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Hallo, Also ich habe meine eigene Map erstellt usw. Nur falls ich nun mein CSS starte und die map lade. Stürzt mein CSS ab wenn ich in eine bestimmte Richtung am spawn schaue.Bin ziemlich neu im mappen weiss also nicht woran es liegt.
Hier das Compile Log:
** Executing... ** Command: "c:\programme\steam\steamapps\xtreme1337\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\programme\steam\steamapps\xtreme1337\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3"
Valve Software - vbsp.exe (Aug 4 2006) 2 threads materialPath: c:\programme\steam\steamapps\xtreme1337\counter-strike source\cstrike\materials Loading C:\Programme\Steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Programme\Steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/hav*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/havrt" Can't load skybox file skybox/hav to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (508384 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 416 texinfos to 362 Reduced 19 texdatas to 14 (554 bytes to 323) Writing C:\Programme\Steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3.bsp 2 seconds elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\xtreme1337\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\programme\steam\steamapps\xtreme1337\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3"
Valve Software - vvis.exe (May 22 2006) 2 threads reading c:\programme\steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3.bsp reading c:\programme\steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3.prt 171 portalclusters 548 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1) Optimized: 2 visible clusters (0.00%) Total clusters visible: 11489 Average clusters visible: 67 Building PAS... Average clusters audible: 107 visdatasize:7386 compressed from 8208 writing c:\programme\steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3.bsp 1 second elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\xtreme1337\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\programme\steam\steamapps\xtreme1337\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3"
Valve Software - vrad.exe SSE (May 22 2006) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\programme\steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3.bsp 5880 faces 299277 square feet [43095936.00 square inches] 0 displacements 0 square feet [0.00 square inches] 5880 patches before subdivision 40118 patches after subdivision 23 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (6) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (6) transfers 6536836, max 520 transfer lists: 49.9 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(15787, 14665, 13403) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(183, 144, 116) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(3, 2, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0324 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 853/1024 40944/49152 (83.3%) VERY FULL! brushes 972/8192 11664/98304 (11.9%) brushsides 5976/65536 47808/524288 ( 9.1%) planes 554/65536 11080/1310720 ( 0.8%) vertexes 8180/65536 98160/786432 (12.5%) nodes 5450/65536 174400/2097152 ( 8.3%) texinfos 362/12288 26064/884736 ( 2.9%) texdata 14/2048 448/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 5880/65536 329280/3670016 ( 9.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 5418/65536 303408/3670016 ( 8.3%) leaves 6304/65536 201728/2097152 ( 9.6%) leaffaces 6010/65536 12020/131072 ( 9.2%) leafbrushes 1135/65536 2270/131072 ( 1.7%) areas 3/256 24/2048 ( 1.2%) surfedges 45505/512000 182020/2048000 ( 8.9%) edges 22969/256000 91876/1024000 ( 9.0%) LDR worldlights 23/8192 2024/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 28/32768 280/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 381/65536 762/131072 ( 0.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2207680/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 7386/16777216 ( 0.0%) entdata [variable] 408969/393216 (104.0%) VERY FULL! LDR leaf ambient 6304/65536 151296/1572864 ( 9.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 21338/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 508384/4194304 (12.1%) ==== Total Win32 BSP file data space used: 4841315 bytes ====
Total triangle count: 12073 Writing c:\programme\steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3.bsp 15 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3.bsp" "c:\programme\steam\steamapps\xtreme1337\counter-strike source\cstrike\maps\breakfloor_3.bsp"
Falls ihr wisst woran es vll liegen könnte bitte posten
mfg zh4
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