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ah hab grad was rausgefunden! hab mal nur probeweise das häckchen bei "don't run the game after compiling" angeklickt und siehe da, es erscheint der komplette log und die map is auch plötzlich in dem cstrike/maps ordner und ich kanns manuell starten! ich wüsste aber trotzdem gern woran das jetz liegt weil ich nich auf so umständlichem weg mappen möchte!!
hier jetz der compile log des "umständlichen" weges:
** Executing... ** Command: "d:\spiele\steam\steamapps\mad-fighter@gmx.de\sourcesdk\bin\vbsp.exe" ** Parameters: -game "d:\spiele\steam\steamapps\mad-fighter@gmx.de\counter-strike source\cstrike" "D:\Spiele\Steam\SteamApps\mad-fighter@gmx.de\sourcesdk_content\cstrike\mapsrc\dertest"
Valve Software - vbsp.exe (Jan 2 2006) 1 threads materialPath: d:\spiele\steam\steamapps\mad-fighter@gmx.de\counter-strike source\cstrike\materials Loading D:\Spiele\Steam\SteamApps\mad-fighter@gmx.de\sourcesdk_content\cstrike\mapsrc\dertest.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Spiele\Steam\SteamApps\mad-fighter@gmx.de\sourcesdk_content\cstrike\mapsrc\dertest.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2260 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (0) (2260 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3 texinfos to 3 Reduced 1 texdatas to 1 (9 bytes to 9) Writing D:\Spiele\Steam\SteamApps\mad-fighter@gmx.de\sourcesdk_content\cstrike\mapsrc\dertest.bsp 0 seconds elapsed Memory leak: mempool blocks left in memory: 1
** Executing... ** Command: "d:\spiele\steam\steamapps\mad-fighter@gmx.de\sourcesdk\bin\vvis.exe" ** Parameters: -game "d:\spiele\steam\steamapps\mad-fighter@gmx.de\counter-strike source\cstrike" "D:\Spiele\Steam\SteamApps\mad-fighter@gmx.de\sourcesdk_content\cstrike\mapsrc\dertest"
Valve Software - vvis.exe (Jan 2 2006) 1 threads reading d:\spiele\steam\steamapps\mad-fighter@gmx.de\sourcesdk_content\cstrike\mapsrc\dertest.bsp reading d:\spiele\steam\steamapps\mad-fighter@gmx.de\sourcesdk_content\cstrike\mapsrc\dertest.prt 4 portalclusters 4 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 16 Average clusters visible: 4 Building PAS... Average clusters audible: 4 visdatasize:44 compressed from 64 writing d:\spiele\steam\steamapps\mad-fighter@gmx.de\sourcesdk_content\cstrike\mapsrc\dertest.bsp 0 seconds elapsed
** Executing... ** Command: "d:\spiele\steam\steamapps\mad-fighter@gmx.de\sourcesdk\bin\vrad.exe" ** Parameters: -game "d:\spiele\steam\steamapps\mad-fighter@gmx.de\counter-strike source\cstrike" "D:\Spiele\Steam\SteamApps\mad-fighter@gmx.de\sourcesdk_content\cstrike\mapsrc\dertest"
Valve Software - vrad.exe SSE (Jan 16 2006) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading d:\spiele\steam\steamapps\mad-fighter@gmx.de\sourcesdk_content\cstrike\mapsrc\dertest.bsp 32 faces 29752 square feet [4284416.00 square inches] 0 displacements 0 square feet [0.00 square inches] 32 patches before subdivision 3296 patches after subdivision 1 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1) transfers 348847, max 241 transfer lists: 2.7 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(6104, 5920, 6303) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(3969, 3734, 4232) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(2512, 2292, 2766) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(1600, 1416, 1819) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(1016, 872, 1192) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(646, 537, 783) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #7 added RGB(410, 331, 513) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(261, 204, 337) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(166, 126, 221) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(105, 78, 145) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(67, 48, 95) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #12 added RGB(42, 29, 62) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #13 added RGB(27, 18, 41) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #14 added RGB(17, 11, 27) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #15 added RGB(11, 7, 18) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #16 added RGB(7, 4, 12) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #17 added RGB(4, 3, 8) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #18 added RGB(3, 2, 5) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #19 added RGB(2, 1, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #20 added RGB(1, 1, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #21 added RGB(1, 0, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #22 added RGB(0, 0, 1) Build Patch/Sample Hash Table(s).....Done<0.0027 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 6/8192 72/98304 ( 0.1%) brushsides 36/65536 288/524288 ( 0.1%) planes 40/65536 800/1310720 ( 0.1%) vertexes 51/65536 612/786432 ( 0.1%) nodes 27/65536 864/2097152 ( 0.0%) texinfos 3/12288 216/884736 ( 0.0%) texdata 1/2048 32/65536 ( 0.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 32/65536 1792/3670016 ( 0.0%) origfaces 6/65536 336/3670016 ( 0.0%) leaves 29/65536 928/2097152 ( 0.0%) leaffaces 32/65536 64/131072 ( 0.0%) leafbrushes 16/65536 32/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 152/512000 608/2048000 ( 0.0%) edges 89/256000 356/1024000 ( 0.0%) LDR worldlights 1/8192 88/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 73824/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 44/16777216 ( 0.0%) entdata [variable] 618/393216 ( 0.2%) LDR leaf ambient 29/65536 696/1572864 ( 0.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 7346/0 ( 0.0%)
Win32 Specific Data: physics [variable] 2260/4194304 ( 0.1%) ==== Total Win32 BSP file data space used: 91942 bytes ====
Linux Specific Data: physicssurface [variable] 2260/6291456 ( 0.0%) ==== Total Linux BSP file data space used: 91942 bytes ====
Total triangle count: 64 Writing d:\spiele\steam\steamapps\mad-fighter@gmx.de\sourcesdk_content\cstrike\mapsrc\dertest.bsp 4 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "D:\Spiele\Steam\SteamApps\mad-fighter@gmx.de\sourcesdk_content\cstrike\mapsrc\dertest.bsp" "d:\spiele\steam\steamapps\mad-fighter@gmx.de\counter-strike source\cstrike\maps\dertest.bsp"
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