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Autor Beitrag
000
20.12.2008, 21:32
wod-nobody



Ich baue gerade eine map nach (de_eldorado) um sie ein bisschen zu modifizieren... is ja auch egal aber bisher hat die map beim testen zwischen durch immer funktioniert; aber jetz kommt wenn ich die map starten möchte oben genannter fehler: "Fatal Error: Alloc Block:full" und das spiel schließt sich. :(
ich geb euch mal das log:

** Executing...
** Command: Change Directory
** Parameters: C:\Programme\Valve\Steam\steamapps\waldkauzer\condition zero

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Valve\Valve Hammer Editor\maps\de_eldorado_TRG.map" "C:\Programme\Valve\Steam\steamapps\waldkauzer\condition zero\czero_german\maps\de_eldorado_TRG.map"

** Executing...
** Command: C:\PROGRA~1\Valve\VALVEH~1\tools\hlcsg.exe
** Parameters: "C:\Programme\Valve\Steam\steamapps\waldkauzer\condition zero\czero_german\maps\de_eldorado_TRG"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\Valve\VALVEH~1\tools\hlcsg.exe "C:\Programme\Valve\Steam\steamapps\waldkauzer\condition zero\czero_german\maps\de_eldorado_TRG"
Entering C:\Programme\Valve\Steam\steamapps\waldkauzer\condition zero\czero_german\maps\de_eldorado_TRG.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.34 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.75 seconds)

Using Wadfile: \wads\czcs_downed.wad
- Contains 4 used textures, 9.52 percent of map (95 textures in wad)
Using Wadfile: \wads\czcs_havana.wad
- Contains 1 used texture, 2.38 percent of map (159 textures in wad)
Using Wadfile: \wads\czcs_italy.wad
- Contains 10 used textures, 23.81 percent of map (199 textures in wad)
Using Wadfile: \wads\czcs_militia.wad
- Contains 5 used textures, 11.90 percent of map (133 textures in wad)
Using Wadfile: \wads\czcs_office.wad
- Contains 0 used textures, 0.00 percent of map (305 textures in wad)
Using Wadfile: \wads\czde_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (95 textures in wad)
Using Wadfile: \wads\czde_aztec.wad
- Contains 1 used texture, 2.38 percent of map (87 textures in wad)
Using Wadfile: \wads\czde_cbble.wad
- Contains 1 used texture, 2.38 percent of map (59 textures in wad)
Using Wadfile: \wads\czde_chateau.wad
- Contains 0 used textures, 0.00 percent of map (138 textures in wad)
Using Wadfile: \wads\czde_corruption.wad
- Contains 1 used texture, 2.38 percent of map (83 textures in wad)
Using Wadfile: \wads\czde_dust.wad
- Contains 0 used textures, 0.00 percent of map (92 textures in wad)
Using Wadfile: \wads\czde_fastline.wad
- Warning: Larger than expected texture (348972 bytes): 'TL_GRY_CLEAN03'
- Contains 0 used textures, 0.00 percent of map (158 textures in wad)
Using Wadfile: \wads\czde_inferno.wad
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Contains 0 used textures, 0.00 percent of map (133 textures in wad)
Using Wadfile: \wads\czde_piranesi.wad
- Contains 2 used textures, 4.76 percent of map (203 textures in wad)
Using Wadfile: \wads\czde_prodigy.wad
- Contains 0 used textures, 0.00 percent of map (155 textures in wad)
Using Wadfile: \wads\czde_sienna.wad
- Contains 0 used textures, 0.00 percent of map (114 textures in wad)
Using Wadfile: \wads\czde_stadium_pi.wad
- Contains 1 used texture, 2.38 percent of map (195 textures in wad)
Using Wadfile: \wads\czde_tides.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \wads\czde_truth.wad
- Warning: Larger than expected texture (348972 bytes): '{BAM_TREES03'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Contains 0 used textures, 0.00 percent of map (68 textures in wad)
Using Wadfile: \wads\czde_vostok.wad
- Contains 0 used textures, 0.00 percent of map (227 textures in wad)
Using Wadfile: \wads\czritual_standard.wad
- Contains 0 used textures, 0.00 percent of map (121 textures in wad)
Using Wadfile: \wads\de_eldorado_btm.wad
- Contains 16 used textures, 38.10 percent of map (33 textures in wad)
Using Wadfile: \wads\decals.wad
- Contains 0 used textures, 0.00 percent of map (237 textures in wad)
Using Wadfile: \wads\hlbasics.wad
- Contains 0 used textures, 0.00 percent of map (25 textures in wad)

