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No such variable "$hdrbasetexture" for material "skybox/italyrt" Can't load skybox file skybox/italy to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (140311 bytes) Error! prop_static using model "models/props_junk/gascan001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/gascan001a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1175 texinfos to 761 Reduced 51 texdatas to 37 (2283 bytes to 1315) Writing c:\program files\steam\steamapps\[...]\sourcesdk_content\cstrike\mapsrc\surf_texture\surf_virtual_v10.bsp 1 second elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\[...]\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\[...]\counter-strike source\cstrike" "c:\program files\steam\steamapps\[...]\sourcesdk_content\cstrike\mapsrc\surf_texture\surf_virtual_v10"
Valve Software - vvis.exe (Nov 8 2007) 2 threads reading c:\program files\steam\steamapps\[...]\sourcesdk_content\cstrike\mapsrc\surf_texture\surf_virtual_v10.bsp reading c:\program files\steam\steamapps\[...]\sourcesdk_content\cstrike\mapsrc\surf_texture\surf_virtual_v10.prt 1019 portalclusters 3651 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (13719) WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 2023 visible clusters (0.00%) Total clusters visible: 649495 Average clusters visible: 637 Building PAS... Average clusters audible: 1006 visdatasize:259989 compressed from 260864 writing c:\program files\steam\steamapps\[...]\sourcesdk_content\cstrike\mapsrc\surf_texture\surf_virtual_v10.bsp 3 hours, 48 minutes, 40 seconds elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\[...]\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -final -game "c:\program files\steam\steamapps\[...]\counter-strike source\cstrike" "c:\program files\steam\steamapps\[...]\sourcesdk_content\cstrike\mapsrc\surf_texture\surf_virtual_v10"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\[...]\sourcesdk_content\cstrike\mapsrc\surf_texture\surf_virtual_v10.bsp 3059 faces 2306305 square feet [332108032.00 square inches] 0 displacements 0 square feet [0.00 square inches] 3059 patches before subdivision 67949 patches after subdivision 7 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (873) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (20) transfers 13039760, max 956 transfer lists: 99.5 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(193498, 94267, 51966) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(77157, 35984, 23094) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(22116, 6168, 2415) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(8372, 2031, 840) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(3090, 559, 179) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(1228, 182, 58) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #7 added RGB(500, 57, 16) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(213, 19, 5) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(94, 6, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(43, 2, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #11 added RGB(20, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #12 added RGB(10, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #13 added RGB(5, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #14 added RGB(2, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #15 added RGB(1, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #16 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0408 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 36/1024 1728/49152 ( 3.5%) brushes 340/8192 4080/98304 ( 4.2%) brushsides 2496/65536 19968/524288 ( 3.8%) planes 1748/65536 34960/1310720 ( 2.7%) vertexes 5084/65536 61008/786432 ( 7.8%) nodes 2039/65536 65248/2097152 ( 3.1%) texinfos 761/12288 54792/884736 ( 6.2%) texdata 37/2048 1184/65536 ( 1.8%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 3059/65536 171304/3670016 ( 4.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1496/65536 83776/3670016 ( 2.3%) leaves 2076/65536 66432/2097152 ( 3.2%) leaffaces 3579/65536 7158/131072 ( 5.5%) leafbrushes 974/65536 1948/131072 ( 1.5%) areas 2/256 16/2048 ( 0.8%) surfedges 19479/512000 77916/2048000 ( 3.8%) edges 10594/256000 42376/1024000 ( 4.1%) LDR worldlights 7/8192 616/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 143/32768 1430/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2355/65536 4710/131072 ( 3.6%) cubemapsamples 8/1024 128/16384 ( 0.8%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1331720/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 259989/16777216 ( 1.5%) entdata [variable] 17095/393216 ( 4.3%) LDR leaf ambient 2076/65536 49824/1572864 ( 3.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/202 ( 0.5%) pakfile [variable] 102902/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 140311/4194304 ( 3.3%) ==== Total Win32 BSP file data space used: 2602621 bytes ====
Total triangle count: 7463 Writing c:\program files\steam\steamapps\[...]\sourcesdk_content\cstrike\mapsrc\surf_texture\surf_virtual_v10.bsp 14 minutes, 58 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "c:\program files\steam\steamapps\[...]\sourcesdk_content\cstrike\mapsrc\surf_texture\surf_virtual_v10.bsp" "c:\program files\steam\steamapps\[...]\counter-strike source\cstrike\maps\surf_virtual_v10.bsp"
** Executing... ** Command: "c:\program files\steam\steamapps\[...]\counter-strike source\hl2.exe" ** Parameters: -dev -console -allowdebug -game "c:\program files\steam\steamapps\[...]\counter-strike source\cstrike" +map "surf_virtual_v10"
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