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Autor Beitrag
000
14.04.2006, 17:26
hansi-fnr



hey ho
mache grade eine map, war grade beim kompilieren und der kommt mitm fehler daher. habe den leakfinder (oda so) geladen. der markiert mir zwar die stelle aber da ist kein leak, vllt könnt ihr sagen an was das liegt.

screen: klick

danke

mFG hansi-fnr

PS:

Zitat:
** Executing...
** Command: Change Directory
** Parameters: C:\Dokumente und Einstellungen\???\Desktop\Steam\SteamApps\???\half-life

** Executing...
** Command: Copy File
** Parameters: "C:\Dokumente und Einstellungen\???\Desktop\DESKTOP\test map\1stest.map" "C:\Dokumente und Einstellungen\???\Desktop\DESKTOP\test map\1stest.map"

** Executing...
** Command: C:\DOKUME~1\???\Desktop\VALVEH~1\tools\hlcsg.exe
** Parameters: "C:\Dokumente und Einstellungen\???\Desktop\DESKTOP\test map\1stest"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOKUME~1\???\Desktop\VALVEH~1\tools\hlcsg.exe "C:\Dokumente und Einstellungen\???\Desktop\DESKTOP\test map\1stest"
Entering C:\Dokumente und Einstellungen\???\Desktop\DESKTOP\test map\1stest.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
30%...60%... (0.02 seconds)
SetModelCenters:
50%... (0.02 seconds)
CSGBrush:
70%... (0.09 seconds)

Using Wadfile: \dokumente und einstellungen\???\desktop\steam\steamapps\???\half-life\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \dokumente und einstellungen\???\desktop\steam\steamapps\???\half-life\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \dokumente und einstellungen\???\desktop\steam\steamapps\???\half-life\valve\halflife.wad
- Contains 9 used textures, 100.00 percent of map (3116 textures in wad)

Texture usage is at 0.14 mb (of 4.00 mb MAX)
0.23 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\DOKUME~1\???\Desktop\VALVEH~1\tools\hlbsp.exe
** Parameters: "C:\Dokumente und Einstellungen\???\Desktop\DESKTOP\test map\1stest"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOKUME~1\???\Desktop\VALVEH~1\tools\hlbsp.exe "C:\Dokumente und Einstellungen\???\Desktop\DESKTOP\test map\1stest"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 207 (0.06 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ (-2908,-1488,-144)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 176 (0.08 seconds)
SolidBSP [hull 2] 176 (0.08 seconds)
SolidBSP [hull 3] 186 (0.06 seconds)
0.52 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\DOKUME~1\???\Desktop\VALVEH~1\tools\hlvis.exe
** Parameters: "C:\Dokumente und Einstellungen\???\Desktop\DESKTOP\test map\1stest"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOKUME~1\???\Desktop\VALVEH~1\tools\hlvis.exe "C:\Dokumente und Einstellungen\???\Desktop\DESKTOP\test map\1stest"
>> There was a problem compiling the map.
>> Check the file C:\Dokumente und Einstellungen\???\Desktop\DESKTOP\test map\1stest.log for the cause.

----- END hlvis -----

** Executing...
** Command: C:\DOKUME~1\???\Desktop\VALVEH~1\tools\hlrad.exe
** Parameters: "C:\Dokumente und Einstellungen\???\Desktop\DESKTOP\test map\1stest"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOKUME~1\???\Desktop\VALVEH~1\tools\hlrad.exe "C:\Dokumente und Einstellungen\???\Desktop\DESKTOP\test map\1stest"
>> There was a problem compiling the map.
>> Check the file C:\Dokumente und Einstellungen\???\Desktop\DESKTOP\test map\1stest.log for the cause.

----- END hlrad -----

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001
14.04.2006, 17:33
Agamemnon-Hellmapper



Hast du ein Microleak in den angrenzenden Ecken? Durch Eckpunkte die nicht zu 100% auf dem Grid liegen?

Hat sich ein Entity an die Außenseite der Map verirrt?

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- bloggt jetzt auch selbst auf Sclavia.de

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002
14.04.2006, 17:51
hansi-fnr



endlich, die brushes waren nicht gerade richtig aufgestellt ^^

thx 4 help

mFG hansi-fnr

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