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Wenn ich meine Map testen will, und das spiel starte, stürzt das spiel ab:
Hl2.exe reagiert nicht mehr.....
Hier ist der log: danke im Voraus
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\marjan_aka_mongo\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike\maps\awp_oldschool"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\program files (x86)\steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike\materials Loading C:\Program Files (x86)\Steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike\maps\awp_oldschool.vmf "materials/cs_office/whiteboard01.vtf": cached version doesn't exist fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8..Brush 64284: WARNING, microbrush .9...10 (0)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4039.9, -3423.0, -2896.2) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 72488:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4053.0, -3414.7, -2896.1) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 72467:
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8..Brush 64284: WARNING, microbrush .9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 6 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike\maps\awp_oldschool.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (153410 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 228 texinfos to 144 Reduced 34 texdatas to 27 (1139 bytes to 832) Writing C:\Program Files (x86)\Steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike\maps\awp_oldschool.bsp 1 second elapsed
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\marjan_aka_mongo\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike" -fast "C:\Program Files (x86)\Steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike\maps\awp_oldschool"
Valve Software - vvis.exe (Nov 8 2007) fastvis = true 2 threads reading c:\program files (x86)\steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike\maps\awp_oldschool.bsp reading c:\program files (x86)\steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike\maps\awp_oldschool.prt 1021 portalclusters 3513 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1) Optimized: 53446 visible clusters (0.00%) Total clusters visible: 735251 Average clusters visible: 720 Building PAS... Average clusters audible: 1006 visdatasize:262271 compressed from 261376 writing c:\program files (x86)\steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike\maps\awp_oldschool.bsp 1 second elapsed
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\marjan_aka_mongo\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike" -noextra "C:\Program Files (x86)\Steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike\maps\awp_oldschool"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike\maps\awp_oldschool.bsp 2827 faces 1 degenerate faces 1501872 square feet [216269632.00 square inches] 0 displacements 0 square feet [0.00 square inches] 2826 patches before subdivision zero area child patch 39296 patches after subdivision 21 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (32) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9) transfers 3260357, max 558 transfer lists: 24.9 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(49280, 32261, 21524) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(8113, 4306, 1984) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(1703, 722, 221) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #4 added RGB(436, 152, 35) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(114, 32, 6) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(33, 8, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(9, 2, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #8 added RGB(3, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0325 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 507/8192 6084/98304 ( 6.2%) brushsides 4467/65536 35736/524288 ( 6.8%) planes 4662/65536 93240/1310720 ( 7.1%) vertexes 6320/65536 75840/786432 ( 9.6%) nodes 1935/65536 61920/2097152 ( 3.0%) texinfos 144/12288 10368/884736 ( 1.2%) texdata 27/2048 864/65536 ( 1.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2827/65536 158312/3670016 ( 4.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1173/65536 65688/3670016 ( 1.8%) leaves 1953/65536 62496/2097152 ( 3.0%) leaffaces 3451/65536 6902/131072 ( 5.3%) leafbrushes 1580/65536 3160/131072 ( 2.4%) areas 2/256 16/2048 ( 0.8%) surfedges 18353/512000 73412/2048000 ( 3.6%) edges 9991/256000 39964/1024000 ( 3.9%) LDR worldlights 21/8192 1848/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 284/32768 2840/327680 ( 0.9%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4332/65536 8664/131072 ( 6.6%) cubemapsamples 8/1024 128/16384 ( 0.8%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1376124/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 262271/16777216 ( 1.6%) entdata [variable] 21352/393216 ( 5.4%) LDR leaf ambient 1953/65536 46872/1572864 ( 3.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 96890/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 153410/4194304 ( 3.7%) ==== Total Win32 BSP file data space used: 2665219 bytes ====
Total triangle count: 7966 Writing c:\program files (x86)\steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike\maps\awp_oldschool.bsp 44 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike\maps\awp_oldschool.bsp" "c:\program files (x86)\steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike\maps\awp_oldschool.bsp"
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