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Hallo Leute, ich hab mal jetzt für meinen clan ne map gemacht, naja aber wenn man sie hochlädt und dann startet wird nur dust oder dust2 geladen,
beim kompilieren kam folgendes raus:
** Executing... ** Command: Change Directory ** Parameters: D:\spiele\csgroß\cstrike
** Executing... ** Command: Copy File ** Parameters: "D:\spiele\csgroß\cstrike\fangen_gff-map-beta01.map" "D:\spiele\csgroß\cstrike\maps\fangen_gff-map-beta01.map"
** Executing... ** Command: D:\spiele\CSGRO~1\VALVEH~1\tools\hlcsg.exe ** Parameters: "D:\spiele\csgroß\cstrike\maps\fangen_gff-map-beta01"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: D:\spiele\CSGRO~1\VALVEH~1\tools\hlcsg.exe D:\spiele\csgroß\cstrike\maps\fangen_gff-map-beta01 Entering D:\spiele\csgroß\cstrike\maps\fangen_gff-map-beta01.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 20%...40%...60%...80%... (0.03 seconds) SetModelCenters: 50%... (0.00 seconds) CSGBrush: 20%...40%...60%...80%... (0.14 seconds)
Using Wadfile: \spiele\csgroß\cstrike\ajawad.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \spiele\csgroß\cstrike\cached.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \spiele\csgroß\cstrike\chateau.wad - Contains 2 used textures, 25.00 percent of map (136 textures in wad) Using Wadfile: \spiele\csgroß\cstrike\cs_747.wad - Contains 0 used textures, 0.00 percent of map (143 textures in wad) Using Wadfile: \spiele\csgroß\cstrike\cs_assault.wad - Contains 0 used textures, 0.00 percent of map (22 textures in wad) Using Wadfile: \spiele\csgroß\cstrike\cs_bdog.wad - Contains 0 used textures, 0.00 percent of map (132 textures in wad) Using Wadfile: \spiele\csgroß\cstrike\cs_cbble.wad - Contains 0 used textures, 0.00 percent of map (61 textures in wad) Using Wadfile: \spiele\csgroß\cstrike\cs_dust.wad - Contains 0 used textures, 0.00 percent of map (28 textures in wad) Using Wadfile: \spiele\csgroß\cstrike\cs_havana.wad - Contains 0 used textures, 0.00 percent of map (122 textures in wad) Using Wadfile: \spiele\csgroß\cstrike\cs_office.wad - Contains 0 used textures, 0.00 percent of map (102 textures in wad) Using Wadfile: \spiele\csgroß\cstrike\cstraining.wad - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \spiele\csgroß\cstrike\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad) Using Wadfile: \spiele\csgroß\cstrike\de_airstrip.wad - Contains 0 used textures, 0.00 percent of map (69 textures in wad) Using Wadfile: \spiele\csgroß\cstrike\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \spiele\csgroß\cstrike\de_piranesi.wad - Contains 1 used texture, 12.50 percent of map (160 textures in wad) Using Wadfile: \spiele\csgroß\cstrike\de_storm.wad - Contains 0 used textures, 0.00 percent of map (74 textures in wad) Using Wadfile: \spiele\csgroß\cstrike\de_vertigo.wad - Contains 0 used textures, 0.00 percent of map (19 textures in wad) Using Wadfile: \spiele\csgroß\cstrike\decals.wad - Contains 0 used textures, 0.00 percent of map (225 textures in wad) Using Wadfile: \spiele\csgroß\cstrike\itsitaly.wad - Contains 0 used textures, 0.00 percent of map (99 textures in wad) Using Wadfile: \spiele\csgroß\cstrike\n0th1ng.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) Using Wadfile: \spiele\csgroß\cstrike\prodigy.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \spiele\csgroß\cstrike\tempdecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \spiele\csgroß\cstrike\torntextures.wad - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI' - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF' - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP' - Contains 1 used texture, 12.50 percent of map (162 textures in wad) Using Wadfile: \spiele\csgroß\cstrike\tswad.wad - Contains 0 used textures, 0.00 percent of map (29 textures in wad) Using Wadfile: \spiele\csgroß\cstrike\esl-logo.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \spiele\csgroß\cstrike\esl-symbol.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \spiele\csgroß\cstrike\fangen_gff-map.wad - Contains 4 used textures, 50.00 percent of map (4 textures in wad)
Warning: More than 8 wadfiles are in use. (27) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect.
Texture usage is at 0.05 mb (of 4.00 mb MAX) 0.66 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: D:\spiele\CSGRO~1\VALVEH~1\tools\hlbsp.exe ** Parameters: "D:\spiele\csgroß\cstrike\maps\fangen_gff-map-beta01"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: D:\spiele\CSGRO~1\VALVEH~1\tools\hlbsp.exe D:\spiele\csgroß\cstrike\maps\fangen_gff-map-beta01
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'D:\spiele\csgroß\cstrike\maps\fangen_gff-map-beta01.prt' 0.28 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: D:\spiele\CSGRO~1\VALVEH~1\tools\hlvis.exe ** Parameters: "D:\spiele\csgroß\cstrike\maps\fangen_gff-map-beta01"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: D:\spiele\CSGRO~1\VALVEH~1\tools\hlvis.exe D:\spiele\csgroß\cstrike\maps\fangen_gff-map-beta01 109 portalleafs 243 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.27 seconds) average leafs visible: 72 g_visdatasize:1750 compressed from 1526 0.31 seconds elapsed
----- END hlvis -----
** Executing... ** Command: D:\spiele\CSGRO~1\VALVEH~1\tools\hlrad.exe ** Parameters: -extra "D:\spiele\csgroß\cstrike\maps\fangen_gff-map-beta01"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: D:\spiele\CSGRO~1\VALVEH~1\tools\hlrad.exe -extra D:\spiele\csgroß\cstrike\maps\fangen_gff-map-beta01
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'D:\spiele\CSGRO~1\VALVEH~1\tools\lights.rad'] [1 texlights parsed from 'D:\spiele\CSGRO~1\VALVEH~1\tools\lights.rad']
871 faces Create Patches : 8802 base patches 0 opaque faces 151527 square feet [21819938.00 square inches] 1 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (51.34 seconds) visibility matrix : 4.6 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (12.95 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.13 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.83 seconds) Transfer Lists : 11137022 : 11.14M transfers Indices : 2898788 : 2.76M bytes Data : 44548088 : 42.48M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.00 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.11 seconds) 74.67 seconds elapsed [1m 14s]
----- END hlrad -----
bitte sagt mir woran das liegen könnte
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