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Autor Beitrag
000
18.02.2008, 22:46
regenschirm



Hallo liebe thewall community.
Ich bin gerade dabei eine kleine map zu konstruieren und habe folgendes Problem:

Wenn ich die Map starte, stürzt Cs ab. Ohne Fehlermeldung.
Was mir beim Log aufgefallen ist, ist dass anscheinend nur csg läuft. kein vis, kein rad und kein bsp.

Hier das Log:

Quellcode:** Executing...
** Command: Change Directory
** Parameters: C:\Programme\Steam\steamapps\mopro92\counter-strike


** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Steam\steamapps\mopro92\counter-strike\cstrike\maps\de_tura.map" "C:\Programme\Steam\steamapps\mopro92\counter-strike\cstrike\maps\de_tura.map"


** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\mopro92\COUNTE~1\cstrike\tools\NEUERO~1\hlcsg.exe
** Parameters: "C:\Programme\Steam\steamapps\mopro92\counter-strike\cstrike\maps\de_tura"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
-----  BEGIN  hlcsg -----
Command line: C:\PROGRA~1\Steam\STEAMA~1\mopro92\COUNTE~1\cstrike\tools\NEUERO~1\hlcsg.exe C:\Programme\Steam\steamapps\mopro92\counter-strike\cstrike\maps\de_tura
Entering C:\Programme\Steam\steamapps\mopro92\counter-strike\cstrike\maps\de_tura.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.59 seconds)
SetModelCenters:
40%...50%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.81 seconds)

Using Wadfile: \programme\steam\steamapps\mopro92\counter-strike\cstrike\de_tura.wad
- Contains 34 used textures, 97.14 percent of map (106 textures in wad)

added 2 additional animating textures.
Warning: ::FindTexture() texture CLIP not found!
Warning: ::LoadLump() texture CLIP not found!
Texture usage is at 1.55 mb (of 4.00 mb MAX)
2.50 seconds elapsed

-----   END   hlcsg -----


Hier muss ich mal den Text aufteilen.

Mine Einstellungen im Hammer unter Tools/Optiones sind soweit korrekt.

Was tun?

--

deviantART

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001
18.02.2008, 22:47
regenschirm



Hier gehts weiter:

Quellcode:** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\mopro92\COUNTE~1\cstrike\tools\NEUERO~1\hlcsg.exe
** Parameters: "C:\Programme\Steam\steamapps\mopro92\counter-strike\cstrike\maps\de_tura"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
-----  BEGIN  hlcsg -----
Command line: C:\PROGRA~1\Steam\STEAMA~1\mopro92\COUNTE~1\cstrike\tools\NEUERO~1\hlcsg.exe C:\Programme\Steam\steamapps\mopro92\counter-strike\cstrike\maps\de_tura
Entering C:\Programme\Steam\steamapps\mopro92\counter-strike\cstrike\maps\de_tura.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.61 seconds)
SetModelCenters:
40%...50%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.84 seconds)

Using Wadfile: \programme\steam\steamapps\mopro92\counter-strike\cstrike\de_tura.wad
- Contains 34 used textures, 97.14 percent of map (106 textures in wad)

added 2 additional animating textures.
Warning: ::FindTexture() texture CLIP not found!
Warning: ::LoadLump() texture CLIP not found!
Texture usage is at 1.55 mb (of 4.00 mb MAX)
2.53 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\mopro92\COUNTE~1\cstrike\tools\NEUERO~1\hlcsg.exe
** Parameters: "C:\Programme\Steam\steamapps\mopro92\counter-strike\cstrike\maps\de_tura"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
-----  BEGIN  hlcsg -----
Command line: C:\PROGRA~1\Steam\STEAMA~1\mopro92\COUNTE~1\cstrike\tools\NEUERO~1\hlcsg.exe C:\Programme\Steam\steamapps\mopro92\counter-strike\cstrike\maps\de_tura
Entering C:\Programme\Steam\steamapps\mopro92\counter-strike\cstrike\maps\de_tura.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.70 seconds)
SetModelCenters:
40%...50%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.81 seconds)

Using Wadfile: \programme\steam\steamapps\mopro92\counter-strike\cstrike\de_tura.wad
- Contains 34 used textures, 97.14 percent of map (106 textures in wad)

added 2 additional animating textures.
Warning: ::FindTexture() texture CLIP not found!
Warning: ::LoadLump() texture CLIP not found!
Texture usage is at 1.55 mb (of 4.00 mb MAX)
2.59 seconds elapsed

