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hi,ich hab grad angefangen ne map zu bauen und wollte testen,da kam das:
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%... (0.02 seconds) SetModelCenters: 40%...50%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%... (0.16 seconds)
Using Wadfile: \half-life\valve\coopcris.wad - Contains 0 used textures, 0.00 percent of map (21 textures in wad) Using Wadfile: \half-life\valve\halflife.wad - Contains 4 used textures, 100.00 percent of map (3116 textures in wad) Using Wadfile: \half-life\valve\jailbreak2.wad - Contains 0 used textures, 0.00 percent of map (4 textures in wad) Using Wadfile: \half-life\valve\megamonstermassacre.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad) Using Wadfile: \half-life\valve\nightmare.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \half-life\valve\osprey.wad - Contains 0 used textures, 0.00 percent of map (4 textures in wad) Using Wadfile: \half-life\valve\svencoop1.wad - Contains 0 used textures, 0.00 percent of map (48 textures in wad) Using Wadfile: \half-life\valve\svencoop2.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \half-life\valve\xeno.wad - Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Warning: More than 8 wadfiles are in use. (9) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect.
added 4 additional animating textures. Texture usage is at 0.19 mb (of 4.00 mb MAX) 0.23 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: D:\VALVEH~1\ZHLT25~1\hlbsp.exe ** Parameters: "D:\Half-Life\SvenCoop\maps\sc_mesabunker"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: D:\VALVEH~1\ZHLT25~1\hlbsp.exe D:\Half-Life\SvenCoop\maps\sc_mesabunker
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'D:\Half-Life\SvenCoop\maps\sc_mesabunker.prt' 0.31 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: D:\VALVEH~1\ZHLT25~1\hlvis.exe ** Parameters: "D:\Half-Life\SvenCoop\maps\sc_mesabunker"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: D:\VALVEH~1\ZHLT25~1\hlvis.exe D:\Half-Life\SvenCoop\maps\sc_mesabunker 97 portalleafs 278 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.23 seconds) average leafs visible: 44 g_visdatasize:1440 compressed from 1261 0.28 seconds elapsed
----- END hlvis -----
** Executing... ** Command: D:\VALVEH~1\ZHLT25~1\hlrad.exe ** Parameters: "D:\Half-Life\SvenCoop\maps\sc_mesabunker"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: D:\VALVEH~1\ZHLT25~1\hlrad.exe D:\Half-Life\SvenCoop\maps\sc_mesabunker
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
360 faces Create Patches : 2519 base patches 0 opaque faces 33645 square feet [4844925.00 square inches] 5 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.65 seconds) visibility matrix : 0.4 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.62 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.36 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds) Transfer Lists : 651462 : 651.46k transfers Indices : 137464 : 134.24k bytes Data : 2605848 : 2.49M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.27 seconds) 4.09 seconds elapsed
----- END hlrad -----
** Executing... ** Command: D:\HALF-L~1\hl.exe ** Parameters: -console +map "sc_mesabunker"
was is das?? (compilierfehlerartikel hab ich gelesen,aber nix gefunden)
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mappen? ja? ok!
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