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Autor Beitrag
000
06.01.2007, 20:19
derandi



hallo

ich wollte gerade meine map testen, und dann stürzte mein css ab, bevor die map fertig geladen war.

woran liegt das???

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001
06.01.2007, 20:37
derandi



er noch der compile log
** Executing...
** Command: "d:\games\steam\steamapps\blackhawkx\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\games\steam\steamapps\blackhawkx\counter-strike source\cstrike" "D:\Games\Steam\SteamApps\blackhawkx\sourcesdk_content\cstrike\mapsrc\KELLER"
Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: d:\games\steam\steamapps\blackhawkx\counter-strike source\cstrike\materials
Loading D:\Games\Steam\SteamApps\blackhawkx\sourcesdk_content\cstrike\mapsrc\KELLER.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity light (-76.57 -851.39 165.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 512.0, -31.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 512.0, 342.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, 1024.0, 55.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 512.0, 55.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1205.0, -1024.0, 55.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1717.0, -1024.0, 55.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, -512.0, -141.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, -827.5, 99.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (150111 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 893 texinfos to 868
Reduced 39 texdatas to 39 (958 bytes to 958)
Writing D:\Games\Steam\SteamApps\blackhawkx\sourcesdk_content\cstrike\mapsrc\KELLER.bsp
1 second elapsed
** Executing...
** Command: "d:\games\steam\steamapps\blackhawkx\sourcesdk\bin\vvis.exe"
** Parameters: -game "d:\games\steam\steamapps\blackhawkx\counter-strike source\cstrike" "D:\Games\Steam\SteamApps\blackhawkx\sourcesdk_content\cstrike\mapsrc\KELLER"
Valve Software - vvis.exe (May 22 2006)
2 threads
reading d:\games\steam\steamapps\blackhawkx\sourcesdk_content\cstrike\mapsrc\KELLER.bsp
reading d:\games\steam\steamapps\blackhawkx\sourcesdk_content\cstrike\mapsrc\KELLER.prt
LoadPortals: couldn't read d:\games\steam\steamapps\blackhawkx\sourcesdk_content\cstrike\mapsrc\KELLER.prt
** Executing...
** Command: "d:\games\steam\steamapps\blackhawkx\sourcesdk\bin\vrad.exe"
** Parameters: -both -game "d:\games\steam\steamapps\blackhawkx\counter-strike source\cstrike" "D:\Games\Steam\SteamApps\blackhawkx\sourcesdk_content\cstrike\mapsrc\KELLER"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading d:\games\steam\steamapps\blackhawkx\sourcesdk_content\cstrike\mapsrc\KELLER.bsp
No vis information, direct lighting only.
4099 faces
139506 square feet [20088980.00 square inches]
0 displacements
0 square feet [0.00 square inches]
28 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
Build Patch/Sample Hash Table(s).....Done<0.0285 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 385/8192 4620/98304 ( 4.7%)

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002
06.01.2007, 20:38
derandi



brushsides 2310/65536 18480/524288 ( 3.5%)
planes 2816/65536 56320/1310720 ( 4.3%)
vertexes 6473/65536 77676/786432 ( 9.9%)
nodes 2678/65536 85696/2097152 ( 4.1%)
texinfos 868/12288 62496/884736 ( 7.1%)
texdata 39/2048 1248/65536 ( 1.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4099/65536 229544/3670016 ( 6.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1877/65536 105112/3670016 ( 2.9%)
leaves 2683/65536 85856/2097152 ( 4.1%)
leaffaces 4677/65536 9354/131072 ( 7.1%)
leafbrushes 1436/65536 2872/131072 ( 2.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 27743/512000 110972/2048000 ( 5.4%)
edges 14799/256000 59196/1024000 ( 5.8%)
LDR worldlights 28/8192 2464/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 538/32768 5380/327680 ( 1.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8511/65536 17022/131072 (13.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1241776/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 146453/393216 (37.2%)
LDR leaf ambient 2683/65536 64392/1572864 ( 4.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10006/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 150111/4194304 ( 3.6%)
==== Total Win32 BSP file data space used: 2547256 bytes ====

Total triangle count: 12037
Writing d:\games\steam\steamapps\blackhawkx\sourcesdk_content\cstrike\mapsrc\KELLER.bsp
6 seconds elapsed
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading d:\games\steam\steamapps\blackhawkx\sourcesdk_content\cstrike\mapsrc\KELLER.bsp
No vis information, direct lighting only.
4099 faces
139506 square feet [20088980.00 square inches]
0 displacements
0 square feet [0.00 square inches]
28 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
Build Patch/Sample Hash Table(s).....Done<0.0164 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 385/8192 4620/98304 ( 4.7%)
brushsides 2310/65536 18480/524288 ( 3.5%)
planes 2816/65536 56320/1310720 ( 4.3%)
vertexes 6473/65536 77676/786432 ( 9.9%)
nodes 2678/65536 85696/2097152 ( 4.1%)
texinfos 868/12288 62496/884736 ( 7.1%)
texdata 39/2048 1248/65536 ( 1.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4099/65536 229544/3670016 ( 6.3%)
hdr faces 4099/65536 229544/3670016 ( 6.3%)
origfaces 1877/65536 105112/3670016 ( 2.9%)
leaves 2683/65536 85856/2097152 ( 4.1%)
leaffaces 4677/65536 9354/131072 ( 7.1%)
leafbrushes 1436/65536 2872/131072 ( 2.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 27743/512000 110972/2048000 ( 5.4%)
edges 14799/256000 59196/1024000 ( 5.8%)
LDR worldlights 28/8192 2464/720896 ( 0.3%)
HDR worldlights 28/8192 2464/720896 ( 0.3%)
waterstrips 538/32768 5380/327680 ( 1.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8511/65536 17022/131072 (13.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1241776/0 ( 0.0%)
HDR lightdata [variable] 1241776/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 146453/393216 (37.2%)
LDR leaf ambient 2683/65536 64392/1572864 ( 4.1%)
HDR leaf ambient 2683/65536 64392/1572864 ( 4.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10006/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 150111/4194304 ( 3.6%)
==== Total Win32 BSP file data space used: 4085432 bytes ====

Total triangle count: 12037
Writing d:\games\steam\steamapps\blackhawkx\sourcesdk_content\cstrike\mapsrc\KELLER.bsp
6 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\Games\Steam\SteamApps\blackhawkx\sourcesdk_content\cstrike\mapsrc\KELLER.bsp" "d:\games\steam\steamapps\blackhawkx\counter-strike source\cstrike\maps\KELLER.bsp"

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003
06.01.2007, 20:45
Heini



Du hast da soviele Fehler in deinem Log, da vergeht einem direkt die... ach was solls. Hier gibt´s ein gutes Tool, das einem die Loganalyse erleichtert:

http://analyzer.idf-mod.de/

Dann empfehle ich dir noch das hier:
http://www.thewall.de/content/half-life_2:tutorials:leaks

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004
06.01.2007, 21:02
derandi



ne jezt gings

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