|
Hey Leute, ich habe es mal geschafft ne kleine Map zusammen zu basteln, nur es kommen wieder nen paar compile probleme ... hier ist mal der Log ...
Valve Software - vbsp.exe (Jul 7 2010) 4 threads materialPath: f:\program files (x86)\steam\steamapps\freestyler2401\counter-strike source\cstrike\materials Loading F:\Program Files (x86)\Steam\steamapps\freestyler2401\sourcesdk_content\cstrike\mapsrc\trikz_omgc_final.vmf Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\freestyler2401\counter-strike source\cstrike\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity info_teleport_destination (-5675.18 -4199.85 -487.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2901.0 -2048.0 444.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2729.0 -2048.0 444.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2388.0 -2048.0 444.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 -1024.0 444.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 -1536.0 444.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 -2048.0 -603.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 -2048.0 508.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3919.0 -2048.0 1556.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...error: material maps/trikz_omgc_final/de_chateau/interiortile03_-7603_-2345_160 doesn't have a $bottommaterial error: material maps/trikz_omgc_final/de_chateau/interiortile03_-7603_-2345_160 doesn't have a $bottommaterial error: material maps/trikz_omgc_final/de_chateau/interiortile03_-7603_-2345_160 doesn't have a $bottommaterial error: material maps/trikz_omgc_final/de_chateau/interiortile03_-7603_-2345_160 doesn't have a $bottommaterial error: material maps/trikz_omgc_final/de_chateau/interiortile03_-7603_-2345_160 doesn't have a $bottommaterial error: material maps/trikz_omgc_final/de_chateau/interiortile03_-7603_-2345_160 doesn't have a $bottommaterial error: material maps/trikz_omgc_final/de_chateau/interiortile03_-7603_-2345_160 doesn't have a $bottommaterial error: material maps/trikz_omgc_final/de_chateau/interiortile03_-7603_-2345_160 doesn't have a $bottommaterial done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 8 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (54638 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 187 texinfos to 111 Reduced 26 texdatas to 16 (1142 bytes to 612) Writing F:\Program Files (x86)\Steam\steamapps\freestyler2401\sourcesdk_content\cstrike\mapsrc\trikz_omgc_final.bsp 1 second elapsed
Was heißen diese Portalside dinger ? und dieses, $bottommaterial dingends ? :D
--
|