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Autor Beitrag
000
03.01.2010, 18:33
Mongo



Wenn ich meine Map testen will, und das spiel starte, stürzt das spiel ab:

Hl2.exe reagiert nicht mehr.....

Hier ist der log:
danke im Voraus

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\marjan_aka_mongo\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike\maps\awp_oldschool"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike\materials
Loading C:\Program Files (x86)\Steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike\maps\awp_oldschool.vmf
"materials/cs_office/whiteboard01.vtf": cached version doesn't exist
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8..Brush 64284: WARNING, microbrush
.9...10 (0)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4039.9, -3423.0, -2896.2)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 72488:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4053.0, -3414.7, -2896.1)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 72467:

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8..Brush 64284: WARNING, microbrush
.9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 6 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike\maps\awp_oldschool.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (153410 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 228 texinfos to 144
Reduced 34 texdatas to 27 (1139 bytes to 832)
Writing C:\Program Files (x86)\Steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike\maps\awp_oldschool.bsp
1 second elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\marjan_aka_mongo\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike" -fast "C:\Program Files (x86)\Steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike\maps\awp_oldschool"

Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading c:\program files (x86)\steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike\maps\awp_oldschool.bsp
reading c:\program files (x86)\steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike\maps\awp_oldschool.prt
1021 portalclusters
3513 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 53446 visible clusters (0.00%)
Total clusters visible: 735251
Average clusters visible: 720
Building PAS...
Average clusters audible: 1006
visdatasize:262271 compressed from 261376
writing c:\program files (x86)\steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike\maps\awp_oldschool.bsp
1 second elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\marjan_aka_mongo\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike" -noextra "C:\Program Files (x86)\Steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike\maps\awp_oldschool"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike\maps\awp_oldschool.bsp
2827 faces
1 degenerate faces
1501872 square feet [216269632.00 square inches]
0 displacements
0 square feet [0.00 square inches]
2826 patches before subdivision
zero area child patch
39296 patches after subdivision
21 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (32)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (9)
transfers 3260357, max 558
transfer lists: 24.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(49280, 32261, 21524)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(8113, 4306, 1984)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(1703, 722, 221)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(436, 152, 35)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(114, 32, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(33, 8, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(9, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(3, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0325 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 17/1024 816/49152 ( 1.7%)
brushes 507/8192 6084/98304 ( 6.2%)
brushsides 4467/65536 35736/524288 ( 6.8%)
planes 4662/65536 93240/1310720 ( 7.1%)
vertexes 6320/65536 75840/786432 ( 9.6%)
nodes 1935/65536 61920/2097152 ( 3.0%)
texinfos 144/12288 10368/884736 ( 1.2%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2827/65536 158312/3670016 ( 4.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1173/65536 65688/3670016 ( 1.8%)
leaves 1953/65536 62496/2097152 ( 3.0%)
leaffaces 3451/65536 6902/131072 ( 5.3%)
leafbrushes 1580/65536 3160/131072 ( 2.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 18353/512000 73412/2048000 ( 3.6%)
edges 9991/256000 39964/1024000 ( 3.9%)
LDR worldlights 21/8192 1848/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 284/32768 2840/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4332/65536 8664/131072 ( 6.6%)
cubemapsamples 8/1024 128/16384 ( 0.8%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1376124/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 262271/16777216 ( 1.6%)
entdata [variable] 21352/393216 ( 5.4%)
LDR leaf ambient 1953/65536 46872/1572864 ( 3.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 96890/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 153410/4194304 ( 3.7%)
==== Total Win32 BSP file data space used: 2665219 bytes ====

Total triangle count: 7966
Writing c:\program files (x86)\steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike\maps\awp_oldschool.bsp
44 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike\maps\awp_oldschool.bsp" "c:\program files (x86)\steam\steamapps\marjan_aka_mongo\counter-strike source\cstrike\maps\awp_oldschool.bsp"

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001
03.01.2010, 18:44
Mongo



Okay hab die skybox neugezogen :)
funzt alles

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002
25.01.2010, 16:11
MurOnnar



kannst du villeicht ganz unten wenn du einen neuen beitrag machst "problem wurde gelöst" ankreuzen? lenkt iwie ab wenn immer da steht offen..

danke :D

--

DTW <3

meine derzeit offenen threads:
selfmade mukke :D
p.s. bin schon seit ca 2006 angemeldet. pw+acc daten vergessen :D


Dieser Beitrag wurde am 25.01.2010 um 16:12 von MurOnnar bearbeitet.
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