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Autor Beitrag
000
04.05.2003, 14:36
Colt4U



hi,ich hab grad angefangen ne map zu bauen und wollte testen,da kam das:

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%... (0.02 seconds)
SetModelCenters:
40%...50%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%... (0.16 seconds)

Using Wadfile: \half-life\valve\coopcris.wad
- Contains 0 used textures, 0.00 percent of map (21 textures in wad)
Using Wadfile: \half-life\valve\halflife.wad
- Contains 4 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \half-life\valve\jailbreak2.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: \half-life\valve\megamonstermassacre.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \half-life\valve\nightmare.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \half-life\valve\osprey.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: \half-life\valve\svencoop1.wad
- Contains 0 used textures, 0.00 percent of map (48 textures in wad)
Using Wadfile: \half-life\valve\svencoop2.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \half-life\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)

Warning: More than 8 wadfiles are in use. (9)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 4 additional animating textures.
Texture usage is at 0.19 mb (of 4.00 mb MAX)
0.23 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: D:\VALVEH~1\ZHLT25~1\hlbsp.exe
** Parameters: "D:\Half-Life\SvenCoop\maps\sc_mesabunker"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: D:\VALVEH~1\ZHLT25~1\hlbsp.exe D:\Half-Life\SvenCoop\maps\sc_mesabunker

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'D:\Half-Life\SvenCoop\maps\sc_mesabunker.prt'
0.31 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: D:\VALVEH~1\ZHLT25~1\hlvis.exe
** Parameters: "D:\Half-Life\SvenCoop\maps\sc_mesabunker"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: D:\VALVEH~1\ZHLT25~1\hlvis.exe D:\Half-Life\SvenCoop\maps\sc_mesabunker
97 portalleafs
278 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.23 seconds)
average leafs visible: 44
g_visdatasize:1440 compressed from 1261
0.28 seconds elapsed

----- END hlvis -----

** Executing...
** Command: D:\VALVEH~1\ZHLT25~1\hlrad.exe
** Parameters: "D:\Half-Life\SvenCoop\maps\sc_mesabunker"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: D:\VALVEH~1\ZHLT25~1\hlrad.exe D:\Half-Life\SvenCoop\maps\sc_mesabunker

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

360 faces
Create Patches : 2519 base patches
0 opaque faces
33645 square feet [4844925.00 square inches]
5 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.65 seconds)
visibility matrix : 0.4 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.62 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.36 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
Transfer Lists : 651462 : 651.46k transfers
Indices : 137464 : 134.24k bytes
Data : 2605848 : 2.49M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.27 seconds)
4.09 seconds elapsed

----- END hlrad -----

** Executing...
** Command: D:\HALF-L~1\hl.exe
** Parameters: -console +map "sc_mesabunker"

was is das?? (compilierfehlerartikel hab ich gelesen,aber nix gefunden)

--

mappen? ja? ok!

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001
04.05.2003, 14:37
Colt4U



ich musste den oberen teil vom compilieren weglassen,weil es zu lang war :P hier ist der obere teil :

** Executing...
** Command: Change Directory
** Parameters: D:\Half-Life

** Executing...
** Command: Copy File
** Parameters: "D:\Half-Life\SvenCoop\maps\sc_mesabunker.map" "D:\Half-Life\SvenCoop\maps\sc_mesabunker.map"

** Executing...
** Command: D:\VALVEH~1\ZHLT25~1\hlcsg.exe
** Parameters: "D:\Half-Life\SvenCoop\maps\sc_mesabunker"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: D:\VALVEH~1\ZHLT25~1\hlcsg.exe D:\Half-Life\SvenCoop\maps\sc_mesabunker
Entering D:\Half-Life\SvenCoop\maps\sc_mesabunker.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

--

mappen? ja? ok!

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002
04.05.2003, 15:18
Tubgirl



Wer lesen kann ist klar im Vorteil

Zitat:
Warning: More than 8 wadfiles are in use. (9)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored
. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
Warning != Fehler... der Rest steht da

--


Dieser Beitrag wurde am 04.05.2003 um 15:19 von -Sir_Pepe- bearbeitet.
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003
04.05.2003, 18:24
Colt4U



ok ok ok ,thx =) sry wegen der dummen frage,is mir garnet aufgefallen ;-P

--

mappen? ja? ok!

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004
04.05.2003, 18:27
Colt4U



Using Wadfile: \half-life\valve\coopcris.wad
- Contains 0 used textures, 0.00 percent of map (21 textures in wad)
Using Wadfile: \half-life\valve\halflife.wad
- Contains 4 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \half-life\valve\jailbreak2.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: \half-life\valve\nightmare.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \half-life\valve\osprey.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: \half-life\valve\svencoop1.wad
- Contains 0 used textures, 0.00 percent of map (48 textures in wad)
Using Wadfile: \half-life\valve\svencoop2.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \half-life\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)

added 4 additional animating textures.
Texture usage is at 0.19 mb (of 4.00 mb MAX)
0.20 seconds elapsed

und was is das jetzt ???

--

mappen? ja? ok!

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005
04.05.2003, 18:35
THC|Pagan



das heißt, dass du einen haufen .wad's geladen haßt von der nur eine verwendet wird.
kA warum er dir das sagt. aber gibts denn fehler in der map ?

--

The Xenom Conflict

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006
04.05.2003, 19:15
Colt4U



ja,in console steht dann, map change faild,map not found

--

mappen? ja? ok!

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007
04.05.2003, 19:36
Colt4U



ich habs !! :) ich hab hl\svencoop\maps und da muss hl\valve\maps und jetzt gehts :D

--

mappen? ja? ok!

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