-----   END   hlcsg -----



Und hier nochmal :|

--

deviantART

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002
18.02.2008, 22:48
regenschirm



Hier gehts weiter:

Quellcode:** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\mopro92\COUNTE~1\cstrike\tools\NEUERO~1\hlcsg.exe
** Parameters: "C:\Programme\Steam\steamapps\mopro92\counter-strike\cstrike\maps\de_tura"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
-----  BEGIN  hlcsg -----
Command line: C:\PROGRA~1\Steam\STEAMA~1\mopro92\COUNTE~1\cstrike\tools\NEUERO~1\hlcsg.exe C:\Programme\Steam\steamapps\mopro92\counter-strike\cstrike\maps\de_tura
Entering C:\Programme\Steam\steamapps\mopro92\counter-strike\cstrike\maps\de_tura.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.63 seconds)
SetModelCenters:
40%...50%...90%... (0.02 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.83 seconds)

Using Wadfile: \programme\steam\steamapps\mopro92\counter-strike\cstrike\de_tura.wad
- Contains 34 used textures, 97.14 percent of map (106 textures in wad)

added 2 additional animating textures.
Warning: ::FindTexture() texture CLIP not found!
Warning: ::LoadLump() texture CLIP not found!
Texture usage is at 1.55 mb (of 4.00 mb MAX)
2.53 seconds elapsed

-----   END   hlcsg -----
DAnke :)

--

deviantART

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003
18.02.2008, 22:49
Krifitze



Äh, da stimmt etwas aber ü-bär-haupt-nicht...

--

Website

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004
18.02.2008, 23:00
Skuldoon



du solltest deine einstellungen mal überprüfen, du rufst 4x (oder so) hlcsg auf

--

Nur die, welche sich für ganz stark und extra erwachsen halten trinken Kaffee ohne Milch. Das sind meist auch die Leute, welche rassistisch und homophob sind. Da Rassismus von Minderwertigkeitsgefühlen und Homophobie von latenter Homosexualität stammt, trinken also nur ängstliche Schwule Kaffee ohne Milch. Das wurde wissenschaftlich durch Galileo auf Pro7 bewiesen.

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005
19.02.2008, 15:23
regenschirm



Zitat:
Äh, da stimmt etwas aber ü-bär-haupt-nicht...
Ich weiss :(, aber was soll ich dagegen tun?

Zitat:
du solltest deine einstellungen mal überprüfen, du rufst 4x (oder so) hlcsg auf
Das weiss ich auch (im startpost schon gesagt ;) ), die einstellungen stimmen soweit. Was tun? :/

--

deviantART

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006
19.02.2008, 16:00
Skuldoon



wenn die einstellungen stimmen, dann is das, was du als log hast, unmöglich ;)

überprüf alles nochmal, am besten neuinstallieren, damit alle mögliche fehler auch weg sind, und alles nochmal neu einstellen

--

Nur die, welche sich für ganz stark und extra erwachsen halten trinken Kaffee ohne Milch. Das sind meist auch die Leute, welche rassistisch und homophob sind. Da Rassismus von Minderwertigkeitsgefühlen und Homophobie von latenter Homosexualität stammt, trinken also nur ängstliche Schwule Kaffee ohne Milch. Das wurde wissenschaftlich durch Galileo auf Pro7 bewiesen.

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007
19.02.2008, 16:41
regenschirm



Ok hab jetzt neu installiert.
Jetzt funktioniert wenigstens der compile. ABER es stürzt immernoch ohne Fehlermeldung ab.

[alt]+[p] sagt nichts

Hier das log:

Quellcode:hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe C:\Programme\Steam\steamapps\mopro92\counter-strike\cstrike\maps\de_tura
Entering C:\Programme\Steam\steamapps\mopro92\counter-strike\cstrike\maps\de_tura.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.55 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.27 seconds)

Using Wadfile: \programme\steam\steamapps\mopro92\counter-strike\cstrike\de_tura.wad
- Contains 34 used textures, 97.14 percent of map (106 textures in wad)

added 2 additional animating textures.
Warning: ::FindTexture() texture CLIP not found!
Warning: ::LoadLump() texture CLIP not found!
Texture usage is at 1.55 mb (of 4.00 mb MAX)
1.88 seconds elapsed

-----   END   hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe C:\Programme\Steam\steamapps\mopro92\counter-strike\cstrike\maps\de_tura

