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Autor Beitrag
000
12.05.2011, 22:23
kaeps



Hi

Da mein PC mal wieder durch ein Windowsupdate zerhauen wurde (Hab ich schon seit Windows 2000 regelmäßig -.-) habe ich jetzt ein Problem mit dem Hammer Editor. Beim Kompilieren wirft er mir die Fehlermeldung 'Could not find filesystem dll to load' aus. Aber ich habe irgendwie keine wirkliche Lösung dafür gefunden.
Da ich Steam sowie den Editor auf einer seperaten Partition installiert hab hab ich den Hammer Editor nach erfolgreicher Windowsistallation direkt gestartet. Ich musste die Texturen nochmal neu Hinzufügen aber das war es dann auch schon. Hab gedacht das es kein Problem ist bis die Fehlermeldung auf einmal kam. Hab jetzt den Editor nochmal komplett neuinstalliert sowie Steam aber der Fehler besteht weiterhin.

Aber was kann ich jetzt machen? Würde ja doch ganz gerne an meiner Arbeit weiter arbeiten.

[URL=http://www.imagebanana.com/view/r3v1kdd5/error.jpg][/URL]

Zitat:
** Executing...
** Command: Change Directory
** Parameters: E:\Program Files (x86)\Steam\steamapps\xxx\half-life

** Executing...
** Command: Copy File
** Parameters: "E:\Valve Hammer Editor\maps\level3.map" "E:\Program Files (x86)\Steam\steamapps\xxx\half-life\valve\maps\level3.map"

** Executing...
** Command: E:\VALVEH~1\tools\hlcsg.exe
** Parameters: "E:\Program Files (x86)\Steam\steamapps\xxx\half-life\valve\maps\level3"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: E:\VALVEH~1\tools\hlcsg.exe "E:\Program Files (x86)\Steam\steamapps\xxx\half-life\valve\maps\level3"
Entering E:\Program Files (x86)\Steam\steamapps\xxx\half-life\valve\maps\level3.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 6 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

18 brushes (totalling 108 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
SetModelCenters:
30%...40%...50%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.30 seconds)

Using Wadfile: \program files (x86)\steam\steamapps\xxx\half-life\valve\halflife.wad
- Contains 36 used textures, 100.00 percent of map (3116 textures in wad)

added 6 additional animating textures.
Texture usage is at 0.63 mb (of 4.00 mb MAX)
0.35 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: E:\VALVEH~1\tools\hlbsp.exe
** Parameters: "E:\Program Files (x86)\Steam\steamapps\xxx\half-life\valve\maps\level3"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: E:\VALVEH~1\tools\hlbsp.exe "E:\Program Files (x86)\Steam\steamapps\xxx\half-life\valve\maps\level3"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 6 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1376 (0.07 seconds)
BSP generation successful, writing portal file 'E:\Program Files (x86)\Steam\steamapps\xxx\half-life\valve\maps\level3.prt'
SolidBSP [hull 1] 500...1000...1365 (0.07 seconds)
SolidBSP [hull 2] 500...1000...1340 (0.06 seconds)
SolidBSP [hull 3] 500...1000...1473 (0.08 seconds)
0.64 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: E:\PROGRA~1\Steam\STEAMA~1\xxx\HALF-L~1\hl.exe
** Parameters: +map "level3"

--

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001
12.05.2011, 22:31
Bluthund



Laeuft Steam? Ansonsten ist hl.exe direkt starten glaube ich eine schlechte Idee.

--

The C language combines all the power of assembly language with all the ease-of-use of assembly language.
"humorig is n blödwort :>" by -CarniGGeLjumpR-

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002
12.05.2011, 23:16
kaeps



Zitat:
Bluthund postete
Laeuft Steam? Ansonsten ist hl.exe direkt starten glaube ich eine schlechte Idee.
Ja wenn ich 'Don't run Game' aktiviere kompiliert er soweit aber es wird kein Licht berechnet und die Map ruckelt merkwürdig.
Das Kompilieren geht innerhalb weniger Sekunden was so nicht sein kann.
Zitat:
** Executing...
** Command: Change Directory
** Parameters: E:\Program Files (x86)\Steam\steamapps\xxx\half-life

** Executing...
** Command: Copy File
** Parameters: "E:\Valve Hammer Editor\maps\level3.map" "E:\Program Files (x86)\Steam\steamapps\xxx\half-life\valve\maps\level3.map"

** Executing...
** Command: E:\VALVEH~1\tools\hlcsg.exe
** Parameters: "E:\Program Files (x86)\Steam\steamapps\xxx\half-life\valve\maps\level3"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: E:\VALVEH~1\tools\hlcsg.exe "E:\Program Files (x86)\Steam\steamapps\xxx\half-life\valve\maps\level3"
Entering E:\Program Files (x86)\Steam\steamapps\xxx\half-life\valve\maps\level3.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 6 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

18 brushes (totalling 108 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
SetModelCenters:
30%...40%...50%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.30 seconds)

Using Wadfile: \program files (x86)\steam\steamapps\xxx\half-life\valve\halflife.wad
- Contains 36 used textures, 100.00 percent of map (3116 textures in wad)

added 6 additional animating textures.
Texture usage is at 0.63 mb (of 4.00 mb MAX)
0.35 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: E:\VALVEH~1\tools\hlbsp.exe
** Parameters: "E:\Program Files (x86)\Steam\steamapps\xxx\half-life\valve\maps\level3"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: E:\VALVEH~1\tools\hlbsp.exe "E:\Program Files (x86)\Steam\steamapps\xxx\half-life\valve\maps\level3"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 6 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1376 (0.07 seconds)
BSP generation successful, writing portal file 'E:\Program Files (x86)\Steam\steamapps\xxx\half-life\valve\maps\level3.prt'
SolidBSP [hull 1] 500...1000...1368 (0.07 seconds)
SolidBSP [hull 2] 500...1000...1344 (0.06 seconds)
SolidBSP [hull 3] 500...1000...1488 (0.08 seconds)
0.64 seconds elapsed

----- END hlbsp -----

Hat sich erledigt. Hab nur die Optionen vergessen neu einzustellen nach der Neuinstallation. Bis jetzt hat es wieder richtig geklappt. vielen dank =)

--


Dieser Beitrag wurde am 12.05.2011 um 23:20 von kaeps bearbeitet.
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003
12.05.2011, 23:21
manionsen



Du führst auch nur CSG und BSP aus: das reicht für die Erstellung einer bsp
ABER: VIS und RAD werden nicht ausgeführt!
Ohne VIS ist es klar, dass die Map ruckelt, weil immer die komplette Karte berechnet wird und ohne RAD hast du kein Licht.

Kompiliere also mit allen 4 Compiletools!

--

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