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Autor Beitrag
000
20.11.2007, 10:28
zharonaX



Hallo,
wenn ich meine map compilieren will, was ja über 7 stunden dauert, ist sie am ende nicht fertig.Das wasser fehlt. Ein Fehlerhafter Brush ist in der map.Den ich allerdings nicht platziert hatte :O.
Man hat lowfps und die Beleuchtung stimmt an manchen Stellen nicht.
Hier das Compile log:

materialPath: c:\programme\steam\steamapps\xtreme1337\counter-strike source\cstrike\materials
Loading C:\Dokumente und Einstellungen\zh4r0naX\Desktop\maps\de_vendixmap.vmf
materialPath: c:\programme\steam\steamapps\xtreme1337\counter-strike source\cstrike\materials
Loading C:\Dokumente und Einstellungen\zh4r0naX\Desktop\maps\de_vendixmap.vmf
Can't find surfaceprop stone for material DE_TIDES/TIDES_CONCRETEFLOOR, using default
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
0...1...2...3...4...5Brush 45996: WARNING, microbrush
Brush 38192: WARNING, microbrush
Brush 38257: WARNING, microbrush
Brush 38260: WARNING, microbrush
...6...7...8...9...10**** leaked ****
Entity prop_static (3226.00 -4464.00 162.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4467.5, 0.0, -282.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4979.5, 0.0, -282.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4467.5, 0.0, 182.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4979.5, 0.0, 182.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4298.0, 0.0, 699.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4669.5, 0.0, 699.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4979.5, 0.0, 699.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0, 1024.0, 234.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1890 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt"
Can't load skybox file skybox/sky_day01_09 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (916790 bytes)
Error! prop_static using model "models/props_c17/oildrum001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/oildrum001.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
.Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
..10
Compacting texture/material tables...
Reduced 5026 texinfos to 3249
Reduced 371 texdatas to 314 (14611 bytes to 12621)
Writing C:\Dokumente und Einstellungen\zh4r0naX\Desktop\maps\de_vendixmap.bsp
14 seconds elapsed

2 threads
reading c:\dokumente und einstellungen\zh4r0nax\desktop\maps\de_vendixmap.bsp
reading c:\dokumente und einstellungen\zh4r0nax\desktop\maps\de_vendixmap.prt
LoadPortals: couldn't read c:\dokumente und einstellungen\zh4r0nax\desktop\maps\de_vendixmap.prt

[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\dokumente und einstellungen\zh4r0nax\desktop\maps\de_vendixmap.bsp
No vis information, direct lighting only.
12870 faces
12 degenerate faces
1188883 square feet [171199280.00 square inches]
22 displacements
72791 square feet [10482034.00 square inches]
185 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0293 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 52/1024 2496/49152 ( 5.1%)
brushes 2327/8192 27924/98304 (28.4%)
brushsides 20994/65536 167952/524288 (32.0%)
planes 22540/65536 450800/1310720 (34.4%)
vertexes 25945/65536 311340/786432 (39.6%)
nodes 8080/65536 258560/2097152 (12.3%)
texinfos 3249/12288 233928/884736 (26.4%)
texdata 314/2048 10048/65536 (15.3%)
dispinfos 22/0 3872/0 ( 0.0%)
disp_verts 6150/0 123000/0 ( 0.0%)
disp_tris 10880/0 21760/0 ( 0.0%)
disp_lmsamples 173814/0 173814/0 ( 0.0%)
faces 12870/65536 720720/3670016 (19.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 7771/65536 435176/3670016 (11.9%)
leaves 8133/65536 260256/2097152 (12.4%)
leaffaces 18298/65536 36596/131072 (27.9%)
leafbrushes 8706/65536 17412/131072 (13.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 96033/512000 384132/2048000 (18.8%)
edges 58401/256000 233604/1024000 (22.8%)
LDR worldlights 185/8192 16280/720896 ( 2.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 1681/32768 16810/327680 ( 5.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 29277/65536 58554/131072 (44.7%)
cubemapsamples 44/1024 704/16384 ( 4.3%)
overlays 18/512 6336/180224 ( 3.5%)
LDR lightdata [variable] 3168740/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 154369/393216 (39.3%)
LDR leaf ambient 8133/65536 195192/1572864 (12.4%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/52524 ( 0.0%)
dtl prp lght [variable] 1/1574 ( 0.1%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/34090 ( 0.0%)
pakfile [variable] 517749/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 916790/4194304 (21.9%)
==== Total Win32 BSP file data space used: 8924934 bytes ====

Total triangle count: 38508
Writing c:\dokumente und einstellungen\zh4r0nax\desktop\maps\de_vendixmap.bsp
7 minutes, 20 seconds elapsed

--

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001
20.11.2007, 16:16
limlug



aua

1.)Brush 38192: WARNING, microbrush
Brush 38257: WARNING, microbrush
Brush 38260: WARNING, microbrush

2.)Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...

3.)**** leaked ****

4.)*** Suppressing further FindPortalSide errors.... ***

5.)Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!

Als erstes würde ich mal das leak beheben ([url]"http://www.thewall.de/content/half-life_2:tutorials:leaks"[/url]

Dann die Invalid Brushes ([url]"http://www.thewall.de/content/half-life_2:tutorials:invalid_solid_structure"[/url])

Dann die Detailtexturen entfernen
und dann erstmal optimieren und dann noch mal kompilen

P.s.: was der dependig fehler bedeutet weiß ich net könnte aber vom leak kommen

--

Mors certa; Hora incerta
-----------------------
Haribo macht Kinder froh, KCN tuts ebenso

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002
20.11.2007, 21:05
PotKinRot



Zitat:
limlug postete
2.)Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
[...]
P.s.: was der dependig fehler bedeutet weiß ich net könnte aber vom leak kommen
Ist nicht weiter schlimm, hat afaik Valve selbst verbockt, keine Auswirkungen ingame.

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003
21.11.2007, 10:19
limlug



ah noch was:
Error! prop_static using model "models/props_c17/oildrum001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.

muss ein prop_physics sein

--

Mors certa; Hora incerta
-----------------------
Haribo macht Kinder froh, KCN tuts ebenso

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004
21.11.2007, 19:41
zharonaX



Vielen Dank ich glaube ich werde mich mal an die Arbeit machen und alle Fehler ausbessern vielleicht klappts ja dann. Danke für die schnelle Hilfe

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