Willkommen ~Gast!
Registrieren || Einloggen || Hilfe/FAQ || Staff
Probleme mit der Registrierung im Forum? Melde dich unter registerEin Bild.
Autor Beitrag
000
15.05.2010, 03:10
RedMetallic



Das ist mein compile-log:

** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Steam\steamapps\redmetallic\half-life

** Executing...
** Command: Copy File
** Parameters: "D:\Program Files\Valve Hammer Editor\maps\Map1.map" "C:\Program Files\Steam\steamapps\redmetallic\half-life\valve\maps\Map1.map"

** Executing...
** Command: D:\Program Files\VALVEH~1\tools\hlcsg.exe
** Parameters: "C:\Program Files\Steam\steamapps\redmetallic\half-life\valve\maps\Map1"

Unknown option "C:\Program Files\Steam\steamapps\redmetallic\half-life\valve\maps\Map1"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlcsg Options =-

-nowadtextures : include all used textures into bsp
-wadinclude file : place textures used from wad specified into bsp
-noclip : don't create clipping hull
-noclipeconomy : turn clipnode economy mode off
-cliptype value : set to smallest, normalized, simple, precise, or legacy (default)
-nullfile file : specify list of entities to retexture with NULL
-onlyents : do an entity update from .map to .bsp
-noskyclip : disable automatic clipping of SKY brushes
-tiny # : minmum brush face surface area before it is discarded
-brushunion # : threshold to warn about overlapping brushes

-hullfile file : Reads in custom collision hull dimensions
-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-nonulltex : Turns off null texture stripping
-dev # : compile with developer message

-wadconfig name : Specify a configuration to use from wad.cfg
-wadcfgfile path : Manually specify a path to the wad.cfg file
-wadautodetect : Force auto-detection of wadfiles
mapfile : The mapfile to compile

** Executing...
** Command: D:\Program Files\VALVEH~1\tools\hlbsp.exe
** Parameters: "C:\Program Files\Steam\steamapps\redmetallic\half-life\valve\maps\Map1"

Unknown option "C:\Program Files\Steam\steamapps\redmetallic\half-life\valve\maps\Map1"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlbsp Options =-

-leakonly : Run BSP only enough to check for LEAKs
-subdivide # : Sets the face subdivide size
-maxnodesize # : Sets the maximum portal node size

-notjunc : Don't break edges on t-junctions (not for final runs)
-noclip : Don't process the clipping hull (not for final runs)
-nofill : Don't fill outside (will mask LEAKs) (not for final runs)
-noopt : Don't optimize planes on BSP write (not for final runs)

-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-nonulltex : Don't strip NULL faces
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...
** Command: D:\Program Files\VALVEH~1\tools\hlvis.exe
** Parameters: "C:\Program Files\Steam\steamapps\redmetallic\half-life\valve\maps\Map1"

Unknown option "C:\Program Files\Steam\steamapps\redmetallic\half-life\valve\maps\Map1"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlvis Options =-

-full : Full vis
-fast : Fast vis

-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-maxdistance # : Alter the maximum distance for visibility
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...
** Command: D:\Program Files\VALVEH~1\tools\hlrad.exe
** Parameters: "C:\Program Files\Steam\steamapps\redmetallic\half-life\valve\maps\Map1"

Unknown option "C:\Program Files\Steam\steamapps\redmetallic\half-life\valve\maps\Map1"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlrad Options =-

-sparse : Enable low memory vismatrix algorithm
-nomatrix : Disable usage of vismatrix entirely

-extra : Improve lighting quality by doing 9 point oversampling
-bounce # : Set number of radiosity bounces
-ambient r g b : Set ambient world light (0.0 to 1.0, r g b)
-maxlight # : Set maximum light intensity value
-circus : Enable 'circus' mode for locating unlit lightmaps
-nopaque : Disable the opaque zhlt_lightflags for this compile

