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Hallo, wollte mich seit längerer Zeit mal wieder im Mappen versuchen. Hab Hammer wieder wie gehabt (und nach Anleitung) installiert. Hab ne kleine Map gebaut und diese kompiliert. Aber er bricht jedesmal nach hlbsp ab, sprich die map läuft aber die Map ist z.B völlig überhellt das ja kein Licht eingebaut wird. Hab die Einstellungen scho überprüft und den Log durch den Analyser geschickt, aber dieser sagt mir auch nur "Fataler Fehler: Die Reihenfolge der Compile-Tools ist nicht korrekt...".
Hier noch der ganze Log:
** Executing... ** Command: Change Directory ** Parameters: G:\Spiele\CS
** Executing... ** Command: Copy File ** Parameters: "G:\MAPPEN\Datein für Hammer\Tunnel.map" "G:\Spiele\CS\cstrike\maps\Tunnel.map"
** Executing... ** Command: G:\MAPPEN\VALVEH~1\tools\hlcsg.exe ** Parameters: "G:\Spiele\CS\cstrike\maps\Tunnel"
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: G:\MAPPEN\VALVEH~1\tools\hlcsg.exe G:\Spiele\CS\cstrike\maps\Tunnel Entering G:\Spiele\CS\cstrike\maps\Tunnel.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 20%...50%...70%... (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: 20%...50%...70%... (0.02 seconds)
Using Wadfile: \spiele\cs\valve\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \spiele\cs\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \spiele\cs\valve\halflife.wad - Contains 0 used textures, 0.00 percent of map (3116 textures in wad) Using Wadfile: \spiele\cs\cstrike\cstrike.wad - Contains 1 used texture, 100.00 percent of map (123 textures in wad)
added 1 additional animating textures. Texture usage is at 0.04 mb (of 4.00 mb MAX) 0.03 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: G:\MAPPEN\VALVEH~1\tools\hlbsp.exe ** Parameters: "G:\Spiele\CS\cstrike\maps\Tunnel"
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: G:\MAPPEN\VALVEH~1\tools\hlbsp.exe G:\Spiele\CS\cstrike\maps\Tunnel
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 57 (0.00 seconds) BSP generation successful, writing portal file 'G:\Spiele\CS\cstrike\maps\Tunnel.prt' SolidBSP [hull 1] 68 (0.00 seconds) SolidBSP [hull 2] 61 (0.02 seconds) SolidBSP [hull 3] 68 (0.00 seconds) 0.03 seconds elapsed
----- END hlbsp -----
mfg Dominik
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