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Also ich wollte mal wieder ne kleine map machen, und bin jetzt im prinzip so ewta zur hälfte fertig!( ausenmauern komplett, und gebäude angefangen) Nun das problem dass ich mal kurz in die map im spiel reinschauen wollte, es aber beim compilieren fahler gab! Natürlich hab ich überprüft, ob ich irgendwo unsauber gearbeitet habe, wie zum beispiel irgendwelche kücken, wo dass der raum nicht geschlossen ist, aber ich habe nichts gefunden! Nun will ich hier mal das log posten vielleicht kann mir hier ja jemand helfen! Thx schonmal!
** Executing... ** Command: "c:\spiele\valve\steam\steamapps\tomhyppa\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\spiele\valve\steam\steamapps\tomhyppa\counter-strike source\cstrike" "C:\Spiele\Valve\Steam\SteamApps\tomhyppa\sourcesdk_content\cstrike\mapsrc\aim_awp3_remake 03"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\spiele\valve\steam\steamapps\tomhyppa\counter-strike source\cstrike\materials Loading C:\Spiele\Valve\Steam\SteamApps\tomhyppa\sourcesdk_content\cstrike\mapsrc\aim_awp3_remake 03.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Spiele\Valve\Steam\SteamApps\tomhyppa\sourcesdk_content\cstrike\mapsrc\aim_awp3_remake 03.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (38199 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 93 texinfos to 62 Reduced 7 texdatas to 7 (157 bytes to 157) Writing C:\Spiele\Valve\Steam\SteamApps\tomhyppa\sourcesdk_content\cstrike\mapsrc\aim_awp3_remake 03.bsp 0 seconds elapsed
** Executing... ** Command: "c:\spiele\valve\steam\steamapps\tomhyppa\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\spiele\valve\steam\steamapps\tomhyppa\counter-strike source\cstrike" "C:\Spiele\Valve\Steam\SteamApps\tomhyppa\sourcesdk_content\cstrike\mapsrc\aim_awp3_remake 03"
Valve Software - vvis.exe (Nov 8 2007) 2 threads reading c:\spiele\valve\steam\steamapps\tomhyppa\sourcesdk_content\cstrike\mapsrc\aim_awp3_remake 03.bsp reading c:\spiele\valve\steam\steamapps\tomhyppa\sourcesdk_content\cstrike\mapsrc\aim_awp3_remake 03.prt 157 portalclusters 444 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (4) WARNING: Cluster portals saw into cluster Optimized: 14 visible clusters (0.00%) Total clusters visible: 21548 Average clusters visible: 137 Building PAS... Average clusters audible: 157 visdatasize:7512 compressed from 7536 writing c:\spiele\valve\steam\steamapps\tomhyppa\sourcesdk_content\cstrike\mapsrc\aim_awp3_remake 03.bsp 4 seconds elapsed
** Executing... ** Command: "c:\spiele\valve\steam\steamapps\tomhyppa\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\spiele\valve\steam\steamapps\tomhyppa\counter-strike source\cstrike" "C:\Spiele\Valve\Steam\SteamApps\tomhyppa\sourcesdk_content\cstrike\mapsrc\aim_awp3_remake 03"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\spiele\valve\steam\steamapps\tomhyppa\sourcesdk_content\cstrike\mapsrc\aim_awp3_remake 03.bsp 603 faces 166555 square feet [23983936.00 square inches] 0 displacements 0 square feet [0.00 square inches] 603 patches before subdivision 11867 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3) transfers 1185120, max 355 transfer lists: 9.0 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0091 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 111/8192 1332/98304 ( 1.4%) brushsides 712/65536 5696/524288 ( 1.1%) planes 254/65536 5080/1310720 ( 0.4%) vertexes 1001/65536 12012/786432 ( 1.5%) nodes 366/65536 11712/2097152 ( 0.6%) texinfos 62/12288 4464/884736 ( 0.5%) texdata 7/2048 224/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 603/65536 33768/3670016 ( 0.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 341/65536 19096/3670016 ( 0.5%) leaves 368/65536 11776/2097152 ( 0.6%) leaffaces 671/65536 1342/131072 ( 1.0%) leafbrushes 319/65536 638/131072 ( 0.5%) areas 2/256 16/2048 ( 0.8%) surfedges 4226/512000 16904/2048000 ( 0.8%) edges 2390/256000 9560/1024000 ( 0.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 51/32768 510/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 756/65536 1512/131072 ( 1.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 385180/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 7512/16777216 ( 0.0%) entdata [variable] 468/393216 ( 0.1%) LDR leaf ambient 368/65536 8832/1572864 ( 0.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10030/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 38199/4194304 ( 0.9%) ==== Total Win32 BSP file data space used: 585913 bytes ====
Total triangle count: 1682 Writing c:\spiele\valve\steam\steamapps\tomhyppa\sourcesdk_content\cstrike\mapsrc\aim_awp3_remake 03.bsp 3 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Spiele\Valve\Steam\SteamApps\tomhyppa\sourcesdk_content\cstrike\mapsrc\aim_awp3_remake 03.bsp" "c:\spiele\valve\steam\steamapps\tomhyppa\counter-strike source\cstrike\maps\aim_awp3_remake 03.bsp"
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