ok also ich versuchs nochmal
** Executing... ** Command: D:\Dateien\mapping\hlbsp.exe ** Parameters: "C:\Programme\Valve\cstrike\maps\he_arena"
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: D:\Dateien\mapping\hlbsp.exe C:\Programme\Valve\cstrike\maps\he_arena
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 236 (0.03 seconds) Warning: === LEAK in hull 0 === Entity light @ (-584,-280, 144) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 170 (0.02 seconds) SolidBSP [hull 2] 171 (0.02 seconds) SolidBSP [hull 3] 170 (0.02 seconds) 0.16 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: D:\Dateien\mapping\hlvis.exe ** Parameters: "C:\Programme\Valve\cstrike\maps\he_arena"
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: D:\Dateien\mapping\hlvis.exe C:\Programme\Valve\cstrike\maps\he_arena >> There was a problem compiling the map. >> Check the file C:\Programme\Valve\cstrike\maps\he_arena.log for the cause.
----- END hlvis -----
** Executing... ** Command: D:\Dateien\mapping\hlrad.exe ** Parameters: -extra "C:\Programme\Valve\cstrike\maps\he_arena"
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: D:\Dateien\mapping\hlrad.exe -extra C:\Programme\Valve\cstrike\maps\he_arena >> There was a problem compiling the map. >> Check the file C:\Programme\Valve\cstrike\maps\he_arena.log for the cause.
----- END hlrad -----
da is mein problem there was a porblem compiling the map jetzt hab ich zwar in mein map ordner n .map datei aber die bsp fehlt
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