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hallo, vorweg moechte ich nur kurz anmerken das ich noch nicht sehr lange mappe. mein problem ist, das beim starten meiner map im cs auf einmal der fehler "cstrike.exe hat fehler verursacht..." auftritt und cs ganz abricht. die map ansich hatte ich schon mehrfach durch compiliert und sie lief auch bisher. nach den letzten hinzu gefuegten objekten tritt allerdings dieser fehler auf, dabei habe ich nur einige neue waende eingesetzt (bzw ein kleines haus als hintergrund deko). nachdem ich diese dann wieder entfernt hatte lief sie wieder. naja habe dann an einer anderen stelle neu angefangen zu bauen und siehe da, schon wieder dieser fehler. auch der log file vom compilieren gibt mir keine fehler raus. und ueber die hammer analyse gibts auch keine fehler... hatte auch schon die texdata mehrmals rauf gesetzt, hat aber auch nichts gebracht. bin nun etwas ratlos, vielleicht kann mir ja jemand weiter helfen. Danke schon mal im vorraus!
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "c:\programme\valve hammer editor\maps\lan_party3"-texdata 16384 Entering c:\programme\valve hammer editor\maps\lan_party3.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 16777216 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
21 brushes (totalling 126 sides) discarded from clipping hulls CreateBrush: (3.75 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (3.42 seconds)
Using Wadfile: \sierra\counter-strike\valve\halflife.wad - Contains 89 used textures, 57.42 percent of map (3116 textures in wad) Using Wadfile: \sierra\counter-strike\cstrike\de_piranesi.wad - Contains 20 used textures, 12.90 percent of map (149 textures in wad) Using Wadfile: \sierra\counter-strike\cstrike\tpoint2k4.wad - Warning: Larger than expected texture (204812 bytes): 'LOGO2' - Contains 46 used textures, 29.68 percent of map (194 textures in wad) Including Wadfile: \sierra\counter-strike\cstrike\zhlt.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad)
added 10 additional animating textures. Texture usage is at 3.60 mb (of 16.00 mb MAX) 7.80 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "c:\programme\valve hammer editor\maps\lan_party3"-texdata 16384
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 16777216 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:\programme\valve hammer editor\maps\lan_party3.prt' 8.25 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe "c:\programme\valve hammer editor\maps\lan_party3"-texdata 16384 -fast 2295 portalleafs 7618 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 16777216 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ on ] [ off ] full vis [ off ] [ off ]
BasePortalVis: (70.95 seconds) average leafs visible: 1148 g_visdatasize:449752 compressed from 658665 71.34 seconds elapsed [1m 11s]
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe "c:\programme\valve hammer editor\maps\lan_party3"-texdata 16384
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 16777216 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad'] [59 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
9250 faces Create Patches : 50216 base patches 0 opaque faces 493626 square feet [71082232.00 square inches] 250 direct lights
BuildFacelights: (126.47 seconds) visibility matrix : 150.3 megs BuildVisLeafs: (541.86 seconds) MakeScales: (332.59 seconds) SwapTransfers: (66.77 seconds) Transfer Lists : 40758734 : 40.76M transfers Indices : 34157304 : 32.57M bytes Data : 163034936 : 155.48M bytes GatherLight: (12.58 seconds) FinalLightFace: (12.81 seconds) 1097.55 seconds elapsed [18m 17s]
----- END hlrad -----
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