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Ich baue gerade eine map nach (de_eldorado) um sie ein bisschen zu modifizieren... is ja auch egal aber bisher hat die map beim testen zwischen durch immer funktioniert; aber jetz kommt wenn ich die map starten möchte oben genannter fehler: "Fatal Error: Alloc Block:full" und das spiel schließt sich. :( ich geb euch mal das log:
** Executing... ** Command: Change Directory ** Parameters: C:\Programme\Valve\Steam\steamapps\waldkauzer\condition zero
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Valve\Valve Hammer Editor\maps\de_eldorado_TRG.map" "C:\Programme\Valve\Steam\steamapps\waldkauzer\condition zero\czero_german\maps\de_eldorado_TRG.map"
** Executing... ** Command: C:\PROGRA~1\Valve\VALVEH~1\tools\hlcsg.exe ** Parameters: "C:\Programme\Valve\Steam\steamapps\waldkauzer\condition zero\czero_german\maps\de_eldorado_TRG"
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\Valve\VALVEH~1\tools\hlcsg.exe "C:\Programme\Valve\Steam\steamapps\waldkauzer\condition zero\czero_german\maps\de_eldorado_TRG" Entering C:\Programme\Valve\Steam\steamapps\waldkauzer\condition zero\czero_german\maps\de_eldorado_TRG.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
1 brushes (totalling 6 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.34 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.75 seconds)
Using Wadfile: \wads\czcs_downed.wad - Contains 4 used textures, 9.52 percent of map (95 textures in wad) Using Wadfile: \wads\czcs_havana.wad - Contains 1 used texture, 2.38 percent of map (159 textures in wad) Using Wadfile: \wads\czcs_italy.wad - Contains 10 used textures, 23.81 percent of map (199 textures in wad) Using Wadfile: \wads\czcs_militia.wad - Contains 5 used textures, 11.90 percent of map (133 textures in wad) Using Wadfile: \wads\czcs_office.wad - Contains 0 used textures, 0.00 percent of map (305 textures in wad) Using Wadfile: \wads\czde_airstrip.wad - Contains 0 used textures, 0.00 percent of map (95 textures in wad) Using Wadfile: \wads\czde_aztec.wad - Contains 1 used texture, 2.38 percent of map (87 textures in wad) Using Wadfile: \wads\czde_cbble.wad - Contains 1 used texture, 2.38 percent of map (59 textures in wad) Using Wadfile: \wads\czde_chateau.wad - Contains 0 used textures, 0.00 percent of map (138 textures in wad) Using Wadfile: \wads\czde_corruption.wad - Contains 1 used texture, 2.38 percent of map (83 textures in wad) Using Wadfile: \wads\czde_dust.wad - Contains 0 used textures, 0.00 percent of map (92 textures in wad) Using Wadfile: \wads\czde_fastline.wad - Warning: Larger than expected texture (348972 bytes): 'TL_GRY_CLEAN03' - Contains 0 used textures, 0.00 percent of map (158 textures in wad) Using Wadfile: \wads\czde_inferno.wad - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF' - Contains 0 used textures, 0.00 percent of map (133 textures in wad) Using Wadfile: \wads\czde_piranesi.wad - Contains 2 used textures, 4.76 percent of map (203 textures in wad) Using Wadfile: \wads\czde_prodigy.wad - Contains 0 used textures, 0.00 percent of map (155 textures in wad) Using Wadfile: \wads\czde_sienna.wad - Contains 0 used textures, 0.00 percent of map (114 textures in wad) Using Wadfile: \wads\czde_stadium_pi.wad - Contains 1 used texture, 2.38 percent of map (195 textures in wad) Using Wadfile: \wads\czde_tides.wad - Contains 0 used textures, 0.00 percent of map (74 textures in wad) Using Wadfile: \wads\czde_truth.wad - Warning: Larger than expected texture (348972 bytes): '{BAM_TREES03' - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Contains 0 used textures, 0.00 percent of map (68 textures in wad) Using Wadfile: \wads\czde_vostok.wad - Contains 0 used textures, 0.00 percent of map (227 textures in wad) Using Wadfile: \wads\czritual_standard.wad - Contains 0 used textures, 0.00 percent of map (121 textures in wad) Using Wadfile: \wads\de_eldorado_btm.wad - Contains 16 used textures, 38.10 percent of map (33 textures in wad) Using Wadfile: \wads\decals.wad - Contains 0 used textures, 0.00 percent of map (237 textures in wad) Using Wadfile: \wads\hlbasics.wad - Contains 0 used textures, 0.00 percent of map (25 textures in wad)
Warning: More than 8 wadfiles are in use. (24) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect.
Texture usage is at 1.33 mb (of 4.00 mb MAX) 1.64 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\PROGRA~1\Valve\VALVEH~1\tools\hlbsp.exe ** Parameters: "C:\Programme\Valve\Steam\steamapps\waldkauzer\condition zero\czero_german\maps\de_eldorado_TRG"
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\Valve\VALVEH~1\tools\hlbsp.exe "C:\Programme\Valve\Steam\steamapps\waldkauzer\condition zero\czero_german\maps\de_eldorado_TRG"
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...977 (0.11 seconds) Warning: === LEAK in hull 0 === Entity light_environment @ (-869,-1233, 363) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 500...1000...1022 (0.13 seconds) Warning: === LEAK in hull 1 === Entity light_environment @ (-869,-1233, 363) SolidBSP [hull 2] 500...1000...1023 (0.11 seconds) Warning: === LEAK in hull 2 === Entity light_environment @ (-869,-1233, 363) SolidBSP [hull 3] 500...1000...1180 (0.13 seconds) Warning: === LEAK in hull 3 === Entity light_environment @ (-869,-1233, 363) 2.25 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\PROGRA~1\Valve\VALVEH~1\tools\hlvis.exe ** Parameters: "C:\Programme\Valve\Steam\steamapps\waldkauzer\condition zero\czero_german\maps\de_eldorado_TRG"
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\Valve\VALVEH~1\tools\hlvis.exe "C:\Programme\Valve\Steam\steamapps\waldkauzer\condition zero\czero_german\maps\de_eldorado_TRG" >> There was a problem compiling the map. >> Check the file C:\Programme\Valve\Steam\steamapps\waldkauzer\condition zero\czero_german\maps\de_eldorado_TRG.log for the cause.
----- END hlvis -----
** Executing... ** Command: C:\PROGRA~1\Valve\VALVEH~1\tools\hlrad.exe ** Parameters: -extra "C:\Programme\Valve\Steam\steamapps\waldkauzer\condition zero\czero_german\maps\de_eldorado_TRG"
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\Valve\VALVEH~1\tools\hlrad.exe -extra "C:\Programme\Valve\Steam\steamapps\waldkauzer\condition zero\czero_german\maps\de_eldorado_TRG" >> There was a problem compiling the map. >> Check the file C:\Programme\Valve\Steam\steamapps\waldkauzer\condition zero\czero_german\maps\de_eldorado_TRG.log for the cause.
----- END hlrad -----
abgesehen von dem leak und den vielen wads is doch alles in ordnung aber das hatte ich fast immer und es funzt trotzdem... naja hoffe ihr könnt mir helfen, denn die threats wos um denselben error ging ham mir nich geholfen. mfg nobody
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