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Guten Abend, ich hab früher fun maps für css erstellt da ich css gespielt habe. Nun spiele ich CS 1.6 und nun will ich auch dafür Maps erstellen... Ich hab Tutorials durchgelesen wie man mit dem Hammer Editor CS Maps erstellen kan, und hab alles richtig gemacht. (Den Pfad zum Game ...)
Nun wollte ich ein Test machen und habe 4 Wände erstellt. Hab F9 gedrückt und alles auf Normal geklickt und das er nach dem Compilen nicht cs startet.
Aber dort kommt: "Das System kann die angegebene Datei nicht finden." herraus :( Hier hab ich den gesammten Log:
** Executing... ** Command: "C:\Programme\ZHLT\hlbsp.exe" ** Parameters: -game "c:\programme\steam\steamapps\xAcc.x\counter-strike\cstrike_german" "C:\Programme\Steam\steamapps\xAcc.x\counter-strike\cstrike_german\maps\working"
Unknown option "-game" hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com)
-= hlbsp Options =-
-leakonly : Run BSP only enough to check for LEAKs -subdivide # : Sets the face subdivide size -maxnodesize # : Sets the maximum portal node size
-notjunc : Don't break edges on t-junctions (not for final runs) -noclip : Don't process the clipping hull (not for final runs) -nofill : Don't fill outside (will mask LEAKs) (not for final runs)
-texdata # : Alter maximum texture memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : don't generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -dev # : compile with developer message
mapfile : The mapfile to compile
** Executing... ** Command: "C:\Programme\ZHLT\hlvis.exe" ** Parameters: -game "c:\programme\steam\steamapps\xAcc.x\counter-strike\cstrike_german" "C:\Programme\Steam\steamapps\xAcc.x\counter-strike\cstrike_german\maps\working"
Unknown option "-game"hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com)
-= hlvis Options =-
-full : Full vis -fast : Fast vis
-texdata # : Alter maximum texture memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : don't generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -dev # : compile with developer message
mapfile : The mapfile to compile
** Executing... ** Command: "C:\Programme\ZHLT\hlrad.exe" ** Parameters: -game "c:\programme\steam\steamapps\xAcc.x\counter-strike\cstrike_german" "C:\Programme\Steam\steamapps\xAcc.x\counter-strike\cstrike_german\maps\working"
Unknown option "-game" hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com)
-= hlrad Options =-
-sparse : Enable low memory vismatrix algorithm -nomatrix : Disable usage of vismatrix entirely
-extra : Improve lighting quality by doing 9 point oversampling -bounce # : Set number of radiosity bounces -ambient r g b : Set ambient world light (0.0 to 1.0, r g b) -maxlight # : Set maximum light intensity value -circus : Enable 'circus' mode for locating unlit lightmaps -nopaque : Disable the opaque zhlt_lightflags for this compile
-smooth # : Set smoothing threshold for blending (in degrees) -chop # : Set radiosity patch size for normal textures -texchop # : Set radiosity patch size for texture light faces
-notexscale # : Do not scale radiosity patches with texture scale -coring # : Set lighting threshold before blackness -dlight # : Set direct lighting threshold -nolerp : Disable radiosity interpolation, nearest point instead
-fade # : Set global fade (larger values = shorter lights) -falloff # : Set global falloff mode (1 = inv linear, 2 = inv square) -scale # : Set global light scaling value -gamma # : Set global gamma value
-sky # : Set ambient sunlight contribution in the shade outside -lights file : Manually specify a lights.rad file to use -noskyfix : Disable light_environment being global -incremental : Use or create an incremental transfer list file
-dump : Dumps light patches to a file for hlrad debugging info
-texdata # : Alter maximum texture memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : Do not generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -dev # : compile with developer message
mapfile : The mapfile to compile
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Steam\steamapps\xAcc.x\counter-strike\cstrike_german\maps\working.bsp" "C:\Dokumente und Einstellungen\anonymous\Eigene Dateien\JoDat\cs map\maps\working.bsp"
The command failed. Windows reported the error: "Das System kann die angegebene Datei nicht finden."
Hat da jemand eine Idee woran es ligen kan?
(In den beiden Ordnern ist nix drinne :( Im .../cstrike_german/maps ordner sind 2 Daten: .max, .rmx)
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Dieser Beitrag wurde am 12.07.2007 um 00:58 von coderzweinulnulsieben bearbeitet.
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