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...1566 (0.20 seconds)
BSP generation successful, writing portal file 'C:\Programme\Steam\steamapps\mopro92\counter-strike\cstrike\maps\de_tura.prt'
SolidBSP [hull 1] 500...1000...1500...1855 (0.27 seconds)
SolidBSP [hull 2] 500...1000...1500...1845 (0.28 seconds)
SolidBSP [hull 3] 500...1000...1500...1865 (0.31 seconds)
2.58 seconds elapsed

-----   END   hlbsp -----

Aufteilen:

--

deviantART

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008
19.02.2008, 16:42
regenschirm



Quellcode:hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe C:\Programme\Steam\steamapps\mopro92\counter-strike\cstrike\maps\de_tura
887 portalleafs
3206 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
(3.52 seconds)
LeafThread:
(338.81 seconds)
average leafs visible: 232
g_visdatasize:82175  compressed from 98457
342.41 seconds elapsed [5m 42s]

-----   END   hlvis -----



--

deviantART

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009
19.02.2008, 16:44
regenschirm



Quellcode:hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe C:\Programme\Steam\steamapps\mopro92\counter-strike\cstrike\maps\de_tura

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 1 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]



--

deviantART

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010
19.02.2008, 16:45
regenschirm



Quellcode:[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
[1 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']

4085 faces
Create Patches : 27431 base patches
0 opaque faces
153678 square feet [22129758.00 square inches]
1 direct lights

BuildFacelights:
(69.20 seconds)
visibility matrix   :  44.9 megs
BuildVisLeafs:
(76.31 seconds)
MakeScales:
(52.66 seconds)
SwapTransfers:
(4.11 seconds)
Transfer Lists :    15693288 :   15.69M transfers
       Indices :     7983516 :    7.61M bytes
          Data :    62773152 :   59.87M bytes
GatherLight:
(1.14 seconds)
FinalLightFace:
(2.64 seconds)
206.70 seconds elapsed [3m 26s]

-----   END   hlrad -----
Danke :)

Jaja so kann man seinen post counter auch in die höhe treiben ;D nächstesmal lad ich irgendwo die textfile hoch ;)

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deviantART


Dieser Beitrag wurde am 19.02.2008 um 16:46 von regenschirm bearbeitet.
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011
19.02.2008, 16:51
Skuldoon



du hast ne warnung wgn einer textur, sollte die map aber nicht unspielbar machen

ansonsten, schau mal was die konsole sagt, wenns abkackt

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Nur die, welche sich für ganz stark und extra erwachsen halten trinken Kaffee ohne Milch. Das sind meist auch die Leute, welche rassistisch und homophob sind. Da Rassismus von Minderwertigkeitsgefühlen und Homophobie von latenter Homosexualität stammt, trinken also nur ängstliche Schwule Kaffee ohne Milch. Das wurde wissenschaftlich durch Galileo auf Pro7 bewiesen.

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012
19.02.2008, 17:03
regenschirm



Die console sagt:
Host_Error: no precache: models/player.mdl

Was hat das zu bedeuten in gerade verwirrt^^

Aber wir kommen der sache schon näher :D

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deviantART


Dieser Beitrag wurde am 19.02.2008 um 17:04 von regenschirm bearbeitet.
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013
19.02.2008, 17:11
Skuldoon



laufen die standard maps bei dir?

kann es sein, dass du ein model in deiner map hast?
und is dieses model zufällig das player.mdl?

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Nur die, welche sich für ganz stark und extra erwachsen halten trinken Kaffee ohne Milch. Das sind meist auch die Leute, welche rassistisch und homophob sind. Da Rassismus von Minderwertigkeitsgefühlen und Homophobie von latenter Homosexualität stammt, trinken also nur ängstliche Schwule Kaffee ohne Milch. Das wurde wissenschaftlich durch Galileo auf Pro7 bewiesen.

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014
19.02.2008, 17:16
regenschirm



1. Ja die Standard maps laufen
2. Nein ich hab kein model
3. Logischerweise nein

Hmm sonst noch ideen? :\

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deviantART

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015
20.02.2008, 19:37
regenschirm



Kommt schon, ich weiss, dass ihr es wisst :D

Zu hülf

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deviantART

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016
22.02.2008, 22:08
regenschirm



Ok ich habe das Problem jetzt glöst.
Und zwar so: (trommelwirbel) ich hab die gesamte Map kopiert und in einem neuen Projekt eingefügt.

Trotzdem Danke

Mfg

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deviantART

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