-smooth # : Set smoothing threshold for blending (in degrees)
-chop # : Set radiosity patch size for normal textures
-texchop # : Set radiosity patch size for texture light faces

-notexscale # : Do not scale radiosity patches with texture scale
-coring # : Set lighting threshold before blackness
-dlight # : Set direct lighting threshold
-nolerp : Disable radiosity interpolation, nearest point instead

-fade # : Set global fade (larger values = shorter lights)
-falloff # : Set global falloff mode (1 = inv linear, 2 = inv square)
-scale # : Set global light scaling value
-gamma # : Set global gamma value

-sky # : Set ambient sunlight contribution in the shade outside
-lights file : Manually specify a lights.rad file to use
-noskyfix : Disable light_environment being global
-incremental : Use or create an incremental transfer list file

-dump : Dumps light patches to a file for hlrad debugging info

-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : Do not generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

-colourgamma r g b : Sets different gamma values for r, g, b
-colourscale r g b : Sets different lightscale values for r, g ,b
-colourjitter r g b : Adds noise, independent colours, for dithering
-jitter r g b : Adds noise, monochromatic, for dithering
-nodiffuse : Disables light_environment diffuse hack
-nospotpoints : Disables light_spot spherical point sources
-softlight r g b d : Scaling values for backwards-light hack

-customshadowwithbounce : Enables custom shadows with bounce light
-rgbtransfers : Enables RGB Transfers (for custom shadows)

mapfile : The mapfile to compile

** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\SKULLR~1\HALF-L~1\hl.exe
** Parameters: -extra +map "Map1"

--

zum Seitenanfang zum Seitenende Profil || Suche
001
16.05.2010, 17:40
RedMetallic



Nitchs hilft... habe mich zu tote gegoogled, versucht auf verdiedenen Festplatten zu installieren, Half-Life neu zu installieren ....

--

zum Seitenanfang zum Seitenende Profil || Suche
002
16.05.2010, 19:52
Skuldoon



schonmal probiert alles (zhlt, vhe, hl) auf der gleichen partition zu haben?

--

Nur die, welche sich für ganz stark und extra erwachsen halten trinken Kaffee ohne Milch. Das sind meist auch die Leute, welche rassistisch und homophob sind. Da Rassismus von Minderwertigkeitsgefühlen und Homophobie von latenter Homosexualität stammt, trinken also nur ängstliche Schwule Kaffee ohne Milch. Das wurde wissenschaftlich durch Galileo auf Pro7 bewiesen.

zum Seitenanfang zum Seitenende Profil || Suche
003
17.05.2010, 04:15
RedMetallic



Zitat:
Skuldoon postete
schonmal probiert alles (zhlt, vhe, hl) auf der gleichen partition zu haben?
Hab' ich. Ist alles auf C.

--

zum Seitenanfang zum Seitenende Profil || Suche
004
17.05.2010, 09:00
Bluthund



Der Fehler im Titel ist dein geringstes Problem... Keiner deiner Compiler laeuft auch nur ansatzweise los.

Zitat:
C:\Program Files\Steam\steamapps\redmetallic\half-life\valve\maps\Map1
(...)
C:\PROGRA~1\Steam\STEAMA~1\SKULLR~1\HALF-L~1\hl.exe
Smells fishy. Hast du versucht deinen Accountnamen zu verstecken indem du ihn ersetzt wobei du Sonderzeichen entfernt hast? Falls dem so ist: Waehle einen Pfad ohne Sonderzeichen.

"could not find filesystem dll to load" weist iirc lediglich darauf hin, dass du versuchst die Steamversion von HL zu starten ohne dass Steam laeuft. Starte HL einfach von Hand nachdem du kompiliert hast.
hl.exe hat keinen -extra Parameter.

--

The C language combines all the power of assembly language with all the ease-of-use of assembly language.
"humorig is n blödwort :>" by -CarniGGeLjumpR-

zum Seitenanfang zum Seitenende Profil || Suche