000
21.04.2008, 18:39
gabbberjool
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Hallo erstmals Ich hab ein Problem, ich Compiliere eine map spiele sie, änder eins, zwei sachen Compiliere sie erneut und nix wurde veränder, es ist immmer noch die geliche Map die ich eben gespielt hatte. Wen ich sie (die map) mit einem neuen namen speichere und compiliere sagt er mir :"The command Failed. Windows reported the error: "Das System kann die angebebe datei nicht finden."
Warum!? Was kann ich machen ich brauch die neu verison um es anzuschauen ich hatte das prob schon paarmal aber damals hab ich die map einfach gelöscht jedoch auf der map nervt es mich da ich schon fast 4 wochen arbeit da rein gesteckt hab, und mir so ein fehler einfach alles (gut deutsch) "zur sau mach".
mfg Punisher
--
http://www.hardbase.fm/ Ihr braucht ne map...---> http://soulbreaker.kilu.de/braucheinemap.html
AmX Mod X 1.8 Fertig pack's http://amxbans.kilu.de/Index.html
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001
21.04.2008, 19:24
rawe
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Das compilieren geht schief, es wird keine bsp erzeugt. Existiert noch eine alte bsp wird die im Spiel geladen, existiert keine bekommst du die Fehlermeldung. Ohne Compile-Log kann ich da nur an die Kristallkugelfraktion verweisen.
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O o /¯¯/_o___o___o___o____o__ \__\¯¯o¯¯¯o¯¯¯¯¯¯o¯¯¯¯¯¯o i'm doctoroctogonnafuckinggonnapus blaaaaaaaaaaargggggg-
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002
21.04.2008, 20:07
gabbberjool
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hmmm bei kompilieren kommt ja komischerweisse kein fehler (keiner der mir auffählt) das einzige was ich merk ist das der BuildVis irgendwie nicht rechnet hier das log:
** Executing... ** Command: "c:\programme\valve\steam\steamapps\bluepeer\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\bluepeer\counter-strike source\cstrike" "C:\map\detail"
Valve Software - vbsp.exe (Dec 11 2006) 1 threads materialPath: c:\programme\valve\steam\steamapps\bluepeer\counter-strike source\cstrike\materials Loading C:\map\detail.vmf Can't find surfaceprop concret for material DE_TIDES/TIDES_WALL_01, using default Error: displacement found on a(n) func_detail entity - not supported
** Executing... ** Command: "c:\programme\valve\steam\steamapps\bluepeer\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\bluepeer\counter-strike source\cstrike" -fast "C:\map\detail"
Valve Software - vvis.exe (Nov 8 2007) fastvis = true 1 threads reading c:\map\detail.bsp reading c:\map\detail.prt LoadPortals: couldn't read c:\map\detail.prt
** Executing... ** Command: "c:\programme\valve\steam\steamapps\bluepeer\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\bluepeer\counter-strike source\cstrike" -noextra "C:\map\detail"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
--
http://www.hardbase.fm/ Ihr braucht ne map...---> http://soulbreaker.kilu.de/braucheinemap.html
AmX Mod X 1.8 Fertig pack's http://amxbans.kilu.de/Index.html
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Profil || Suche
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003
21.04.2008, 20:09
gabbberjool
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Loading c:\map\detail.bsp No vis information, direct lighting only. 1935 faces 749863 square feet [107980320.00 square inches] 0 displacements 0 square feet [0.00 square inches] 42 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (75) Build Patch/Sample Hash Table(s).....Done<0.0122 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 359/8192 4308/98304 ( 4.4%) brushsides 2946/65536 23568/524288 ( 4.5%) planes 1988/65536 39760/1310720 ( 3.0%) vertexes 4621/65536 55452/786432 ( 7.1%) nodes 1622/65536 51904/2097152 ( 2.5%) texinfos 417/12288 30024/884736 ( 3.4%) texdata 30/2048 960/65536 ( 1.5%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1935/65536 108360/3670016 ( 3.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 777/65536 43512/3670016 ( 1.2%) leaves 1625/65536 52000/2097152 ( 2.5%) leaffaces 2284/65536 4568/131072 ( 3.5%) leafbrushes 1983/65536 3966/131072 ( 3.0%) areas 2/256 16/2048 ( 0.8%) surfedges 12451/512000 49804/2048000 ( 2.4%) edges 7580/256000 30320/1024000 ( 3.0%) LDR worldlights 42/8192 3696/720896 ( 0.5%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 206/32768 2060/327680 ( 0.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3273/65536 6546/131072 ( 5.0%) cubemapsamples 3/1024 48/16384 ( 0.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 757756/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 21135/393216 ( 5.4%) LDR leaf ambient 1625/65536 39000/1572864 ( 2.5%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/11276 ( 0.0%) pakfile [variable] 45021/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 131255/4194304 ( 3.1%) ==== Total Win32 BSP file data space used: 1505137 bytes ====
Total triangle count: 5498 Writing c:\map\detail.bsp 1 minute, 16 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\map\detail.bsp" "c:\programme\valve\steam\steamapps\bluepeer\counter-strike source\cstrike\maps\detail.bsp"
--
http://www.hardbase.fm/ Ihr braucht ne map...---> http://soulbreaker.kilu.de/braucheinemap.html
AmX Mod X 1.8 Fertig pack's http://amxbans.kilu.de/Index.html
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Profil || Suche
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004
21.04.2008, 20:18
gabbberjool
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UPS sry das war ein falscher speicher ort hir das original hier fehlt ja die bsp....
