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Autor Beitrag
000
13.01.2011, 16:08
Exposer



Hey Leute, ich habe es mal geschafft ne kleine Map zusammen zu basteln, nur es kommen wieder nen paar compile probleme ... hier ist mal der Log ...

Valve Software - vbsp.exe (Jul 7 2010)
4 threads
materialPath: f:\program files (x86)\steam\steamapps\freestyler2401\counter-strike source\cstrike\materials
Loading F:\Program Files (x86)\Steam\steamapps\freestyler2401\sourcesdk_content\cstrike\mapsrc\trikz_omgc_final.vmf
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\freestyler2401\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity info_teleport_destination (-5675.18 -4199.85 -487.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2901.0 -2048.0 444.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2729.0 -2048.0 444.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2388.0 -2048.0 444.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 -1024.0 444.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 -1536.0 444.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 -2048.0 -603.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 -2048.0 508.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3919.0 -2048.0 1556.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...error: material maps/trikz_omgc_final/de_chateau/interiortile03_-7603_-2345_160 doesn't have a $bottommaterial
error: material maps/trikz_omgc_final/de_chateau/interiortile03_-7603_-2345_160 doesn't have a $bottommaterial
error: material maps/trikz_omgc_final/de_chateau/interiortile03_-7603_-2345_160 doesn't have a $bottommaterial
error: material maps/trikz_omgc_final/de_chateau/interiortile03_-7603_-2345_160 doesn't have a $bottommaterial
error: material maps/trikz_omgc_final/de_chateau/interiortile03_-7603_-2345_160 doesn't have a $bottommaterial
error: material maps/trikz_omgc_final/de_chateau/interiortile03_-7603_-2345_160 doesn't have a $bottommaterial
error: material maps/trikz_omgc_final/de_chateau/interiortile03_-7603_-2345_160 doesn't have a $bottommaterial
error: material maps/trikz_omgc_final/de_chateau/interiortile03_-7603_-2345_160 doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 8 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (54638 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 187 texinfos to 111
Reduced 26 texdatas to 16 (1142 bytes to 612)
Writing F:\Program Files (x86)\Steam\steamapps\freestyler2401\sourcesdk_content\cstrike\mapsrc\trikz_omgc_final.bsp
1 second elapsed

Was heißen diese Portalside dinger ? und dieses, $bottommaterial dingends ? :D

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001
13.01.2011, 18:26
tolio



**** leaked ****

Leak fixen und nochmal compilen

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002
14.01.2011, 19:59
Exposer



Mh? also ich habe die Leaks gefixxed aber da steht immer noch dieses:

Building Faces...error: material maps/trikz_omgc_final/de_chateau/interiortile03_-7603_-2345_160 doesn't have a $bottommaterial
error: material maps/trikz_omgc_final/de_chateau/interiortile03_-7603_-2345_160 doesn't have a $bottommaterial
error: material maps/trikz_omgc_final/de_chateau/interiortile03_-7603_-2345_160 doesn't have a $bottommaterial
error: material maps/trikz_omgc_final/de_chateau/interiortile03_-7603_-2345_160 doesn't have a $bottommaterial
error: material maps/trikz_omgc_final/de_chateau/interiortile03_-7603_-2345_160 doesn't have a $bottommaterial
error: material maps/trikz_omgc_final/de_chateau/interiortile03_-7603_-2345_160 doesn't have a $bottommaterial
error: material maps/trikz_omgc_final/de_chateau/interiortile03_-7603_-2345_160 doesn't have a $bottommaterial
error: material maps/trikz_omgc_final/de_chateau/interiortile03_-7603_-2345_160 doesn't have a $bottommaterial
done (0)

was kann ich dagegen tun ? :o

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