Warning: More than 8 wadfiles are in use. (24)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

Texture usage is at 1.33 mb (of 4.00 mb MAX)
1.64 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\Valve\VALVEH~1\tools\hlbsp.exe
** Parameters: "C:\Programme\Valve\Steam\steamapps\waldkauzer\condition zero\czero_german\maps\de_eldorado_TRG"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\Valve\VALVEH~1\tools\hlbsp.exe "C:\Programme\Valve\Steam\steamapps\waldkauzer\condition zero\czero_german\maps\de_eldorado_TRG"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...977 (0.11 seconds)
Warning: === LEAK in hull 0 ===
Entity light_environment @ (-869,-1233, 363)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1022 (0.13 seconds)
Warning: === LEAK in hull 1 ===
Entity light_environment @ (-869,-1233, 363)
SolidBSP [hull 2] 500...1000...1023 (0.11 seconds)
Warning: === LEAK in hull 2 ===
Entity light_environment @ (-869,-1233, 363)
SolidBSP [hull 3] 500...1000...1180 (0.13 seconds)
Warning: === LEAK in hull 3 ===
Entity light_environment @ (-869,-1233, 363)
2.25 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\PROGRA~1\Valve\VALVEH~1\tools\hlvis.exe
** Parameters: "C:\Programme\Valve\Steam\steamapps\waldkauzer\condition zero\czero_german\maps\de_eldorado_TRG"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\Valve\VALVEH~1\tools\hlvis.exe "C:\Programme\Valve\Steam\steamapps\waldkauzer\condition zero\czero_german\maps\de_eldorado_TRG"
>> There was a problem compiling the map.
>> Check the file C:\Programme\Valve\Steam\steamapps\waldkauzer\condition zero\czero_german\maps\de_eldorado_TRG.log for the cause.

----- END hlvis -----

** Executing...
** Command: C:\PROGRA~1\Valve\VALVEH~1\tools\hlrad.exe
** Parameters: -extra "C:\Programme\Valve\Steam\steamapps\waldkauzer\condition zero\czero_german\maps\de_eldorado_TRG"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\Valve\VALVEH~1\tools\hlrad.exe -extra "C:\Programme\Valve\Steam\steamapps\waldkauzer\condition zero\czero_german\maps\de_eldorado_TRG"
>> There was a problem compiling the map.
>> Check the file C:\Programme\Valve\Steam\steamapps\waldkauzer\condition zero\czero_german\maps\de_eldorado_TRG.log for the cause.

----- END hlrad -----

abgesehen von dem leak und den vielen wads is doch alles in ordnung aber das hatte ich fast immer und es funzt trotzdem... naja hoffe ihr könnt mir helfen, denn die threats wos um denselben error ging ham mir nich geholfen.
mfg nobody

--

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001
20.12.2008, 21:43
eMo



Warning: More than 8 wadfiles are in use. (24)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

Warning: === LEAK in hull 0 ===
Entity light_environment @ (-869,-1233, 363)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1022 (0.13 seconds)
Warning: === LEAK in hull 1 ===
Entity light_environment @ (-869,-1233, 363)
SolidBSP [hull 2] 500...1000...1023 (0.11 seconds)
Warning: === LEAK in hull 2 ===
Entity light_environment @ (-869,-1233, 363)
SolidBSP [hull 3] 500...1000...1180 (0.13 seconds)
Warning: === LEAK in hull 3 ===
Entity light_environment @ (-869,-1233, 363)
2.25 seconds elapsed

-> Du hast ein Loch in der Map in der du im Editor ins Schwarze sehen kannst und du hast mehr als 8 Texturen im Editor, obwohl du nur ca. 4 benutzt

--

bla.. ich hab sowieso keine Ahnung ^^

de_italienvillage -> Beta-Phase.. bis jetzt nicht darüber hinausgekommen.


Dieser Beitrag wurde am 20.12.2008 um 21:45 von eMo bearbeitet.
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002
20.12.2008, 22:40
Agamemnon-Hellmapper



Fatal Error: Alloc Block:full ist nur ein Folgefehler des Leaks.

Lies das Leaktutorial. (alle 3 am besten)

--

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a) um damit Spekulationen über ein Problem eines Users zu machen und
b) um sie einem besonders unkooperativen User über den Schädel zu ziehen.
- bloggt jetzt auch selbst auf Sclavia.de

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