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Autor Beitrag
000
16.02.2007, 19:44
The Emperor



Hi Community,
ich habe das Problem, dass Hammer meine Point-Entities nicht richtig verarbeitet.
Auch wenn ich das Entity ersetze meint er trotzdem, dass es sich nicht auf dem Grid befindet, was ich mehrmals nachgesehen habe.
Es wäre völlig in Ordnung doch mein VHE streikt trotzdem. :(

Log:

** Executing...
** Command: Change Directory
** Parameters: C:\Programme\CS_CZ\Counterstrike\

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\CS_CZ\Counterstrike\cstrike\maps\rooms.map" "C:\Programme\CS_CZ\Counterstrike\cstrike\maps\rooms.map"

** Executing...
** Command: C:\DOKUME~1\SYSTEM~1\Desktop\Valve\ZHLT\hlcsg.exe
** Parameters: "C:\Programme\CS_CZ\Counterstrike\cstrike\maps\rooms"

----- BEGIN hlcsg -----
Command line: C:\DOKUME~1\SYSTEM~1\Desktop\Valve\ZHLT\hlcsg.exe C:\Programme\CS_CZ\Counterstrike\cstrike\maps\rooms
Entering C:\Programme\CS_CZ\Counterstrike\cstrike\maps\rooms.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...40%...50%...70%...80%... (0.02 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
30%...40%...50%...80%...90%... (0.06 seconds)

Using Wadfile: \programme\cs_cz\counterstrike\valve\halflife.wad
- Contains 9 used textures, 90.00 percent of map (3116 textures in wad)
Using Wadfile: \programme\cs_cz\counterstrike\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \programme\cs_cz\counterstrike\valve\decals.wad
- Contains 1 used texture, 10.00 percent of map (222 textures in wad)
Using Wadfile: \programme\cs_cz\counterstrike\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \programme\cs_cz\counterstrike\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Including Wadfile: \dokumente und einstellungen\systemadministrator\desktop\valve\zhlt\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \programme\cs_cz\counterstrike\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \programme\cs_cz\counterstrike\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 0 used textures, 0.00 percent of map (162 textures in wad)

added 5 additional animating textures.
Texture usage is at 0.16 mb (of 4.00 mb MAX)
0.11 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\DOKUME~1\SYSTEM~1\Desktop\Valve\ZHLT\hlbsp.exe
** Parameters: "C:\Programme\CS_CZ\Counterstrike\cstrike\maps\rooms"

----- BEGIN hlbsp -----
Command line: C:\DOKUME~1\SYSTEM~1\Desktop\Valve\ZHLT\hlbsp.exe C:\Programme\CS_CZ\Counterstrike\cstrike\maps\rooms

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 213 (0.02 seconds)
Warning: === LEAK in hull 0 ===
Entity env_fog @ ( 36, -68, -3)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 265 (0.02 seconds)
SolidBSP [hull 2] 270 (0.02 seconds)
SolidBSP [hull 3] 265 (0.02 seconds)
0.19 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\DOKUME~1\SYSTEM~1\Desktop\Valve\ZHLT\hlvis.exe
** Parameters: "C:\Programme\CS_CZ\Counterstrike\cstrike\maps\rooms"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOKUME~1\SYSTEM~1\Desktop\Valve\ZHLT\hlvis.exe C:\Programme\CS_CZ\Counterstrike\cstrike\maps\rooms
>> There was a problem compiling the map.
>> Check the file C:\Programme\CS_CZ\Counterstrike\cstrike\maps\rooms.log for the cause.

----- END hlvis -----

** Executing...
** Command: C:\DOKUME~1\SYSTEM~1\Desktop\Valve\ZHLT\hlrad.exe
** Parameters: "C:\Programme\CS_CZ\Counterstrike\cstrike\maps\rooms"

----- BEGIN hlrad -----
Command line: C:\DOKUME~1\SYSTEM~1\Desktop\Valve\ZHLT\hlrad.exe C:\Programme\CS_CZ\Counterstrike\cstrike\maps\rooms
>> There was a problem compiling the map.
>> Check the file C:\Programme\CS_CZ\Counterstrike\cstrike\maps\rooms.log for the cause.

----- END hlrad -----

--

(aka MDK_Woronesh)
Übertreibungen sind als Stilmittel anzusehen :)

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001
16.02.2007, 19:47
The Emperor



(kein Edit aus Platzgründen) Zu bemerken wäre auch, wenn ich eine Leiter in dieser Map hochklettere, teleportiere ich mich in eine Ecke des Raumes.
Allerdings ist das keineswegs gewollt! Zumal es nicht einmal irgendein Entity nahe der Leiter gibt.

Edit: Das Problem mit den Entities hat sich geklärt. Die Entities selbst lagen auf dem Grid, aber die ganz Außenhülle nicht.

--

(aka MDK_Woronesh)
Übertreibungen sind als Stilmittel anzusehen :)


Dieser Beitrag wurde am 16.02.2007 um 20:13 von MDK_Woronesh bearbeitet.
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