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Autor Beitrag
000
12.02.2007, 21:01
7lives



Ich habe mir eine eigene Map erstellt und wenn man die map spielen will , stürzt cs ab ...
Ich hab hier ma den Compile Prozess hingeschrieben ...
Da steht was von einem Leak . Jedoch ist in der Karte garantiert kein Leak drin !!

** Executing...
** Command: Change Directory
** Parameters: D:\1.6\cstrike\maps

** Executing...
** Command: Copy File
** Parameters: "D:\Map Add-Ons\School.map" "D:\1.6\cstrike\maps\School.map"

** Executing...
** Command: D:\MAPADD~1\ZHLT34~1\hlcsg.exe
** Parameters: "D:\1.6\cstrike\maps\School"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\MAPADD~1\ZHLT34~1\hlcsg.exe D:\1.6\cstrike\maps\School
Entering D:\1.6\cstrike\maps\School.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.31 seconds)
SetModelCenters:
20%...40%...60%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.08 seconds)

Using Wadfile: \1.6\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \1.6\cstrike\de_storm.wad
- Contains 3 used textures, 21.43 percent of map (74 textures in wad)
Using Wadfile: \1.6\cstrike\cstrike.wad
- Contains 2 used textures, 14.29 percent of map (123 textures in wad)
Using Wadfile: \1.6\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \1.6\valve\pldecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \1.6\valve\decals.wad
- Contains 1 used texture, 7.14 percent of map (222 textures in wad)
Using Wadfile: \1.6\valve\spraypaint.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \1.6\cstrike\cs_747.wad
- Contains 4 used textures, 28.57 percent of map (143 textures in wad)
Using Wadfile: \1.6\valve\halflife.wad
- Contains 2 used textures, 14.29 percent of map (3116 textures in wad)
Using Wadfile: \1.6\cstrike\cs_dust.wad
- Contains 2 used textures, 14.29 percent of map (28 textures in wad)

Warning: More than 8 wadfiles are in use. (10)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 1 additional animating textures.
Texture usage is at 0.60 mb (of 4.00 mb MAX)
1.53 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: D:\MAPADD~1\ZHLT34~1\hlbsp.exe
** Parameters: "D:\1.6\cstrike\maps\School"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:\MAPADD~1\ZHLT34~1\hlbsp.exe D:\1.6\cstrike\maps\School

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...915 (0.27 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ ( 384,2048,-320)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1091 (0.42 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_deathmatch @ ( 384,2048,-320)
SolidBSP [hull 2] 500...1000...1049 (0.25 seconds)
SolidBSP [hull 3] 500...1000...1009 (0.31 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_deathmatch @ ( 384,2048,-320)
3.31 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: D:\MAPADD~1\ZHLT34~1\hlvis.exe
** Parameters: "D:\1.6\cstrike\maps\School"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: D:\MAPADD~1\ZHLT34~1\hlvis.exe D:\1.6\cstrike\maps\School
>> There was a problem compiling the map.
>> Check the file D:\1.6\cstrike\maps\School.log for the cause.

----- END hlvis -----

** Executing...
** Command: D:\MAPADD~1\ZHLT34~1\hlrad.exe
** Parameters: "D:\1.6\cstrike\maps\School"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: D:\MAPADD~1\ZHLT34~1\hlrad.exe D:\1.6\cstrike\maps\School
>> There was a problem compiling the map.
>> Check the file D:\1.6\cstrike\maps\School.log for the cause.

----- END hlrad -----

Brauche dringende Hilfe ...

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001
12.02.2007, 21:07
Schmogel



leak drin, garantiert, sonst sagt er das wohl nicht. hast du vielleicht irgenteine außenwand zu einem entity gemacht? oder hast du ausversehen ein licht außerhalb gesetzt (ich zweifle nicht an deinem verstand, aber es ist schon öfters vorgekommen, dass es einem gar nicht aufgefallen ist)

wenn du willst kannste rmf hochladen, dann gucken wir uns das an.

der fehlerbericht sagt auch das:

Zitat:
Entity info_player_deathmatch @ ( 384,2048,-320)
in der nähe dieses entitys steckt der fehler, vielleicht steckt es im boden/in der wand. es muss aber nicht dieses sein, es kann auch ein anderes sein, das in der nähe liegt.

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002
12.02.2007, 21:10
7lives



ich habe aber auch schon einen einfachen Raum gemacht ... boden , wände , decke und entity ... es klappt einfach nit . Ich hab mir schon eine map erstellt und die klappte auch . Wenn ich jez in die map einen block setze oder eine zusätzliche wand so finde ich die im spiel nicht wieder...
Ich kapier das nit

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003
12.02.2007, 22:30
Schmogel



das wird daran, liegen, dass durch den error keine bsp erstellt wurde. somit wird auch keine alte überschrieben und du startest die funktionierede version, aber ohne die weiteren blöcke

lad doch die rmf bei www.kram-hochladen.de hoch

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