000
06.01.2007, 20:19
derandi
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hallo
ich wollte gerade meine map testen, und dann stürzte mein css ab, bevor die map fertig geladen war.
woran liegt das???
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Profil || Suche
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001
06.01.2007, 20:37
derandi
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er noch der compile log ** Executing... ** Command: "d:\games\steam\steamapps\blackhawkx\sourcesdk\bin\vbsp.exe" ** Parameters: -game "d:\games\steam\steamapps\blackhawkx\counter-strike source\cstrike" "D:\Games\Steam\SteamApps\blackhawkx\sourcesdk_content\cstrike\mapsrc\KELLER" Valve Software - vbsp.exe (Aug 4 2006) 2 threads materialPath: d:\games\steam\steamapps\blackhawkx\counter-strike source\cstrike\materials Loading D:\Games\Steam\SteamApps\blackhawkx\sourcesdk_content\cstrike\mapsrc\KELLER.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) **** leaked **** Entity light (-76.57 -851.39 165.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 512.0, -31.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 512.0, 342.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, 1024.0, 55.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 512.0, 55.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1205.0, -1024.0, 55.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1717.0, -1024.0, 55.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, -512.0, -141.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, -827.5, 99.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (150111 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 893 texinfos to 868 Reduced 39 texdatas to 39 (958 bytes to 958) Writing D:\Games\Steam\SteamApps\blackhawkx\sourcesdk_content\cstrike\mapsrc\KELLER.bsp 1 second elapsed ** Executing... ** Command: "d:\games\steam\steamapps\blackhawkx\sourcesdk\bin\vvis.exe" ** Parameters: -game "d:\games\steam\steamapps\blackhawkx\counter-strike source\cstrike" "D:\Games\Steam\SteamApps\blackhawkx\sourcesdk_content\cstrike\mapsrc\KELLER" Valve Software - vvis.exe (May 22 2006) 2 threads reading d:\games\steam\steamapps\blackhawkx\sourcesdk_content\cstrike\mapsrc\KELLER.bsp reading d:\games\steam\steamapps\blackhawkx\sourcesdk_content\cstrike\mapsrc\KELLER.prt LoadPortals: couldn't read d:\games\steam\steamapps\blackhawkx\sourcesdk_content\cstrike\mapsrc\KELLER.prt ** Executing... ** Command: "d:\games\steam\steamapps\blackhawkx\sourcesdk\bin\vrad.exe" ** Parameters: -both -game "d:\games\steam\steamapps\blackhawkx\counter-strike source\cstrike" "D:\Games\Steam\SteamApps\blackhawkx\sourcesdk_content\cstrike\mapsrc\KELLER" Valve Software - vrad.exe SSE (May 22 2006) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading d:\games\steam\steamapps\blackhawkx\sourcesdk_content\cstrike\mapsrc\KELLER.bsp No vis information, direct lighting only. 4099 faces 139506 square feet [20088980.00 square inches] 0 displacements 0 square feet [0.00 square inches] 28 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5) Build Patch/Sample Hash Table(s).....Done<0.0285 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 385/8192 4620/98304 ( 4.7%)
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Profil || Suche
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002
06.01.2007, 20:38
derandi
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brushsides 2310/65536 18480/524288 ( 3.5%) planes 2816/65536 56320/1310720 ( 4.3%) vertexes 6473/65536 77676/786432 ( 9.9%) nodes 2678/65536 85696/2097152 ( 4.1%) texinfos 868/12288 62496/884736 ( 7.1%) texdata 39/2048 1248/65536 ( 1.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4099/65536 229544/3670016 ( 6.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1877/65536 105112/3670016 ( 2.9%) leaves 2683/65536 85856/2097152 ( 4.1%) leaffaces 4677/65536 9354/131072 ( 7.1%) leafbrushes 1436/65536 2872/131072 ( 2.2%) areas 2/256 16/2048 ( 0.8%) surfedges 27743/512000 110972/2048000 ( 5.4%) edges 14799/256000 59196/1024000 ( 5.8%) LDR worldlights 28/8192 2464/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 538/32768 5380/327680 ( 1.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 8511/65536 17022/131072 (13.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1241776/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 146453/393216 (37.2%) LDR leaf ambient 2683/65536 64392/1572864 ( 4.1%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10006/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 150111/4194304 ( 3.6%) ==== Total Win32 BSP file data space used: 2547256 bytes ====
Total triangle count: 12037 Writing d:\games\steam\steamapps\blackhawkx\sourcesdk_content\cstrike\mapsrc\KELLER.bsp 6 seconds elapsed Valve Software - vrad.exe SSE (May 22 2006) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading d:\games\steam\steamapps\blackhawkx\sourcesdk_content\cstrike\mapsrc\KELLER.bsp No vis information, direct lighting only. 4099 faces 139506 square feet [20088980.00 square inches] 0 displacements 0 square feet [0.00 square inches] 28 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5) Build Patch/Sample Hash Table(s).....Done<0.0164 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 385/8192 4620/98304 ( 4.7%) brushsides 2310/65536 18480/524288 ( 3.5%) planes 2816/65536 56320/1310720 ( 4.3%) vertexes 6473/65536 77676/786432 ( 9.9%) nodes 2678/65536 85696/2097152 ( 4.1%) texinfos 868/12288 62496/884736 ( 7.1%) texdata 39/2048 1248/65536 ( 1.9%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4099/65536 229544/3670016 ( 6.3%) hdr faces 4099/65536 229544/3670016 ( 6.3%) origfaces 1877/65536 105112/3670016 ( 2.9%) leaves 2683/65536 85856/2097152 ( 4.1%) leaffaces 4677/65536 9354/131072 ( 7.1%) leafbrushes 1436/65536 2872/131072 ( 2.2%) areas 2/256 16/2048 ( 0.8%) surfedges 27743/512000 110972/2048000 ( 5.4%) edges 14799/256000 59196/1024000 ( 5.8%) LDR worldlights 28/8192 2464/720896 ( 0.3%) HDR worldlights 28/8192 2464/720896 ( 0.3%) waterstrips 538/32768 5380/327680 ( 1.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 8511/65536 17022/131072 (13.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1241776/0 ( 0.0%) HDR lightdata [variable] 1241776/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 146453/393216 (37.2%) LDR leaf ambient 2683/65536 64392/1572864 ( 4.1%) HDR leaf ambient 2683/65536 64392/1572864 ( 4.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10006/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 150111/4194304 ( 3.6%) ==== Total Win32 BSP file data space used: 4085432 bytes ====
Total triangle count: 12037 Writing d:\games\steam\steamapps\blackhawkx\sourcesdk_content\cstrike\mapsrc\KELLER.bsp 6 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "D:\Games\Steam\SteamApps\blackhawkx\sourcesdk_content\cstrike\mapsrc\KELLER.bsp" "d:\games\steam\steamapps\blackhawkx\counter-strike source\cstrike\maps\KELLER.bsp"
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Profil || Suche
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003
06.01.2007, 20:45
Heini
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Du hast da soviele Fehler in deinem Log, da vergeht einem direkt die... ach was solls. Hier gibt´s ein gutes Tool, das einem die Loganalyse erleichtert:
http://analyzer.idf-mod.de/
Dann empfehle ich dir noch das hier: http://www.thewall.de/content/half-life_2:tutorials:leaks
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Profil || Suche
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004
06.01.2007, 21:02
derandi
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ne jezt gings
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Profil || Suche
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