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000
26.09.2005, 22:41
Odin_CS



Ahoi, ahoi,
hab da ein Problem und bitte um Rat. Beim Compilieren im Hammer-Editor wird die bsp, vis und die rad nicht gespeichert. Ich vermute da einen Einstellungsfehler beim Editor.
Der Log Analizer hat keine Fehler festgestellt.
Die Map wird bei einem Freund von mir compiliert; auch andere Maps werden bei mir nicht compiliert.

Schauts euch mal an:

hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\hlcsg.exe C:\Programme\Valve\cstrike\maps\de_fbunker_107
Entering C:\Programme\Valve\cstrike\maps\de_fbunker_107.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(4.88 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(3.02 seconds)
Error: Exceeded MAX_SWITCHED_LIGHTS
Description: The maximum number of switchable light entities has been reached
Howto Fix: self explanitory

----- END hlcsg -----

hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\hlbsp.exe C:\Programme\Valve\cstrike\maps\de_fbunker_107
>> There was a problem compiling the map.
>> Check the file C:\Programme\Valve\cstrike\maps\de_fbunker_107.log for the cause.

----- END hlbsp -----

hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\hlvis.exe C:\Programme\Valve\cstrike\maps\de_fbunker_107
>> There was a problem compiling the map.
>> Check the file C:\Programme\Valve\cstrike\maps\de_fbunker_107.log for the cause.

----- END hlvis -----

hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\hlrad.exe -extra C:\Programme\Valve\cstrike\maps\de_fbunker_107
>> There was a problem compiling the map.
>> Check the file C:\Programme\Valve\cstrike\maps\de_fbunker_107.log for the cause.

----- END hlrad -----

--

http://schascha.pytalhost.de

Weiß der Mapper keinen Rat mehr, dann baut er entweder Kisten oder fragt mal bei "thewall.de" nach!

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001
26.09.2005, 23:08
HammerBlade



Der Log-Analyzer kennt halt noch nicht alle Fehler.

Zitat:
hlcsg loggt
Error: Exceeded MAX_SWITCHED_LIGHTS
Description: The maximum number of switchable light entities has been reached
Howto Fix: self explanitory
Der Wert für MAX_SWITCHED_LIGHTS ist 32.

--

"Mit C++ (noch besser mit C) kann man sich _sehr_ leicht in den Fuss schiessen." - theDon
Auspack und freu! - Auszug aus einer, aus dem japanischen übersetzten, Bedienugsanleitung für ein Spielzeugaquarium.
--
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Dieser Beitrag wurde am 26.09.2005 um 23:12 von HammerBlade bearbeitet.
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002
27.09.2005, 17:14
Odin_CS



hab mal alle lampen gelöscht und nur eine platziert (egal ob light, light-environment, light-spot).

was ist jetzt falsch?

BuildFacelights:
Error:
for Face 121 (texture RusDesk02) at
(2528.000 896.745 -60.000) (2528.000 968.000 -60.000) (2568.000 968.000 -60.000) (2568.000 896.745 -60.000)
Error: Bad surface extents (17 x 9)
Check the file ZHLTProblems.html for a detailed explanation of this problem

Log Analizer:
Fataler Fehler: Die Reihenfolge der Compile-Tools ist nicht korrekt oder es wurden nicht alle Compile-Tools aufgerufen. Die korrekte Reihenfolge ist: (hl)csg, (hl)bsp, (hl)vis und (hl)rad. Bitte behebe diesen Fehler und versuche es erneut. Wenn du diesen Fehler ingorieren moechtest, aktiviere bitte das entsprechende Haekchen auf der Eingabeseite.

--

http://schascha.pytalhost.de

Weiß der Mapper keinen Rat mehr, dann baut er entweder Kisten oder fragt mal bei "thewall.de" nach!

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003
27.09.2005, 18:39
Cracker



Hi

Odin, lese bitte nochmal den Letzen absatz deiner Post nochmal durch...
OK, du musst beim Analyzer das Häckchen unten in das Kästchen reinmachen und dann nochmal den analyzer starten... dann erklärt der das problem und dann gibt er dir noch einen lösungsvorschlag... den du nicht verachten solltest...

Wennst dann fertig mit dem analysieren bist dann probier die lösung mal im editor aus... (kurze frage, welches CS hast du denn?)

