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Autor Beitrag
000
10.11.2007, 10:37
DerLinkMM



Jo, Hallo
ich hab eine Map für CS gemacht und vom einem aufs andre mal liss sie sich nicht mehr richtig kompilieren. Also es kompiliert irgend wie nur ganz kurz und dann startet es cs und dann kommt eine Windows Fehlermeldung: Halflife Luncher hat ein Problem verursacht. Ich hoffe ihr könt mir helfen. Hir mal der Bericht:
** Executing...
** Command: Change Directory
** Parameters: C:\Programme\Valve

** Executing...
** Command: Copy File
** Parameters: "C:\Dokumente und Einstellungen\Allmächtiger Markus\Eigene Dateien\New Mapper\zugfahrt.map" "C:\Programme\Valve\cstrike\maps\zugfahrt.map"

** Executing...
** Command: C:\DOKUME~1\ALLMCH~1\EIGENE~1\NEWMAP~1\tools\hlcsg.exe
** Parameters: "C:\Programme\Valve\cstrike\maps\zugfahrt"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOKUME~1\ALLMCH~1\EIGENE~1\NEWMAP~1\tools\hlcsg.exe C:\Programme\Valve\cstrike\maps\zugfahrt
Entering C:\Programme\Valve\cstrike\maps\zugfahrt.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
20%...40%...60%...80%... (0.00 seconds)
SetModelCenters:
30%... (0.00 seconds)
CSGBrush:
50%... (0.00 seconds)

Using Wadfile: \programme\valve\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \programme\valve\cstrike\cstrike.wad
- Contains 1 used texture, 16.67 percent of map (123 textures in wad)
Using Wadfile: \programme\valve\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \programme\valve\cstrike\schlafwagen.wad
- Contains 2 used textures, 33.33 percent of map (70 textures in wad)
Using Wadfile: \programme\valve\cstrike\de_atlantis.wad
- Contains 1 used texture, 16.67 percent of map (41 textures in wad)
Using Wadfile: \programme\valve\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \programme\valve\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \programme\valve\cstrike\cs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \programme\valve\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \programme\valve\cstrike\pldecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \programme\valve\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \programme\valve\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 2 used textures, 33.33 percent of map (162 textures in wad)

Warning: More than 8 wadfiles are in use. (12)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

Texture usage is at 0.17 mb (of 4.00 mb MAX)
0.03 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\DOKUME~1\ALLMCH~1\EIGENE~1\NEWMAP~1\tools\hlbsp.exe
** Parameters: "C:\Programme\Valve\cstrike\maps\zugfahrt"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOKUME~1\ALLMCH~1\EIGENE~1\NEWMAP~1\tools\hlbsp.exe C:\Programme\Valve\cstrike\maps\zugfahrt

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect

----- END hlbsp -----

** Executing...
** Command: C:\DOKUME~1\ALLMCH~1\EIGENE~1\NEWMAP~1\tools\hlvis.exe
** Parameters: "C:\Programme\Valve\cstrike\maps\zugfahrt"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOKUME~1\ALLMCH~1\EIGENE~1\NEWMAP~1\tools\hlvis.exe C:\Programme\Valve\cstrike\maps\zugfahrt
>> There was a problem compiling the map.
>> Check the file C:\Programme\Valve\cstrike\maps\zugfahrt.log for the cause.

----- END hlvis -----

** Executing...
** Command: C:\DOKUME~1\ALLMCH~1\EIGENE~1\NEWMAP~1\tools\hlrad.exe
** Parameters: -extra "C:\Programme\Valve\cstrike\maps\zugfahrt"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOKUME~1\ALLMCH~1\EIGENE~1\NEWMAP~1\tools\hlrad.exe -extra C:\Programme\Valve\cstrike\maps\zugfahrt
>> There was a problem compiling the map.
>> Check the file C:\Programme\Valve\cstrike\maps\zugfahrt.log for the cause.

----- END hlrad -----

** Executing...
** Command: C:\PROGRA~1\Valve\hl.exe
** Parameters: -game cstrike +map "zugfahrt"

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Dieser Beitrag wurde am 10.11.2007 um 10:47 von Richman bearbeitet.
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001
10.11.2007, 10:47
Richman
Moderator


1. Wir haben einen Compile-Log-Analyzer.
2. Kannst du dir auch ruhig mal die Zeit nehmen, dein Log von Hand nach "error" zu durchsuchen, dann wär dir nämlich folgendes aufgefallen:

Zitat:
SolidBSP [hull 0] Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect
Und wenn du jetzt schon weisst wie der Fehler heisst, ist es ja wohl nicht mehr so schwer die Suchfunktion zu benützen.

Und gebt eueren Threads doch mal vernünftige Titel! *editiert*

--

Richman's Hazardous Course - Status: 100% !!!
www.richmans-maps.ch.vu - wieder online!

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