hhier das von der richtigen:
** Executing... ** Command: "c:\programme\valve\steam\steamapps\bluepeer\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\bluepeer\counter-strike source\cstrike" "C:\Programme\Valve\Steam\SteamApps\bluepeer\sourcesdk_content\cstrike\mapsrc\detail"
Valve Software - vbsp.exe (Dec 11 2006) 1 threads materialPath: c:\programme\valve\steam\steamapps\bluepeer\counter-strike source\cstrike\materials Loading C:\Programme\Valve\Steam\SteamApps\bluepeer\sourcesdk_content\cstrike\mapsrc\detail.vmf Can't find surfaceprop concret for material DE_TIDES/TIDES_WALL_01, using default Error: displacement found on a(n) func_detail entity - not supported
** Executing... ** Command: "c:\programme\valve\steam\steamapps\bluepeer\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\bluepeer\counter-strike source\cstrike" "C:\Programme\Valve\Steam\SteamApps\bluepeer\sourcesdk_content\cstrike\mapsrc\detail"
Valve Software - vvis.exe (Nov 8 2007) 1 threads reading c:\programme\valve\steam\steamapps\bluepeer\sourcesdk_content\cstrike\mapsrc\detail.bsp reading c:\programme\valve\steam\steamapps\bluepeer\sourcesdk_content\cstrike\mapsrc\detail.prt LoadPortals: couldn't read c:\programme\valve\steam\steamapps\bluepeer\sourcesdk_content\cstrike\mapsrc\detail.prt
** Executing... ** Command: "c:\programme\valve\steam\steamapps\bluepeer\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\bluepeer\counter-strike source\cstrike" "C:\Programme\Valve\Steam\SteamApps\bluepeer\sourcesdk_content\cstrike\mapsrc\detail"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\programme\valve\steam\steamapps\bluepeer\sourcesdk_content\cstrike\mapsrc\detail.bsp 626 faces 724716 square feet [104359152.00 square inches] 0 displacements 0 square feet [0.00 square inches] 626 patches before subdivision 8830 patches after subdivision 42 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (104) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (12) transfers 160833, max 201 transfer lists: 1.2 megs
--
http://www.hardbase.fm/ Ihr braucht ne map...---> http://soulbreaker.kilu.de/braucheinemap.html
AmX Mod X 1.8 Fertig pack's http://amxbans.kilu.de/Index.html
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Profil || Suche
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005
21.04.2008, 20:19
gabbberjool
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GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(6013, 4356, 2518) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(674, 401, 183) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(92, 47, 19) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(15, 6, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(2, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0170 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 159/8192 1908/98304 ( 1.9%) brushsides 1088/65536 8704/524288 ( 1.7%) planes 670/65536 13400/1310720 ( 1.0%) vertexes 1551/65536 18612/786432 ( 2.4%) nodes 555/65536 17760/2097152 ( 0.8%) texinfos 162/12288 11664/884736 ( 1.3%) texdata 23/2048 736/65536 ( 1.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 626/65536 35056/3670016 ( 1.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 317/65536 17752/3670016 ( 0.5%) leaves 560/65536 17920/2097152 ( 0.9%) leaffaces 832/65536 1664/131072 ( 1.3%) leafbrushes 520/65536 1040/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 4287/512000 17148/2048000 ( 0.8%) edges 2710/256000 10840/1024000 ( 1.1%) LDR worldlights 42/8192 3696/720896 ( 0.5%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 87/32768 870/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1452/65536 2904/131072 ( 2.2%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 606780/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 23037/16777216 ( 0.1%) entdata [variable] 25393/393216 ( 6.5%) LDR leaf ambient 560/65536 13440/1572864 ( 0.9%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/4900 ( 0.0%) pakfile [variable] 21973/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 54157/4194304 ( 1.3%) ==== Total Win32 BSP file data space used: 926680 bytes ====
Total triangle count: 1791 Writing c:\programme\valve\steam\steamapps\bluepeer\sourcesdk_content\cstrike\mapsrc\detail.bsp 1 minute, 57 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Valve\Steam\SteamApps\bluepeer\sourcesdk_content\cstrike\mapsrc\detail.bsp" "c:\programme\valve\steam\steamapps\bluepeer\counter-strike source\cstrike\maps\detail.bsp"
--
http://www.hardbase.fm/ Ihr braucht ne map...---> http://soulbreaker.kilu.de/braucheinemap.html
AmX Mod X 1.8 Fertig pack's http://amxbans.kilu.de/Index.html
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Profil || Suche
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006
21.04.2008, 20:25
Flow
Moderator
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http://flow.computer-dc.de
Log durchlaufen lassen.
Das wird dir "Error: displacement found on a(n) func_detail entity - not supported" ausspucken. Wenn der Fehler behoben ist, läuft vvis.exe wieder
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Profil || Suche
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007
21.04.2008, 20:36
gabbberjool
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Richtig TOP flow !!! danke es lag daran das ich ein displacement brush zu einem einem entite machte danke viel mal wusste nicht das es sowas gibt ! ich weiss auch schon wo ich den fehler finde ;D
--
http://www.hardbase.fm/ Ihr braucht ne map...---> http://soulbreaker.kilu.de/braucheinemap.html
AmX Mod X 1.8 Fertig pack's http://amxbans.kilu.de/Index.html
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Profil || Suche
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