000
26.09.2008, 20:03
Raicoon
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Hallo erstmal!
Ich hab ma ne Frage undzwar wie macht man einen Compilingschutz auf eine Map die man dann nicht mehr mit vmex decompiling kann.
MFG Raicoon
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001
26.09.2008, 20:53
rawe
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Am einfachsten indem du in die Readme "Wer decompiled ist unkreativ, faul und stiehlt geistiges Eigentum." o.ä. schreibst.
Ansonsten...
Q. I'm a map author. How do I stop someone decompiling my map with VMEX?
A. There are several ways (in order of increasing security):
1. Add a property key "no_decomp" with value "1" to any entity. (You will need to turn off smart edit to do this). 2. Use a texture called "tools/locked" on any non-culled face in the map. (This is not a real texture, so you will have to make a custom one.) You may hide the texture in a sealed room, but it can't be on any culled face on the map (facing towards the void). 3. Use this small prefab: protector.zip. Add it anywhere in the map, but don't rotate or scale it. If you retexture it, make sure all faces and all brushes have the same texture. Don't use the texture "tools/toolsinvisible", but "tools/toolsnodraw" is fine.
If VMEX detects any or all of these present in a map, it will refuse to decompile it. Note that a sufficiently wiley user can fairly easily alter your .bsp file to remove the first two methods (and thus allow the map to be decompiled), but they would need extensive knowledge of the .bsp format to remove the third, so this is the most secure. Quelle: http://www.geocities.com/cofrdrbob/faq.html
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O o /¯¯/_o___o___o___o____o__ \__\¯¯o¯¯¯o¯¯¯¯¯¯o¯¯¯¯¯¯o i'm doctoroctogonnafuckinggonnapus blaaaaaaaaaaargggggg-
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002
26.09.2008, 21:16
Raicoon
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OK danke Funktioniert auch=)
MFG Raicoon
P.S. Hab ja nie behauptet das ich decompile, nur ich habe keine lusst das andere meine map dann halt anschaun =).
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Dieser Beitrag wurde am 26.09.2008 um 21:16 von Raicoon bearbeitet.
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003
26.09.2008, 22:47
PotKinRot
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Von VDC, nur so als Anmerkung Also, unlike HL1 maps, the Source format stores practically all the information for the map in the BSP. Nothing is interpreted by the engine. Thus, all that someone would need is a $10 copy of DJ Java Decompiler, a bit of free time, and a drive to hack your map and they can take VMEX and edit out all of the protections. The main point being, if you want to create a map that no one else will be able to change, you better do it for another engine because Source might as well be called open Source.
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