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Hallo erstmal, ich habe meine erste map erstellt und wollte diese testen. ich hab auf run geklickt und dann hat sich steam geöffnet, ich counterstrike gestartet un mit meiner map einen neuen lokalen server serstellt. bis dahin ging auch alles gut.....aber sobalt das laden fertig ist (ladebalken ist voll) wirds schwarz un cs schliesst sich ohne i-eine fehlermeldung ó_ò. ich hoffe ihr könnt mir helfen...
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** Executing... ** Command: Change Directory ** Parameters: P:\PROGRAMME\Valve\Steam\SteamApps\mantax92\counter-strike\
** Executing... ** Command: Copy File ** Parameters: "P:\PROGRAMME\Mapping\gcfs\root\cstrike\test.map" "P:\PROGRAMME\Valve\Steam\SteamApps\mantax92\counter-strike\cstrike\maps\test.map"
** Executing... ** Command: P:\PROGRA~1\Mapping\VALVEH~1\tools\hlcsg.exe ** Parameters: "P:\PROGRAMME\Valve\Steam\SteamApps\mantax92\counter-strike\cstrike\maps\test"
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: P:\PROGRA~1\Mapping\VALVEH~1\tools\hlcsg.exe P:\PROGRAMME\Valve\Steam\SteamApps\mantax92\counter-strike\cstrike\maps\test Entering P:\PROGRAMME\Valve\Steam\SteamApps\mantax92\counter-strike\cstrike\maps\test.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 50%... (0.02 seconds) SetModelCenters: 50%... (0.00 seconds) CSGBrush: 50%... (0.02 seconds)
Using Wadfile: \programme\mapping\gcfs\root\cstrike\cached.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \programme\mapping\gcfs\root\cstrike\chateau.wad - Contains 0 used textures, 0.00 percent of map (136 textures in wad) Using Wadfile: \programme\mapping\gcfs\root\cstrike\cstraining.wad - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \programme\mapping\gcfs\root\cstrike\de_vertigo.wad - Contains 1 used texture, 100.00 percent of map (19 textures in wad) Using Wadfile: \programme\mapping\gcfs\root\cstrike\prodigy.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Texture usage is at 0.08 mb (of 4.00 mb MAX) 0.03 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: P:\PROGRA~1\Mapping\VALVEH~1\tools\hlbsp.exe ** Parameters: "P:\PROGRAMME\Valve\Steam\SteamApps\mantax92\counter-strike\cstrike\maps\test"
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: P:\PROGRA~1\Mapping\VALVEH~1\tools\hlbsp.exe P:\PROGRAMME\Valve\Steam\SteamApps\mantax92\counter-strike\cstrike\maps\test
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] Error: Exceeded MAX_LEAF_FACES Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1) Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect
----- END hlbsp -----
** Executing... ** Command: P:\PROGRA~1\Mapping\VALVEH~1\tools\hlvis.exe ** Parameters: "P:\PROGRAMME\Valve\Steam\SteamApps\mantax92\counter-strike\cstrike\maps\test"
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: P:\PROGRA~1\Mapping\VALVEH~1\tools\hlvis.exe P:\PROGRAMME\Valve\Steam\SteamApps\mantax92\counter-strike\cstrike\maps\test >> There was a problem compiling the map. >> Check the file P:\PROGRAMME\Valve\Steam\SteamApps\mantax92\counter-strike\cstrike\maps\test.log for the cause.
----- END hlvis -----
** Executing... ** Command: P:\PROGRA~1\Mapping\VALVEH~1\tools\hlrad.exe ** Parameters: -extra "P:\PROGRAMME\Valve\Steam\SteamApps\mantax92\counter-strike\cstrike\maps\test"
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: P:\PROGRA~1\Mapping\VALVEH~1\tools\hlrad.exe -extra P:\PROGRAMME\Valve\Steam\SteamApps\mantax92\counter-strike\cstrike\maps\test >> There was a problem compiling the map. >> Check the file P:\PROGRAMME\Valve\Steam\SteamApps\mantax92\counter-strike\cstrike\maps\test.log for the cause.
----- END hlrad -----
** Executing... ** Command: P:\PROGRA~1\Valve\Steam\Steam.exe ** Parameters: -game cstrike -dev -console +map "test"
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