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Es geht um folgendes:
** Executing... ** Command: Change Directory ** Parameters: C:\Programme\Valve
** Executing... ** Command: Copy File ** Parameters: "C:\Dokumente und Einstellungen\HK\Eigene Dateien\alpha.map" "C:\Programme\Valve\cstrike\maps\alpha.map"
** Executing... ** Command: C:\DOKUME~1\HK\Desktop\Maping\zhlt\hlcsg.exe ** Parameters: "C:\Programme\Valve\cstrike\maps\alpha"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: C:\DOKUME~1\HK\Desktop\Maping\zhlt\hlcsg.exe C:\Programme\Valve\cstrike\maps\alpha Entering C:\Programme\Valve\cstrike\maps\alpha.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
1 brushes (totalling 6 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (14.28 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (11.83 seconds)
Using Wadfile: \programme\valve\cstrike\ga1.wad - Contains 73 used textures, 100.00 percent of map (336 textures in wad)
added 2 additional animating textures. Texture usage is at 1.27 mb (of 4.00 mb MAX) 26.92 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\DOKUME~1\HK\Desktop\Maping\zhlt\hlbsp.exe ** Parameters: "C:\Programme\Valve\cstrike\maps\alpha"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: C:\DOKUME~1\HK\Desktop\Maping\zhlt\hlbsp.exe C:\Programme\Valve\cstrike\maps\alpha
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Programme\Valve\cstrike\maps\alpha.prt' Error: ReadSurfs (line 1): 3144 > g_numplanes
----- END hlbsp -----
** Executing... ** Command: C:\DOKUME~1\HK\Desktop\Maping\zhlt\hlvis.exe ** Parameters: "C:\Programme\Valve\cstrike\maps\alpha"
hlvis v3.0 rel 3.0 Beta 4 (Nov 11 2004) Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 Based on code modifications by Sean `Zoner' Cavanaugh. Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern at amckern@yahoo.com)
If you have a Compile error with this stage of compile, please check http://www.zhlt.info or the Mods Mapping Forum `Search Function'. ----- BEGIN hlvis ----- Command line: C:\DOKUME~1\HK\Desktop\Maping\zhlt\hlvis.exe C:\Programme\Valve\cstrike\maps\alpha >> There was a problem compiling the map. >> Check the file C:\Programme\Valve\cstrike\maps\alpha.log for the cause.
----- END hlvis -----
Einmal ist der Error: ReadSurfs (line 1): 3144 > g_numplanes zu beachten und ich habe keine ahnung was das sein soll... wenn ich etwas lösche steigt die Zahl sofort o_O
Dann, wenn ich versuche die map zu starten kommt folgendes
Missing frame 1 of .0crete4_flr01 (das das einen Textur ist, ist mir klar aber was der mir sagen will, kp...)
bitte um Hilfe
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Ein Ball rollt um die Ecke und kippt um
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