.| Autor | Beitrag |
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000 16.07.2002, 20:20 Evilman |
ALso ich hab Valve hammer editor ich hab das setup ausgeführt und ich wollte das compile setup ausführen doch wo finde ich das??? wo kann ich dieses konfigurieren?? -- |
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001 16.07.2002, 20:53 doener |
Hä? Evilman: Registrierdatum Heute, 20:16 Uhr |
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002 16.07.2002, 21:09 Evilman |
Also das will ich machen so wie es in der Hilfe datewi von hammer steht Compile Setup Normal Compile Mode Additional game parameters - This is where you specify the additional parameters for the game executable. If you are compiling a map for a mod, be sure to include the -game <moddir> parameter as shown in the above picture. -dev and -console, also shown, are good parameters to use when testing maps. Run CSG, BSP, VIS, and RAD - These settings allow you to define which tools will be run along with a couple of their most basic parameters. Don't run the game - If this option is checked, the game will not be started after the map has finished compiling. Save visible objects only - If this option is checked, only objects that are not hidden will be compiled into the map. Expert (button) - Press this to go into Advanced Compile Mode. Note: User's of Worldcraft 2.x may remember that the normal compile mode did not work correctly. This problem is fixed now, and the normal compile mode can be used without error, but the advanced compile mode is still recommended due to it's increased versatility. Advanced Compile Mode To make a standard compile setup, follow these steps: Press the New button 8 times. Eight check-boxes will be created. Click on the 1st checkbox line. Click on the Cmds button and select Change Directory. Click on the Parms button and select Game Executable Directory. Note: It is important that you select the commands from the Cmds menu rather than typing them in the Command text box. Although they may look the same, typing out the commands will cause problems in the compile. Click on the 2nd checkbox line. Click on the Cmds button and select CSG program. In the Parameters text box, type $path\$file. It is very important that "$path\$file" be typed correctly. Click on the 3rd checkbox line. Click on the Cmds button and select BSP program. In the Parameters text box, type $path\$file. Click on the 4th checkbox line. Click on the Cmds button and select VIS program. In the Parameters text box, type $path\$file. Click on the 5th checkbox line. Click on the Cmds button and select LIGHT program. In the Parameters text box, type $path\$file. Click on the 6th checkbox line. Click on Copy File in the Cmds menu. In the Parameters text box, type $path\$file.bsp $bspdir\$file.bsp. Click on the 7th checkbox line. Click on Copy File in the Cmds menu. In the Parameters text box, type $path\$file.pts $bspdir\$file.pts. (The .pts file is created when there is a leak in your level) Click on the 8th checkbox line. Click on Game Program in the Cmds menu. In the parameters text box, type +map $file. Other parameters you might also want to use are: -dev - this puts the game in developer mode, providing extra debugging information for you when you're testing your map. -console - this enables the in-game console which is accessible by pressing the ~ key. +set deathmatch 1 - this starts the game in deathmatch mode. Some games, like Counterstrike, require this. -game <moddir> - this should be used when you're making a map for a mod. For example, if you're making a TFC map, you'd need to use the -game tfc parameter. -- |
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003 16.07.2002, 21:15 doener |
Ich hab kein Bock mehr, du bist zu dumm! -- |
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004 17.07.2002, 11:10 ScyTheMan Moderator |
doener, der dumme bist du hier also ZHLT sind andere die compilierer, weil die in hammer enthaltenen ziemlich alt sind und auch nicht gerade sehr viel können (scheisse ausgedrückt) dann benötigst du am besten noch ein prog, um die einzustellen (per batch is fürn anfang zu schwierig) http://choerbaert.org
Dieser Beitrag wurde am 17.07.2002 um 11:28 von - [ ScyTheMan ] - bearbeitet. |
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005 17.07.2002, 14:36 Chad |
... oder für einen anfänger in vhe F9 drücken, dann öffnet sich das compile-fenster von vhe, aber das is für "fortgeschrittene" nicht so gut wie das da: Deutschland |
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006 17.07.2002, 15:12 Evilman |
wenn ich f9 drücke kommt map speichern unter.ok versuche jetzt ma bei den beiden programs -- |
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Profil || Suche |