Wennst dann das Problem nicht gelöst hast, dann poste bitte dein Problem (am besten mit dem Compile-Text)

--

Zitat: Agamemnon-Hellmapper:
Damit kannste vielleicht die CS-Kiddies auf ner CS-Site beeindrucken,
aber nicht die Community der Elitemapper auf thewall.

Turbosöldner: www.turboversum.de


Dieser Beitrag wurde am 27.09.2005 um 18:40 von (PSB)Cracker bearbeitet.
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004
27.09.2005, 18:54
Odin_CS



hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\hlcsg.exe "C:\Programme\Valve\cstrike\maps\de_fbunker_107 (test)"
Entering C:\Programme\Valve\cstrike\maps\de_fbunker_107 (test).map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(4.17 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(3.17 seconds)

Using Wadfile: \programme\valve\valve\halflife.wad
- Contains 49 used textures, 62.03 percent of map (3116 textures in wad)
Using Wadfile: \programme\valve\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \programme\valve\cstrike\cstrike.wad
- Contains 6 used textures, 7.59 percent of map (123 textures in wad)
Using Wadfile: \programme\valve hammer editor\maps\führerbunker\de_fbunker_107.wad
- Contains 24 used textures, 30.38 percent of map (28 textures in wad)

added 3 additional animating textures.
Texture usage is at 1.02 mb (of 4.00 mb MAX)
8.09 seconds elapsed

----- END hlcsg -----

hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\hlbsp.exe "C:\Programme\Valve\cstrike\maps\de_fbunker_107 (test)"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...2800 (1.31 seconds)
BSP generation successful, writing portal file 'C:\Programme\Valve\cstrike\maps\de_fbunker_107 (test).prt'
SolidBSP [hull 1] 500...1000...1500...1706 (0.89 seconds)
SolidBSP [hull 2] 500...1000...1319 (0.61 seconds)
SolidBSP [hull 3] 500...1000...1500...1825 (1.30 seconds)
9.03 seconds elapsed

----- END hlbsp -----

hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\hlvis.exe "C:\Programme\Valve\cstrike\maps\de_fbunker_107 (test)"
1702 portalleafs
4809 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(9.53 seconds)
LeafThread:
(126.45 seconds)
average leafs visible: 155
g_visdatasize:77098 compressed from 362526
136.19 seconds elapsed [2m 16s]

----- END hlvis -----

hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\hlrad.exe -extra "C:\Programme\Valve\cstrike\maps\de_fbunker_107 (test)"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\PROGRA~1\VALVEH~1\lights.rad']
[59 texlights parsed from 'C:\PROGRA~1\VALVEH~1\lights.rad']

5831 faces
Create Patches : 13893 base patches
0 opaque faces
46913 square feet [6755517.50 square inches]
1 direct lights

BuildFacelights:
Error:
for Face 121 (texture RusDesk02) at
(2528.000 896.745 -60.000) (2528.000 968.000 -60.000) (2568.000 968.000 -60.000) (2568.000 896.745 -60.000)
Error: Bad surface extents (17 x 9)
Check the file ZHLTProblems.html for a detailed explanation of this problem

----- END hlrad -----

Log Analizer (mit Häkchen):
Es wurden keine Fehler gefunden.

spiele CS 1.6 without steam

--

http://schascha.pytalhost.de

Weiß der Mapper keinen Rat mehr, dann baut er entweder Kisten oder fragt mal bei "thewall.de" nach!

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005
12.10.2005, 11:36
Fraiser



Tach!

Bin schon seit einiger zeit mit dem Editor beschäftigt.
Komme auch schon ganz gut klar, habe aber jetzt ein Problem.

Habe immer mit dem Hammer Editor 3.4 gearbeitet. Habe diesen nun neu instaliert und auf 3.5 gebracht ( alles so, wie es in der Beschreibung stand).
Als ich dann Kompilieren wollte, musste ich feststellen, dass das geöffnete Fenster anders ist, als das, was in der Beschreibung abgebildet ist. Außerdem sind keine einstellungen vorhanden ( war früher alles automatisch da ).
Muss also alles selber einstellen, kann mit der Anleitung aber nicht viel anfangen, da das Fenster bei mir anders aussieht.

Brauche Hilfe!

--

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