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Hi, wenn ich meine map in cs starte schmiert cs ca. bei der hälfte ab. Die .bsp datei ist sehr groß (9mb) und es wurde extrem viel glass verwendet ka ob´s daran liegt. hier mal der kompilierbericht. habe die map mal test23 genannt:
** Executing... ** Command: "C:\Dokumente und Einstellungen\Dave\Desktop\cs 1.6\SteamApps\scream\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\dokumente und einstellungen\dave\desktop\cs 1.6\steamapps\scream\counter-strike source\cstrike" "C:\Dokumente und Einstellungen\Dave\Desktop\test23"
Valve Software - vbsp.exe (Jan 19 2005) 1 threads materialPath: c:\dokumente und einstellungen\dave\desktop\cs 1.6\steamapps\scream\counter-strike source\cstrike\materials Loading C:\Dokumente und Einstellungen\Dave\Desktop\test23.vmf Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_GRAINY_2, using default fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (3) writing C:\Dokumente und Einstellungen\Dave\Desktop\test23.prt...done (1) Creating default cubemaps for env_cubemap using skybox sky_wasteland02... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (3) (1065987 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (3) (1065987 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Writing C:\Dokumente und Einstellungen\Dave\Desktop\test23.bsp 31 seconds elapsed Memory leak: mempool blocks left in memory: 48 Memory leak: mempool blocks left in memory: 5
** Executing... ** Command: "C:\Dokumente und Einstellungen\Dave\Desktop\cs 1.6\SteamApps\scream\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\dokumente und einstellungen\dave\desktop\cs 1.6\steamapps\scream\counter-strike source\cstrike" "C:\Dokumente und Einstellungen\Dave\Desktop\test23"
Valve Software - vvis.exe (Dec 15 2004) 1 threads reading c:\dokumente und einstellungen\dave\desktop\test23.bsp reading c:\dokumente und einstellungen\dave\desktop\test23.prt 3372 portalclusters 11742 numportals Leaf (portal 4448) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X to view the problem.
** Executing... ** Command: "C:\Dokumente und Einstellungen\Dave\Desktop\cs 1.6\SteamApps\scream\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\dokumente und einstellungen\dave\desktop\cs 1.6\steamapps\scream\counter-strike source\cstrike" "C:\Dokumente und Einstellungen\Dave\Desktop\test23"
Valve Software - vrad.exe (Jan 18 2005) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\dokumente und einstellungen\dave\desktop\test23.bsp No vis information, direct lighting only. 15535 faces 1 degenerate faces 1733899 square feet [249681456.00 square inches] 0 displacements 0 square feet [0.00 square inches] 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (383) Build Patch/Sample Hash Table(s).....Done<0.1935 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 13/1024 624/49152 ( 1.3%) brushes 2858/8192 34296/98304 (34.9%) brushsides 21548/65536 172384/524288 (32.9%) planes 9716/65536 194320/1310720 (14.8%) vertexes 24055/65536 288660/786432 (36.7%) nodes 10081/65536 322592/2097152 (15.4%) texinfos 3731/12288 268632/884736 (30.4%) texdata 22/2048 704/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 15535/65536 869960/3670016 (23.7%) origfaces 10107/65536 565992/3670016 (15.4%) leaves 10095/65536 565320/3670016 (15.4%) leaffaces 16967/65536 33934/131072 (25.9%) leafbrushes 7153/65536 14306/131072 (10.9%) surfedges 109068/512000 436272/2048000 (21.3%) edges 59142/256000 236568/1024000 (23.1%) worldlights 2/8192 176/720896 ( 0.0%) waterstrips 669/32768 6690/327680 ( 2.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 10290/65536 20580/131072 (15.7%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 2913396/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 13279/393216 ( 3.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 20169/0 ( 0.0%)
Win32 Specific Data: physics [variable] 1065987/4194304 (25.4%) ==== Total Win32 BSP file data space used: 8044843 bytes ====
Linux Specific Data: physicssurface [variable] 1065987/6291456 (16.9%) ==== Total Linux BSP file data space used: 8044843 bytes ====
Total triangle count: 37419 Writing c:\dokumente und einstellungen\dave\desktop\test23.bsp 6 minutes, 40 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Dokumente und Einstellungen\Dave\Desktop\test23.bsp"
---------- Kann mir jemand weiterhelfen?
MfG ScreaM
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Hat mein Hund gefressen
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