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Hi Community, ich habe das Problem, dass Hammer meine Point-Entities nicht richtig verarbeitet. Auch wenn ich das Entity ersetze meint er trotzdem, dass es sich nicht auf dem Grid befindet, was ich mehrmals nachgesehen habe. Es wäre völlig in Ordnung doch mein VHE streikt trotzdem. :(
Log:
** Executing... ** Command: Change Directory ** Parameters: C:\Programme\CS_CZ\Counterstrike\
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\CS_CZ\Counterstrike\cstrike\maps\rooms.map" "C:\Programme\CS_CZ\Counterstrike\cstrike\maps\rooms.map"
** Executing... ** Command: C:\DOKUME~1\SYSTEM~1\Desktop\Valve\ZHLT\hlcsg.exe ** Parameters: "C:\Programme\CS_CZ\Counterstrike\cstrike\maps\rooms"
----- BEGIN hlcsg ----- Command line: C:\DOKUME~1\SYSTEM~1\Desktop\Valve\ZHLT\hlcsg.exe C:\Programme\CS_CZ\Counterstrike\cstrike\maps\rooms Entering C:\Programme\CS_CZ\Counterstrike\cstrike\maps\rooms.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...40%...50%...70%...80%... (0.02 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 30%...40%...50%...80%...90%... (0.06 seconds)
Using Wadfile: \programme\cs_cz\counterstrike\valve\halflife.wad - Contains 9 used textures, 90.00 percent of map (3116 textures in wad) Using Wadfile: \programme\cs_cz\counterstrike\valve\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \programme\cs_cz\counterstrike\valve\decals.wad - Contains 1 used texture, 10.00 percent of map (222 textures in wad) Using Wadfile: \programme\cs_cz\counterstrike\cstrike\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad) Using Wadfile: \programme\cs_cz\counterstrike\cstrike\cs_dust.wad - Contains 0 used textures, 0.00 percent of map (28 textures in wad) Including Wadfile: \dokumente und einstellungen\systemadministrator\desktop\valve\zhlt\zhlt.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) Using Wadfile: \programme\cs_cz\counterstrike\cstrike\itsitaly.wad - Contains 0 used textures, 0.00 percent of map (99 textures in wad) Using Wadfile: \programme\cs_cz\counterstrike\cstrike\torntextures.wad - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI' - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF' - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP' - Contains 0 used textures, 0.00 percent of map (162 textures in wad)
added 5 additional animating textures. Texture usage is at 0.16 mb (of 4.00 mb MAX) 0.11 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\DOKUME~1\SYSTEM~1\Desktop\Valve\ZHLT\hlbsp.exe ** Parameters: "C:\Programme\CS_CZ\Counterstrike\cstrike\maps\rooms"
----- BEGIN hlbsp ----- Command line: C:\DOKUME~1\SYSTEM~1\Desktop\Valve\ZHLT\hlbsp.exe C:\Programme\CS_CZ\Counterstrike\cstrike\maps\rooms
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 213 (0.02 seconds) Warning: === LEAK in hull 0 === Entity env_fog @ ( 36, -68, -3) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 265 (0.02 seconds) SolidBSP [hull 2] 270 (0.02 seconds) SolidBSP [hull 3] 265 (0.02 seconds) 0.19 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\DOKUME~1\SYSTEM~1\Desktop\Valve\ZHLT\hlvis.exe ** Parameters: "C:\Programme\CS_CZ\Counterstrike\cstrike\maps\rooms"
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\DOKUME~1\SYSTEM~1\Desktop\Valve\ZHLT\hlvis.exe C:\Programme\CS_CZ\Counterstrike\cstrike\maps\rooms >> There was a problem compiling the map. >> Check the file C:\Programme\CS_CZ\Counterstrike\cstrike\maps\rooms.log for the cause.
----- END hlvis -----
** Executing... ** Command: C:\DOKUME~1\SYSTEM~1\Desktop\Valve\ZHLT\hlrad.exe ** Parameters: "C:\Programme\CS_CZ\Counterstrike\cstrike\maps\rooms"
----- BEGIN hlrad ----- Command line: C:\DOKUME~1\SYSTEM~1\Desktop\Valve\ZHLT\hlrad.exe C:\Programme\CS_CZ\Counterstrike\cstrike\maps\rooms >> There was a problem compiling the map. >> Check the file C:\Programme\CS_CZ\Counterstrike\cstrike\maps\rooms.log for the cause.
----- END hlrad -----
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(aka MDK_Woronesh) Übertreibungen sind als Stilmittel anzusehen :)
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