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Autor Beitrag
000
14.08.2006, 20:16
MantaX



Hallo erstmal,
ich habe meine erste map erstellt und wollte diese testen. ich hab auf run geklickt und dann hat sich steam geöffnet, ich counterstrike gestartet un mit meiner map einen neuen lokalen server serstellt. bis dahin ging auch alles gut.....aber sobalt das laden fertig ist (ladebalken ist voll) wirds schwarz un cs schliesst sich ohne i-eine fehlermeldung ó_ò. ich hoffe ihr könnt mir helfen...

===================================================================

** Executing...
** Command: Change Directory
** Parameters: P:\PROGRAMME\Valve\Steam\SteamApps\mantax92\counter-strike\

** Executing...
** Command: Copy File
** Parameters: "P:\PROGRAMME\Mapping\gcfs\root\cstrike\test.map" "P:\PROGRAMME\Valve\Steam\SteamApps\mantax92\counter-strike\cstrike\maps\test.map"

** Executing...
** Command: P:\PROGRA~1\Mapping\VALVEH~1\tools\hlcsg.exe
** Parameters: "P:\PROGRAMME\Valve\Steam\SteamApps\mantax92\counter-strike\cstrike\maps\test"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: P:\PROGRA~1\Mapping\VALVEH~1\tools\hlcsg.exe P:\PROGRAMME\Valve\Steam\SteamApps\mantax92\counter-strike\cstrike\maps\test
Entering P:\PROGRAMME\Valve\Steam\SteamApps\mantax92\counter-strike\cstrike\maps\test.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.02 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.02 seconds)

Using Wadfile: \programme\mapping\gcfs\root\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \programme\mapping\gcfs\root\cstrike\chateau.wad
- Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: \programme\mapping\gcfs\root\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \programme\mapping\gcfs\root\cstrike\de_vertigo.wad
- Contains 1 used texture, 100.00 percent of map (19 textures in wad)
Using Wadfile: \programme\mapping\gcfs\root\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)

Texture usage is at 0.08 mb (of 4.00 mb MAX)
0.03 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: P:\PROGRA~1\Mapping\VALVEH~1\tools\hlbsp.exe
** Parameters: "P:\PROGRAMME\Valve\Steam\SteamApps\mantax92\counter-strike\cstrike\maps\test"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: P:\PROGRA~1\Mapping\VALVEH~1\tools\hlbsp.exe P:\PROGRAMME\Valve\Steam\SteamApps\mantax92\counter-strike\cstrike\maps\test

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect

----- END hlbsp -----

** Executing...
** Command: P:\PROGRA~1\Mapping\VALVEH~1\tools\hlvis.exe
** Parameters: "P:\PROGRAMME\Valve\Steam\SteamApps\mantax92\counter-strike\cstrike\maps\test"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: P:\PROGRA~1\Mapping\VALVEH~1\tools\hlvis.exe P:\PROGRAMME\Valve\Steam\SteamApps\mantax92\counter-strike\cstrike\maps\test
>> There was a problem compiling the map.
>> Check the file P:\PROGRAMME\Valve\Steam\SteamApps\mantax92\counter-strike\cstrike\maps\test.log for the cause.

----- END hlvis -----

** Executing...
** Command: P:\PROGRA~1\Mapping\VALVEH~1\tools\hlrad.exe
** Parameters: -extra "P:\PROGRAMME\Valve\Steam\SteamApps\mantax92\counter-strike\cstrike\maps\test"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: P:\PROGRA~1\Mapping\VALVEH~1\tools\hlrad.exe -extra P:\PROGRAMME\Valve\Steam\SteamApps\mantax92\counter-strike\cstrike\maps\test
>> There was a problem compiling the map.
>> Check the file P:\PROGRAMME\Valve\Steam\SteamApps\mantax92\counter-strike\cstrike\maps\test.log for the cause.

----- END hlrad -----

** Executing...
** Command: P:\PROGRA~1\Valve\Steam\Steam.exe
** Parameters: -game cstrike -dev -console +map "test"

--

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001
14.08.2006, 20:24
Wallproo



SolidBSP [hull 0] Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)

Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect

oder such bei google nach: Exceeded MAX_LEAF_FACES

--

International Defense Force
www.idf-mod.de sponsored by www.get-bounced.de

Zitat:
Agamemnon-Hellmapper postete:
Unsere Leute arbeiten nur dann, wenn Vollmond ist und der Jupiter in enger Konstellation zum Venus steht.

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002
14.08.2006, 22:36
Adrian_Broher
Admin


Das ist kein allgemeines hl1 thema

--

There is nothing wrong with high standards. It's your problem that you don't meet them.
If you think it's simple, then you have misunderstood the problem.
When a customer says "nothing has changed", assume they're lying.

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003
14.08.2006, 23:09
Wallproo



Ich hatte nix zu tun und mal gesucht...und siehe da eine Forensuche hätte auch gereicht.

Hier die Lösung:
Die maximal mögliche Anzahl an LEAF-Faces (Seitenflächen der LEAFs) ist überschritten: die Map ist zu komplex/zu umfangreich.Lösung:
Falls in der Map viele kleinere Details als World-Brushes gebaut sind, kann man diese zu Entities (func_wall) machen, solange sie nicht als vis-Blocker gebraucht werden. Dies vermindert die LEAF-Anzahl meist deutlich, da Entities bei der LEAF-Erstellung nicht berücksichtigt werden.

--

International Defense Force
www.idf-mod.de sponsored by www.get-bounced.de

Zitat:
Agamemnon-Hellmapper postete:
Unsere Leute arbeiten nur dann, wenn Vollmond ist und der Jupiter in enger Konstellation zum Venus steht.


Dieser Beitrag wurde am 14.08.2006 um 23:09 von wallprOo bearbeitet.
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004
15.08.2006, 11:12
MantaX



okay es klappt :) vielen dank für eure hilfe!
MantaX

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