente und einstellungen\pheonix\eigene dateien\downloads\cubemaproom.bsp 0 seconds elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\lionbreaker\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\programme\steam\steamapps\lionbreaker\counter-strike source\cstrike" "c:\dokumente und einstellungen\pheonix\eigene dateien\downloads\cubemaproom"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\dokumente und einstellungen\pheonix\eigene dateien\downloads\cubemaproom.bsp 38 faces 19405 square feet [2794461.50 square inches] 0 displacements 0 square feet [0.00 square inches] 38 patches before subdivision 2470 patches after subdivision 8 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0) transfers 273130, max 300 transfer lists: 2.1 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(4759, 1880, 810) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(450, 115, 33) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(49, 9, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(5, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0015 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 15/8192 180/98304 ( 0.2%) brushsides 98/65536 784/524288 ( 0.1%) planes 72/65536 1440/1310720 ( 0.1%) vertexes 74/65536 888/786432 ( 0.1%) nodes 15/65536 480/2097152 ( 0.0%) texinfos 18/12288 1296/884736 ( 0.1%) texdata 14/2048 448/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 38/65536 2128/3670016 ( 0.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 19/65536 1064/3670016 ( 0.0%) leaves 17/65536 544/2097152 ( 0.0%) leaffaces 50/65536 100/131072 ( 0.1%) leafbrushes 19/65536 38/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 270/512000 1080/2048000 ( 0.1%) edges 155/256000 620/1024000 ( 0.1%) LDR worldlights 8/8192 704/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 12/32768 120/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 156/65536 312/131072 ( 0.2%) cubemapsamples 5/1024 80/16384 ( 0.5%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 231132/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 54/16777216 ( 0.0%) entdata [variable] 2551/393216 ( 0.6%) LDR leaf ambient 17/65536 408/1572864 ( 0.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 63603/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 5267/4194304 ( 0.1%) ==== Total Win32 BSP file data space used: 315387 bytes ====
Total triangle count: 118 Writing c:\dokumente und einstellungen\pheonix\eigene dateien\downloads\cubemaproom.bsp 3 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "c:\dokumente und einstellungen\pheonix\eigene dateien\downloads\cubemaproom.bsp" "c:\programme\steam\steamapps\lionbreaker\counter-strike source\cstrike\maps\cubemaproom.bsp"
** Executing... ** Command: "c:\programme\steam\steamapps\lionbreaker\counter-strike source\hl2.exe" ** Parameters: -dev -console -allowdebug -game "c:\programme\steam\steamapps\lionbreaker\counter-strike source\cstrike" +map "cubemaproom"
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