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Hallo,
anbei mal der Inhalt meines Compile Fensters. Ich hoffe das mir irgendjemand sagen kann was mir das Programm hier mitteilen will. Mein Englisch ist nämlich nicht grad das beste. Hier nun die Meldungen wo ich denke dass es sich hierbei um Fehlermeldungen handelt:
1. "materials/nature/milrock002_ground002_tooltexture.vtf": cached version doesn't exist fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
2. No such variable "$hdrbasetexture" for material "skybox/havrt" Can't load skybox file skybox/hav to build the default cubemap!
3. Material NATURE/BLENDMILGROUND008B_2 uses unknown detail object type militia_darkleaves_grass! Material NATURE/BLENDMILGROUND005_2 uses unknown detail object type militia_rock_grass! Material NATURE/BLENDMILGROUND008_2_PLANTS uses unknown detail object type militia_leaves_grass! (diese Fehlermeldung kommt ein wenig häufig vor, habs aber unten rausgelöscht, da sonst zu lang)
Falls jemanden noch mehr Fehler auffallen sollten, bitte mitteilen.
Schon mal vielen Dank im Vorraus
Hightower
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** Executing... ** Command: "c:\spiele\half life 2\steamapps\bodobomber\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\spiele\half life 2\steamapps\bodobomber\counter-strike source\cstrike" "C:\Spiele\Half Life 2\SteamApps\bodobomber\sourcesdk_content\cstrike\mapsrc\cs_gasstation"
Valve Software - vbsp.exe (Aug 4 2006) 1 threads materialPath: c:\spiele\half life 2\steamapps\bodobomber\counter-strike source\cstrike\materials Loading C:\Spiele\Half Life 2\SteamApps\bodobomber\sourcesdk_content\cstrike\mapsrc\cs_gasstation. vmf "materials/nature/milrock002_ground002_tooltexture.vtf": cached version doesn't exist fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 370 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Spiele\Half Life 2\SteamApps\bodobomber\sourcesdk_content\cstrike\mapsrc\cs_gasstation. prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/hav*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/havrt" Can't load skybox file skybox/hav to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (393178 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8.Material NATURE/BLENDMILGROUND008B_2 uses unknown detail object type militia_darkleaves_grass! Material NATURE/BLENDMILGROUND005_2 uses unknown detail object type militia_rock_grass! Material NATURE/BLENDMILGROUND008_2_PLANTS uses unknown detail object type militia_leaves_grass! ...10 Compacting texture/material tables... Reduced 1451 texinfos to 714 Reduced 266 texdatas to 227 (11169 bytes to 10126) Writing C:\Spiele\Half Life 2\SteamApps\bodobomber\sourcesdk_content\cstrike\mapsrc\cs_gasstation. bsp 33 seconds elapsed 1.049162 -3.207047 0.000000 -1.049033 -3.207047 0.000000 -1.049033 3.206336 0.000000 1.015345 -3.207047 0.000000 make_triangles:calc_triangle_representation: Cannot convert
** Executing... ** Command: "c:\spiele\half life 2\steamapps\bodobomber\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\spiele\half life 2\steamapps\bodobomber\counter-strike source\cstrike" "C:\Spiele\Half Life 2\SteamApps\bodobomber\sourcesdk_content\cstrike\mapsrc\cs_gasstation"
Valve Software - vvis.exe (May 22 2006) 1 threads reading c:\spiele\half life 2\steamapps\bodobomber\sourcesdk_content\cstrike\mapsrc\cs_gasstation. bsp reading c:\spiele\half life 2\steamapps\bodobomber\sourcesdk_content\cstrike\mapsrc\cs_gasstation. prt 794 portalclusters 2505 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (6) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1391) Optimized: 1236 visible clusters (0.00%) Total clusters visible: 200776 Average clusters visible: 252 Building PAS... Average clusters audible: 758 visdatasize:142348 compressed from 165152 writing c:\spiele\half life 2\steamapps\bodobomber\sourcesdk_content\cstrike\mapsrc\cs_gasstation. bsp 23 minutes, 18 seconds elapsed
** Executing... ** Command: "c:\spiele\half life 2\steamapps\bodobomber\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\spiele\half life 2\steamapps\bodobomber\counter-strike source\cstrike" "C:\Spiele\Half Life 2\SteamApps\bodobomber\sourcesdk_content\cstrike\mapsrc\cs_gasstation"
Valve Software - vrad.exe SSE (May 22 2006) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\spiele\half life 2\steamapps\bodobomber\sourcesdk_content\cstrike\mapsrc\cs_gasstation. bsp 2811 faces 1358481 square feet [195621296.00 square inches] 229 displacements 210827 square feet [30359118.00 square inches] 2811 patches before subdivision 29546 patches after subdivision 56 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (407) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8Cool transfers 2649699, max 577 transfer lists: 20.2 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(70718, 59101, 45354) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(16311, 13349, 9280) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(3706, 2816, 1733) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(1023, 746, 421) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(266, 187, 9Cool GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(75, 52, 25) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(21, 14, 6) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(6, 4, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #9 added RGB(2, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0803 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (Cool FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 40/1024 1920/49152 ( 3.9%) brushes 1112/8192 13344/98304 (13.6%) brushsides 7042/65536 56336/524288 (10.7%) planes 2474/65536 49480/1310720 ( 3.8%) vertexes 6689/65536 80268/786432 (10.2%) nodes 1743/65536 55776/2097152 ( 2.7%) texinfos 714/12288 51408/884736 ( 5.8%) texdata 227/2048 7264/65536 (11.1%) dispinfos 229/0 40304/0 ( 0.0%) disp_verts 5949/0 118980/0 ( 0.0%) disp_tris 7712/0 15424/0 ( 0.0%) disp_lmsamples 732960/0 732960/0 ( 0.0%) faces 2811/65536 157416/3670016 ( 4.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 2272/65536 127232/3670016 ( 3.5%) leaves 1784/65536 57088/2097152 ( 2.7%) leaffaces 3015/65536 6030/131072 ( 4.6%) leafbrushes 2035/65536 4070/131072 ( 3.1%) areas 3/256 24/2048 ( 1.2%) surfedges 23046/512000 92184/2048000 ( 4.5%) edges 14655/256000 58620/1024000 ( 5.7%) LDR worldlights 55/8192 4840/720896 ( 0.7%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 476/32768 4760/327680 ( 1.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 8934/65536 17868/131072 (13.6%) cubemapsamples 75/1024 1200/16384 ( 7.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1694700/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 142348/16777216 ( 0.8%) entdata [variable] 172527/393216 (43.9%) LDR leaf ambient 1784/65536 42816/1572864 ( 2.7%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/46314 ( 0.0%) pakfile [variable] 808129/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 393178/4194304 ( 9.4%) ==== Total Win32 BSP file data space used: 5008496 bytes ====
Total triangle count: 8322 Writing c:\spiele\half life 2\steamapps\bodobomber\sourcesdk_content\cstrike\mapsrc\cs_gasstation. bsp 8 minutes, 31 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Spiele\Half Life 2\SteamApps\bodobomber\sourcesdk_content\cstrike\mapsrc\cs_gasstation. bsp" "c:\spiele\half life 2\steamapps\bodobomber\counter-strike source\cstrike\maps\cs_gasstation.bsp"
** Executing... ** Command: "c:\spiele\half life 2\steamapps\bodobomber\counter-strike source\hl2.exe" ** Parameters: -game "c:\spiele\half life 2\steamapps\bodobomber\counter-strike source\cstrike" -console 1 +map "cs_gasstation"
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