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Autor Beitrag
000
26.06.2005, 18:27
MaReK.b



also ich hab mein hammer3.5beta nach dem thewall torturial http://www.thewall.de/content/half-life:tutorials:hammer_fuer_counterstrike_konfigurieren?s=counter_strike_1.6
eingestellt. Hab eine map erstellt (boden, 4 wäde hochgezogen, dach drüber, 1counter und 1terorr) nicht große wollte nur ausprobieren ob es geht, hab alles gespeichert und hab mal gestartet. er ladet den local sever und dann haut er mich vom game raus. Des ist der compile Text>>>>>>>
------------------------------------------------

** Executing...
** Command: Change Directory
** Parameters: G:\Steam\SteamApps\marekb617\counter-strike

** Executing...
** Command: Copy File
** Parameters: "G:\Steam\SteamApps\marekb617\hammer_35b\maps\test.map" "G:\Steam\SteamApps\marekb617\counter-strike\cstrike_german\maps\test.map"

** Executing...
** Command: G:\Steam\STEAMA~1\MAREKB~1\HAMMER~1\tools\hlbsp.exe
** Parameters: "G:\Steam\SteamApps\marekb617\counter-strike\cstrike_german\maps\test"

hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlbsp -----
Command line: G:\Steam\STEAMA~1\MAREKB~1\HAMMER~1\tools\hlbsp.exe G:\Steam\SteamApps\marekb617\counter-strike\cstrike_german\maps\test
>> There was a problem compiling the map.
>> Check the file G:\Steam\SteamApps\marekb617\counter-strike\cstrike_german\maps\test.log for the cause.

----- END hlbsp -----

** Executing...
** Command: G:\Steam\STEAMA~1\MAREKB~1\HAMMER~1\tools\hlcsg.exe
** Parameters: "G:\Steam\SteamApps\marekb617\counter-strike\cstrike_german\maps\test"

hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlcsg -----
Command line: G:\Steam\STEAMA~1\MAREKB~1\HAMMER~1\tools\hlcsg.exe G:\Steam\SteamApps\marekb617\counter-strike\cstrike_german\maps\test
Entering G:\Steam\SteamApps\marekb617\counter-strike\cstrike_german\maps\test.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
50%... (0.00 seconds)

Using Wadfile: \steam\steamapps\marekb617\counter-strike\valve\halflife.wad
- Contains 3 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \steam\steamapps\marekb617\counter-strike\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)

Texture usage is at 0.05 mb (of 4.00 mb MAX)
0.03 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: G:\Steam\STEAMA~1\MAREKB~1\HAMMER~1\tools\hlvis.exe
** Parameters: -fast "G:\Steam\SteamApps\marekb617\counter-strike\cstrike_german\maps\test"

g_fastvis = true
hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlvis -----
Command line: G:\Steam\STEAMA~1\MAREKB~1\HAMMER~1\tools\hlvis.exe -fast G:\Steam\SteamApps\marekb617\counter-strike\cstrike_german\maps\test
Error: Portal file 'G:\Steam\SteamApps\marekb617\counter-strike\cstrike_german\maps\test.prt' does not exist, cannot vis the map

----- END hlvis -----

** Executing...
** Command: G:\Steam\STEAMA~1\MAREKB~1\HAMMER~1\tools\hlrad.exe
** Parameters: -extra "G:\Steam\SteamApps\marekb617\counter-strike\cstrike_german\maps\test"

hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlrad -----
Command line: G:\Steam\STEAMA~1\MAREKB~1\HAMMER~1\tools\hlrad.exe -extra G:\Steam\SteamApps\marekb617\counter-strike\cstrike_german\maps\test
>> There was a problem compiling the map.
>> Check the file G:\Steam\SteamApps\marekb617\counter-strike\cstrike_german\maps\test.log for the cause.

----- END hlrad -----

** Executing...
** Command: G:\Steam\STEAMA~1\MAREKB~1\COUNTE~2\hl.exe
** Parameters: -game cstrike -dev -console +map "test"

-------------------------------------
Kann mir jemand sagen was ich falsch gemacht hab oder was fehlt.

--

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001
26.06.2005, 18:41
Adrian_Broher
Admin


Bitte nutz bevor du hier postet den Conmpile Log Analyzer, der hat schon die üblichen Fehler drin.

http://www.thewall.de/analyzer.php

Zitat:
Ein Zitat aus der wunderbaren Welt des Compile Log Analyzers:
Compile Log Analyzer - Auswertung

Fataler Fehler: Die Reihenfolge der Compile-Tools ist nicht korrekt oder es wurden nicht alle Compile-Tools aufgerufen. Die korrekte Reihenfolge ist: (hl)csg, (hl)bsp, (hl)vis und (hl)rad. Bitte behebe diesen Fehler und versuche es erneut. Wenn du diesen Fehler ingorieren moechtest, aktiviere bitte das entsprechende Haekchen auf der Eingabeseite.

Edit: Ich sehe das dqas bild falsch ist. :D Mal eben fixen...

--

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If you think it's simple, then you have misunderstood the problem.
When a customer says "nothing has changed", assume they're lying.


Dieser Beitrag wurde am 26.06.2005 um 18:43 von Adrian_Broher bearbeitet.
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