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Achja, hier noch der Compiliervorgang, ich habs bei 8 abgebrochen:
** Executing... ** Command: "d:\hl2\steamapps\55devil55\sourcesdk\bin\vbsp.exe" ** Parameters: -game "d:\hl2\steamapps\55devil55\counter-strike source\cstrike" "C:\Dokumente und Einstellungen\Max\Desktop\Stadion MAP\1.9\de_betastadion"
Valve Software - vbsp.exe (Jan 19 2005) 1 threads materialPath: d:\hl2\steamapps\55devil55\counter-strike source\cstrike\materials Loading C:\Dokumente und Einstellungen\Max\Desktop\Stadion MAP\1.9\de_betastadion.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Dokumente und Einstellungen\Max\Desktop\Stadion MAP\1.9\de_betastadion.prt...done (0) Creating default cubemaps for env_cubemap using skybox sky_wasteland02... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (92505 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (0) (92505 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Writing C:\Dokumente und Einstellungen\Max\Desktop\Stadion MAP\1.9\de_betastadion.bsp 2 seconds elapsed Memory leak: mempool blocks left in memory: 48 Memory leak: mempool blocks left in memory: 3
** Executing... ** Command: "d:\hl2\steamapps\55devil55\sourcesdk\bin\vvis.exe" ** Parameters: -game "d:\hl2\steamapps\55devil55\counter-strike source\cstrike" "C:\Dokumente und Einstellungen\Max\Desktop\Stadion MAP\1.9\de_betastadion"
Valve Software - vvis.exe (Dec 15 2004) 1 threads reading c:\dokumente und einstellungen\max\desktop\stadion map\1.9\de_betastadion.bsp reading c:\dokumente und einstellungen\max\desktop\stadion map\1.9\de_betastadion.prt 847 portalclusters 2847 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3) PortalFlow: 0...1...2...3...4...5...6...7...8. ** Executing... ** Command: "d:\hl2\steamapps\55devil55\sourcesdk\bin\vrad.exe" ** Parameters: -game "d:\hl2\steamapps\55devil55\counter-strike source\cstrike" "C:\Dokumente und Einstellungen\Max\Desktop\Stadion MAP\1.9\de_betastadion"
Valve Software - vrad.exe (Mar 8 2005) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\dokumente und einstellungen\max\desktop\stadion map\1.9\de_betastadion.bsp No vis information, direct lighting only. 2961 faces 954946 square feet [137512272.00 square inches] 0 displacements 0 square feet [0.00 square inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) Build Patch/Sample Hash Table(s).....Done<0.0380 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 234/8192 2808/98304 ( 2.9%) brushsides 1608/65536 12864/524288 ( 2.5%) planes 820/65536 16400/1310720 ( 1.3%) vertexes 5673/65536 68076/786432 ( 8.7%) nodes 1640/65536 52480/2097152 ( 2.5%) texinfos 567/12288 40824/884736 ( 4.6%) texdata 14/2048 448/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2961/65536 165816/3670016 ( 4.5%) origfaces 1000/65536 56000/3670016 ( 1.5%) leaves 1658/65536 92848/3670016 ( 2.5%) leaffaces 3555/65536 7110/131072 ( 5.4%) leafbrushes 841/65536 1682/131072 ( 1.3%) surfedges 18277/512000 73108/2048000 ( 3.6%) edges 9816/256000 39264/1024000 ( 3.8%) worldlights 0/8192 0/720896 ( 0.0%) waterstrips 321/32768 3210/327680 ( 1.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5220/65536 10440/131072 ( 8.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 1219000/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 10491/393216 ( 2.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 19993/0 ( 0.0%)
Win32 Specific Data: physics [variable] 92505/4194304 ( 2.2%) ==== Total Win32 BSP file data space used: 1986185 bytes ====
Linux Specific Data: physicssurface [variable] 92505/6291456 ( 1.5%) ==== Total Linux BSP file data space used: 1986185 bytes ====
Total triangle count: 8355 Writing c:\dokumente und einstellungen\max\desktop\stadion map\1.9\de_betastadion.bsp 2 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Dokumente und Einstellungen\Max\Desktop\Stadion MAP\1.9\de_betastadion.bsp" "d:\hl2\steamapps\55devil55\counter-strike source\cstrike\maps\de_betastadion.bsp"
** Executing... ** Command: "d:\hl2\steamapps\55devil55\counter-strike source\hl2.exe" ** Parameters: -game "d:\hl2\steamapps\55devil55\counter-strike source\cstrike" +map "de_betastadion"
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Sys: AMD Athlon64 3000+ @ 4000+ (2600Mhz) // ASUS V9999GT @ 350/700 (71.20)
1024MB Infineon PC3200 CL2 @ DDR 370 // MSI K8N Neo2 Platinum (nForce3 Ultra)
Dieser Beitrag wurde am 18.03.2005 um 13:12 von devil55 bearbeitet.
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