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000
16.01.2008, 15:47
mpgringo



Hi leute ich bin neu hier im Forum also erstmal GUTEN!
Ich mappe seit circa eine Woche ,eine map habe ich schon erstellt !
Im moment arbeite ich an einer aim map die die (nicht alle) Texturen von dust beinhaltet.
Ich wollte mal einen testlauf starten (habe bisher erst circa 4lampen 2waffen und 2startplätze eingebaut) aber wenn ich versuche egal ob mit der "Lan" oder mit der "Steam" version die map zu starten hängt sich cs komplett auf und ich muss es mit dem TASK manager beenden ... die map ist wirklich klein und es sind vieleicht 6verschiedene texturen drinn!
hier noch mein log oder wie mann das nennt:

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\Programme\zhlt\hlcsg.exe -low -texdata 8192 -nowadtextures "c:\dokumente und einstellungen\gringo\desktop\niki map\aim_atom"
Entering c:\dokumente und einstellungen\gringo\desktop\niki map\aim_atom.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.06 seconds)

Using Wadfile: \programme\steam\steamapps\oenik\counter-strike\cstrike_german\aim_project_btm.wad
- Contains 0 used textures, 0.00 percent of map (5 textures in wad)
Using Wadfile: \programme\steam\steamapps\oenik\counter-strike\cstrike_german\de_nuke_mt.wad
- Contains 0 used textures, 0.00 percent of map (33 textures in wad)
Using Wadfile: \programme\steam\steamapps\oenik\counter-strike\cstrike_german\de_vegas.wad
- Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: \programme\steam\steamapps\oenik\counter-strike\cstrike_german\jos.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \programme\steam\steamapps\oenik\counter-strike\cstrike_german\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \spiele\cs 1.6 lan\valve\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \spiele\cs 1.6 lan\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \spiele\cs 1.6 lan\valve\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \spiele\cs 1.6 lan\valve\xeno.wad
- Contains 2 used textures, 18.18 percent of map (264 textures in wad)
Using Wadfile: \spiele\cs 1.6 lan\valve\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \spiele\cs 1.6 lan\valve\halflife.wad
- Contains 2 used textures, 18.18 percent of map (3116 textures in wad)
Using Wadfile: \spiele\cs 1.6 lan\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \spiele\cs 1.6 lan\cstrike\cs_dust.wad
- Contains 7 used textures, 63.64 percent of map (28 textures in wad)
Using Wadfile: \spiele\cs 1.6 lan\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \spiele\cs 1.6 lan\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \spiele\cs 1.6 lan\cstrike\chateau.wad
- Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: \spiele\cs 1.6 lan\cstrike\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \spiele\cs 1.6 lan\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \spiele\cs 1.6 lan\cstrike\cs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \spiele\cs 1.6 lan\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \spiele\cs 1.6 lan\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \spiele\cs 1.6 lan\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \spiele\cs 1.6 lan\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \spiele\cs 1.6 lan\cstrike\de_piranesi.wad
- Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \spiele\cs 1.6 lan\cstrike\de_storm.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \spiele\cs 1.6 lan\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \spiele\cs 1.6 lan\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \spiele\cs 1.6 lan\cstrike\jos.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \spiele\cs 1.6 lan\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \spiele\cs 1.6 lan\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Using Wadfile: \spiele\cs 1.6 lan\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)

Warning: More than 8 wadfiles are in use. (31)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 4 additional animating textures.
Texture usage is at 0.28 mb (of 8.00 mb MAX)
1.00 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\Programme\zhlt\hlbsp.exe -low -texdata 8192 "c:\dokumente und einstellungen\gringo\desktop\niki map\aim_atom"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'c:\dokumente und einstellungen\gringo\desktop\niki map\aim_atom.prt'
0.09 seconds elapsed

----- END hlbsp -----

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\Programme\zhlt\hlvis.exe -low -texdata 8192 -full "c:\dokumente und einstellungen\gringo\desktop\niki map\aim_atom"
71 portalleafs
229 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]

BasePortalVis:
(0.00 seconds)
LeafThread:
(0.16 seconds)
average leafs visible: 53
g_visdatasize:779 compressed from 639
0.16 seconds elapsed

----- END hlvis -----

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\Programme\zhlt\hlrad.exe -low -texdata 8192 -extra -bounce 4 "c:\dokumente und einstellungen\gringo\desktop\niki map\aim_atom"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Low ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 4 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

315 faces
Create Patches : 1962 base patches
0 opaque faces
25229 square feet [3633103.75 square inches]
4 direct lights

BuildFacelights:
(0.83 seconds)
visibility matrix : 0.2 megs
BuildVisLeafs:
(0.23 seconds)
MakeScales:
(0.09 seconds)
SwapTransfers:
(0.08 seconds)
Transfer Lists : 1461106 : 1.46M transfers
Indices : 405916 : 396.40k bytes
Data : 5844424 : 5.57M bytes
GatherLight:
(0.05 seconds)
GatherLight:
(0.06 seconds)
GatherLight:
(0.05 seconds)
GatherLight:
(0.06 seconds)
FinalLightFace:
(0.06 seconds)
1.56 seconds elapsed

----- END hlrad -----

Ich hoffe ihr könnt mir helfen bitte nennt hier nicht zuviele special ausdrücke weil ich die noch nicht verstehe also versucht euch noobfreundlich auszudrücken :D

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001
16.01.2008, 16:32
Lucky Luke



da ist eine Warnung in deinem log:Quellcode:Warning: More than 8 wadfiles are in use. (31)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
man kann's auch übertreiben mit unnötigen wad's...

Der Log Analyzer hilft in sochen Fällen auch gerne.

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002
16.01.2008, 17:34
mpgringo



ahh ok danke !

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003
16.01.2008, 18:16
mpgringo



hm daran liegts nich habe die alle raus geschmissen jezz habe ich nur noch 6drin aber es geht immer noch nicht!

Warning: More than 8 wadfiles are in use. (31)
This may be harmless

lol geht jetzt auf einmal doch nach dem ich pc restartet habe ^^ danke !

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Dieser Beitrag wurde am 16.01.2008 um 18:21 von mpgringo bearbeitet.
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004
16.01.2008, 19:28
Instinkt



du hättest lediglich das Programm neu starten müssen

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