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** Executing... ** Command: Change Directory ** Parameters: C:\Sierra\Counter-Strike
** Executing... ** Command: Copy File ** Parameters: "C:\Sierra\Counter-Strike\valve\awp_Bauernhof_b1.map" "C:\Sierra\Counter-Strike\cstrike\maps\awp_Bauernhof_b1.map"
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\TOOLS\QCSG.EXE ** Parameters: "C:\Sierra\Counter-Strike\cstrike\maps\awp_Bauernhof_b1"
qcsg.exe v2.8 (Jan 31 2000) ---- qcsg ---- entering C:\Sierra\Counter-Strike\cstrike\maps\awp_Bauernhof_b1.map CreateBrush: 0...1...2...3...4...5...Entity 71, Brush 6: plane with no normal 6...7...8...9... (7) CSGBrush: 0...1...2...3...4...5...6...7...8...9... (4) Using WAD File: \sierra\counter-strike\valve\halflife.wad Using WAD File: \sierra\counter-strike\valve\liquids.wad Using WAD File: \sierra\counter-strike\cstrike\itsitaly.wad Using WAD File: \eigene dateien\diverse.wad added 7 additional animating textures. 14 seconds elapsed
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\TOOLS\QBSP2.EXE ** Parameters: "C:\Sierra\Counter-Strike\cstrike\maps\awp_Bauernhof_b1"
qbsp2.exe v2.2 (Dec 28 1998) ---- qbsp2 ---- WARNING: MakeNodePortal:new portal was clipped away from node@(-637,-965,23)-(-531,-919,31) LEAK LEAK LEAK LEAK LEAK LEAK LEAK LEAK LEAK LEAK LEAK LEAK 19 seconds elapsed
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\TOOLS\VIS.EXE ** Parameters: "C:\Sierra\Counter-Strike\cstrike\maps\awp_Bauernhof_b1"
vis.exe v1.3 (Dec 30 1998) ---- vis ---- 1 thread(s) LoadPortals: couldn't read C:\Sierra\Counter-Strike\cstrike\maps\awp_Bauernhof_b1.prt No vising performed.
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\TOOLS\QRAD.EXE ** Parameters: "C:\Sierra\Counter-Strike\cstrike\maps\awp_Bauernhof_b1"
qrad.exe v 1.5 (Apr 6 2000) ----- Radiosity ---- 1 threads [Reading texlights from 'C:\PROGRAMME\VALVE HAMMER EDITOR\TOOLS\lights.rad'] [1 texlights parsed from 'C:\PROGRAMME\VALVE HAMMER EDITOR\TOOLS\lights.rad']
No vis information, direct lighting only. 5786 faces 105142 square feet [15140510.00 square inches] 36636 patches after subdivision 51 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (61) FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (1)
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 159/400 10176/25600 (39.8%) planes 7824/32767 156480/655340 (23.9%) vertexes 8450/65535 101400/786420 (12.9%) nodes 3442/32767 82608/786408 (10.5%) texinfos 755/8192 30200/327680 ( 9.2%) faces 5786/65535 115720/1310700 ( 8.8%) clipnodes 10534/32767 84272/262136 (32.1%) leaves 2511/8192 70308/229376 (30.7%) marksurfaces 6771/65535 13542/131070 (10.3%) surfedges 28339/512000 113356/2048000 ( 5.5%) edges 15067/256000 60268/1024000 ( 5.9%) texdata [variable] 3216/2097152 ( 0.2%) lightdata [variable] 728523/2097152 (34.7%) visdata [variable] 0/2097152 ( 0.0%) entdata [variable] 24709/131072 (18.9%) === Total BSP file data space used: 1594778 bytes === 63 seconds elapsed
So das is mein Fehler Wenn ich kompilimiere und dann cs starte zeigt er mir einen Fehler an, bevor ich überhaupt spielen kann also beim laden!!! Er zeigt so ein Kästchen an wo man nur SCHLIEßEN oder DETAILS anklicken kann.Was soll ich tun? Brauchen dringen Rat,habe nämlich ne coole Map zusammengefrickelt! Danke schon mal im vorraus!!!
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Fire in the hole ++MFG Coldboy++ Mein Vater sagte immer,denk daran wenn du etwas tust,tätest du es auch wenn ich danaben ständ!!! Die Macht Counter-strike
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