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hier jetzt der komplette compile log ich hoffe ihr könnt mir helfen :
** Executing... ** Command: "c:\programme\valve\steam\steamapps\elektrischerstuhl@web.de\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\elektrischerstuhl@web.de\counter-strike source\cstrike" "C:\Programme\Valve\Steam\SteamApps\elektrischerstuhl@web.de\sourcesdk_content\cstrike\mapsrc\cs_penthouse"
Valve Software - vbsp.exe (Jan 19 2005) 1 threads materialPath: c:\programme\valve\steam\steamapps\elektrischerstuhl@web.de\counter-strike source\cstrike\materials Loading C:\Programme\Valve\Steam\SteamApps\elektrischerstuhl@web.de\sourcesdk_content\cstrike\mapsrc\cs_penthouse.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (4) **** leaked **** Entity info_player_counterterrorist (-811.00 348.00 370.00) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) Creating default cubemaps for env_cubemap using skybox sky_day01_09... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (247186 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (1) (247186 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Writing C:\Programme\Valve\Steam\SteamApps\elektrischerstuhl@web.de\sourcesdk_content\cstrike\mapsrc\cs_penthouse.bsp 8 seconds elapsed Memory leak: mempool blocks left in memory: 48 Memory leak: mempool blocks left in memory: 2
** Executing... ** Command: "c:\programme\valve\steam\steamapps\elektrischerstuhl@web.de\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\elektrischerstuhl@web.de\counter-strike source\cstrike" "C:\Programme\Valve\Steam\SteamApps\elektrischerstuhl@web.de\sourcesdk_content\cstrike\mapsrc\cs_penthouse"
Valve Software - vvis.exe (Dec 15 2004) 1 threads reading c:\programme\valve\steam\steamapps\elektrischerstuhl@web.de\sourcesdk_content\cstrike\mapsrc\cs_penthouse.bsp reading c:\programme\valve\steam\steamapps\elektrischerstuhl@web.de\sourcesdk_content\cstrike\mapsrc\cs_penthouse.prt LoadPortals: couldn't read c:\programme\valve\steam\steamapps\elektrischerstuhl@web.de\sourcesdk_content\cstrike\mapsrc\cs_penthouse.prt
** Executing... ** Command: "c:\programme\valve\steam\steamapps\elektrischerstuhl@web.de\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\elektrischerstuhl@web.de\counter-strike source\cstrike" "C:\Programme\Valve\Steam\SteamApps\elektrischerstuhl@web.de\sourcesdk_content\cstrike\mapsrc\cs_penthouse"
Valve Software - vrad.exe (Jan 18 2005) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\programme\valve\steam\steamapps\elektrischerstuhl@web.de\sourcesdk_content\cstrike\mapsrc\cs_penthouse.bsp No vis information, direct lighting only. 4400 faces 175 degenerate faces 31475 square feet [4532421.00 square inches] 0 displacements 0 square feet [0.00 square inches] 15 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3) Build Patch/Sample Hash Table(s).....Done<0.0104 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 28/1024 1344/49152 ( 2.7%) brushes 375/8192 4500/98304 ( 4.6%) brushsides 4001/65536 32008/524288 ( 6.1%) planes 4534/65536 90680/1310720 ( 6.9%) vertexes 9819/65536 117828/786432 (15.0%) nodes 2838/65536 90816/2097152 ( 4.3%) texinfos 1906/12288 137232/884736 (15.5%) texdata 56/2048 1792/65536 ( 2.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4400/65536 246400/3670016 ( 6.7%) origfaces 1871/65536 104776/3670016 ( 2.9%) leaves 2867/65536 160552/3670016 ( 4.4%) leaffaces 5104/65536 10208/131072 ( 7.8%) leafbrushes 1302/65536 2604/131072 ( 2.0%) surfedges 31130/512000 124520/2048000 ( 6.1%) edges 18093/256000 72372/1024000 ( 7.1%) worldlights 15/8192 1320/720896 ( 0.2%) waterstrips 679/32768 6790/327680 ( 2.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 12822/65536 25644/131072 (19.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 444984/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 16349/393216 ( 4.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 20459/0 ( 0.0%)
Win32 Specific Data: physics [variable] 247186/4194304 ( 5.9%) ==== Total Win32 BSP file data space used: 1960366 bytes ====
Linux Specific Data: physicssurface [variable] 247186/6291456 ( 3.9%) ==== Total Linux BSP file data space used: 1960366 bytes ====
Total triangle count: 14621 Writing c:\programme\valve\steam\steamapps\elektrischerstuhl@web.de\sourcesdk_content\cstrike\mapsrc\cs_penthouse.bsp 6 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Valve\Steam\SteamApps\elektrischerstuhl@web.de\sourcesdk_content\cstrike\mapsrc\cs_penthouse.bsp" "c:\programme\valve\steam\steamapps\elektrischerstuhl@web.de\counter-strike source\cstrike\maps\cs_penthouse.bsp"
so das is et nu
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