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Sers ich wieder,
Also ich will keine maps stehlen ^^, ich habe ma meinen pc formatiert un ausversehen vergessen meine map auf ne cd zu speichern.
Jetzt kriege ich beim Compilen paar Fehler ich weiß aber net ob ich alle gefunden. (Aja die map is für nen Funserver mit dem zombie-mod also net wegen dem namen fragen ^^)
Hier log:
** Executing... ** Command: "c:\programme\steam\steamapps\lukaskirsch\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\programme\steam\steamapps\lukaskirsch\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\lukaskirsch\sourcesdk_content\cstrike\mapsrc\zombies_klus_house"
Valve Software - vbsp.exe (Jan 2 2006) 2 threads materialPath: c:\programme\steam\steamapps\lukaskirsch\counter-strike source\cstrike\materials Loading C:\Programme\Steam\SteamApps\lukaskirsch\sourcesdk_content\cstrike\mapsrc\zombies_klus_house.vmf Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_2, using default fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity trigger_multiple (-4.00 319.00 44.00) leaked! Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...Bad detail brush side
** Executing... ** Command: "c:\programme\steam\steamapps\lukaskirsch\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\programme\steam\steamapps\lukaskirsch\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\lukaskirsch\sourcesdk_content\cstrike\mapsrc\zombies_klus_house"
Valve Software - vvis.exe (Jan 2 2006) 2 threads reading c:\programme\steam\steamapps\lukaskirsch\sourcesdk_content\cstrike\mapsrc\zombies_klus_house.bsp reading c:\programme\steam\steamapps\lukaskirsch\sourcesdk_content\cstrike\mapsrc\zombies_klus_house.prt LoadPortals: couldn't read c:\programme\steam\steamapps\lukaskirsch\sourcesdk_content\cstrike\mapsrc\zombies_klus_house.prt
** Executing... ** Command: "c:\programme\steam\steamapps\lukaskirsch\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\programme\steam\steamapps\lukaskirsch\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\lukaskirsch\sourcesdk_content\cstrike\mapsrc\zombies_klus_house"
Valve Software - vrad.exe SSE (Jan 16 2006) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\programme\steam\steamapps\lukaskirsch\sourcesdk_content\cstrike\mapsrc\zombies_klus_house.bsp 1056 faces 76012 square feet [10945814.00 square inches] 6 displacements 8212 square feet [1182647.75 square inches] 1056 patches before subdivision 7460 patches after subdivision 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (16) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2) transfers 366021, max 261 transfer lists: 2.8 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(20577, 17958, 9133) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(1933, 1378, 414) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(230, 117, 26) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(45, 16, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(9, 2, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #6 added RGB(2, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0087 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 45/1024 2160/49152 ( 4.4%) brushes 259/8192 3108/98304 ( 3.2%) brushsides 1697/65536 13576/524288 ( 2.6%) planes 898/65536 17960/1310720 ( 1.4%) vertexes 1937/65536 23244/786432 ( 3.0%) nodes 807/65536 25824/2097152 ( 1.2%) texinfos 176/12288 12672/884736 ( 1.4%) texdata 45/2048 1440/65536 ( 2.2%) dispinfos 6/0 1056/0 ( 0.0%) disp_verts 1734/0 34680/0 ( 0.0%) disp_tris 3072/0 6144/0 ( 0.0%) disp_lmsamples 21917/0 21917/0 ( 0.0%) faces 1056/65536 59136/3670016 ( 1.6%) origfaces 772/65536 43232/3670016 ( 1.2%) leaves 853/65536 27296/2097152 ( 1.3%) leaffaces 1134/65536 2268/131072 ( 1.7%) leafbrushes 343/65536 686/131072 ( 0.5%) areas 2/256 16/2048 ( 0.8%) surfedges 8072/512000 32288/2048000 ( 1.6%) edges 4866/256000 19464/1024000 ( 1.9%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 63/32768 630/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1347/65536 2694/131072 ( 2.1%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 311820/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 19955/16777216 ( 0.1%) entdata [variable] 36003/393216 ( 9.2%) LDR leaf ambient 853/65536 20472/1572864 ( 1.3%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1464 ( 0.1%) pakfile [variable] 16857/0 ( 0.0%)
Win32 Specific Data: physics [variable] 295885/4194304 ( 7.1%) ==== Total Win32 BSP file data space used: 1052677 bytes ====
Linux Specific Data: physicssurface [variable] 767639/6291456 (12.2%) ==== Total Linux BSP file data space used: 1524431 bytes ====
Total triangle count: 2909 Writing c:\programme\steam\steamapps\lukaskirsch\sourcesdk_content\cstrike\mapsrc\zombies_klus_house.bsp 22 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Steam\SteamApps\lukaskirsch\sourcesdk_content\cstrike\mapsrc\zombies_klus_house.bsp" "c:\programme\steam\steamapps\lukaskirsch\counter-strike source\cstrike\maps\zombies_klus_house.bsp"
also die fehler hab ich gefunden aber noch keine lösung dafür gefunden... Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...Bad detail brush side
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_2,
per sufu hab ich nix gefunden hoffe ihr hilft mir ;-)
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-[EB]- Gun Game Mod Server Add me in Xfire: klu123
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