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000
21.10.2006, 11:33
blankbomb



ok also ich versuchs nochmal

** Executing...
** Command: D:\Dateien\mapping\hlbsp.exe
** Parameters: "C:\Programme\Valve\cstrike\maps\he_arena"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:\Dateien\mapping\hlbsp.exe C:\Programme\Valve\cstrike\maps\he_arena

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 236 (0.03 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ (-584,-280, 144)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 170 (0.02 seconds)
SolidBSP [hull 2] 171 (0.02 seconds)
SolidBSP [hull 3] 170 (0.02 seconds)
0.16 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: D:\Dateien\mapping\hlvis.exe
** Parameters: "C:\Programme\Valve\cstrike\maps\he_arena"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: D:\Dateien\mapping\hlvis.exe C:\Programme\Valve\cstrike\maps\he_arena
>> There was a problem compiling the map.
>> Check the file C:\Programme\Valve\cstrike\maps\he_arena.log for the cause.

----- END hlvis -----

** Executing...
** Command: D:\Dateien\mapping\hlrad.exe
** Parameters: -extra "C:\Programme\Valve\cstrike\maps\he_arena"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: D:\Dateien\mapping\hlrad.exe -extra C:\Programme\Valve\cstrike\maps\he_arena
>> There was a problem compiling the map.
>> Check the file C:\Programme\Valve\cstrike\maps\he_arena.log for the cause.

----- END hlrad -----

da is mein problem
there was a porblem compiling the map
jetzt hab ich zwar in mein map ordner n .map datei aber die bsp fehlt

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001
21.10.2006, 12:08
Flow
Moderator


dein Problem liegt eher woanders. Lesen sollte man schon können.

Zitat:
Universelles Editing Board - Hier könnt ihr sämtliche Fragen zum Editing anderer Spiele ausser Half-Life (2) und deren Modifikationen posten.
Davon abgesehen:
http://www.thewall.de/forenregeln.php
http://www.thewall.de/forum/sitesearch.php
http://www.thewall.de/analyzer.php

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