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Autor Beitrag
000
16.04.2009, 19:12
Citrien



Also ich hab ne schöne map gemacht. Die geht auch zu kompilieren. Aber wenn ich halt das spiel starte und die map starte friert das spiel beim laden ein. (ich habs öfters versucht zu starten^^) Nun glaube ich das man das problem im log herausfinden kann, nur ich kann mir kein bild daraus malen^^. Also ich bin mir nicht sicher das es in dem log steht aber falls doch hier der eintrag:

Zitat:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\Citrien\Desktop\anderes\hammer\zhlt\hlcsg.exe C:\Users\Citrien\Desktop\anderes\hammer\zhlt\deathrun_3.map
Entering C:\Users\Citrien\Desktop\anderes\hammer\zhlt\deathrun_3.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.03 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.11 seconds)

Using Wadfile: \users\citrien\desktop\anderes\hammer\halflife.wad
- Contains 32 used textures, 100.00 percent of map (3116 textures in wad)

added 14 additional animating textures.
Texture usage is at 0.47 mb (of 4.00 mb MAX)
0.20 seconds elapsed

----- END hlcsg -----

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Users\Citrien\Desktop\anderes\hammer\zhlt\hlbsp.exe C:\Users\Citrien\Desktop\anderes\hammer\zhlt\deathrun_3.bsp

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...632 (0.04 seconds)
BSP generation successful, writing portal file 'C:\Users\Citrien\Desktop\anderes\hammer\zhlt\deathrun_3.prt'
SolidBSP [hull 1] 500...630 (0.02 seconds)
SolidBSP [hull 2] 500...659 (0.02 seconds)
SolidBSP [hull 3] 500...660 (0.02 seconds)
0.30 seconds elapsed

----- END hlbsp -----

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\Citrien\Desktop\anderes\hammer\zhlt\hlvis.exe C:\Users\Citrien\Desktop\anderes\hammer\zhlt\deathrun_3.bsp
378 portalleafs
1117 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.09 seconds)
LeafThread:
(0.87 seconds)
average leafs visible: 77
g_visdatasize:13733 compressed from 18144
1.00 seconds elapsed

----- END hlvis -----

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Users\Citrien\Desktop\anderes\hammer\zhlt\hlrad.exe C:\Users\Citrien\Desktop\anderes\hammer\zhlt\deathrun_3.bsp

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\Users\Citrien\Desktop\anderes\hammer\zhlt\lights.rad']
[59 texlights parsed from 'C:\Users\Citrien\Desktop\anderes\hammer\zhlt\lights.rad']

2110 faces
Create Patches : 16282 base patches
0 opaque faces
233891 square feet [33680360.00 square inches]
1214 direct lights

BuildFacelights:
(14.00 seconds)
visibility matrix : 15.8 megs
BuildVisLeafs:
(6.05 seconds)
MakeScales:
(2.92 seconds)
SwapTransfers:
(0.43 seconds)
Transfer Lists : 11595020 : 11.60M transfers
Indices : 4200772 : 4.01M bytes
Data : 46380080 : 44.23M bytes
GatherLight:
(0.29 seconds)
FinalLightFace:
(0.51 seconds)
24.79 seconds elapsed

----- END hlrad -----

Ich hoffe hier weis wer wie ich die map zum laufen bekommen.
Falls das Problem nicht im log zu finden sein kann bitte sagt es mir xD

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001
17.04.2009, 09:57
J_Hannes



ich glaube das problem ist, das du die wad von deinem desktop verwendest, stadt die aus deinem hl verzeichnis.

ändere das mal in der config vom hammer

#edit
wird die map überhaupt in das cs/maps verzeichniss koppiert?
oder machst du das manuel

--

Heut' debug ich morgen brows' ich übermorgen cast' ich die Königin auf int
http://doubledtown.myminicity.com/


Dieser Beitrag wurde am 17.04.2009 um 09:59 von J_Hannes bearbeitet.
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002
22.04.2009, 16:09
Citrien



Ich hab das Problem nun selber gefunden.
Trotzdem danke für die Hilfe.

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Dieser Beitrag wurde am 22.04.2009 um 17:01 von Citrien bearbeitet.
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003
28.04.2009, 16:33
nullsieben



ich hab das gleiche problem wie du......wie wärs wenn du mir die lösung verrätst...

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