000
13.10.2008, 17:01
Deadmen
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Hallo
Also ich hab ein Problem und zwar wenn ich bei meiner map compilen will macht er das alles wie normal also keine Probleme aber wenn ich dan im Spiel reingehe und gug obs sich des jetz geändert hat was ich zum beispiel eine Türe falsche Richtung auf geht aber dan in der Map sich überhaupt nix geändert hatt. Was sol ich da machen ?
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Dieser Beitrag wurde am 13.10.2008 um 17:01 von Deadmen bearbeitet.
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001
13.10.2008, 17:04
Sir_Killalot
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Erstmal ins richtige Forum Posten, als nächstes den Compilelog posten...
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002
13.10.2008, 17:08
Jenstheclown
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ehm .. ändere mal dein map namen.. und schau nochmal nach
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.. It can't be more simple ;)
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003
13.10.2008, 17:25
Deadmen
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OK Sry wenn ich mapnamen änder kommt dan die ..bsp wurde nicht gefunden
mein Log:
** Executing... ** Command: "c:\programme\steam\steamapps\pascal164\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\programme\steam\steamapps\pascal164\half-life 2 deathmatch\hl2mp" "C:\Users\Administrator\Desktop\vpx-vmex98g\ep2_outland_04_d"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\programme\steam\steamapps\pascal164\half-life 2 deathmatch\hl2mp\materials Loading C:\Users\Administrator\Desktop\vpx-vmex98g\ep2_outland_04_d.vmf material "nature/dirtfloor_mine001a" not found Material not found!: NATURE/DIRTFLOOR_MINE001A material "wood/woodwall_mine001a" not found Material not found!: WOOD/WOODWALL_MINE001A material "nature/blendrockslime02a" not found Material not found!: NATURE/BLENDROCKSLIME02A material "nature/blendrockdirt_tunnel03a" not found Material not found!: NATURE/BLENDROCKDIRT_TUNNEL03A material "nature/rockwall_cave02a" not found Material not found!: NATURE/ROCKWALL_CAVE02A material "nature/blendrockblack02a" not found Material not found!: NATURE/BLENDROCKBLACK02A material "nature/antlion_web01a" not found Material not found!: NATURE/ANTLION_WEB01A material "nature/blendslimeslime01a" not found Material not found!: NATURE/BLENDSLIMESLIME01A material "nature/blenddirtrock_mine01a" not found Material not found!: NATURE/BLENDDIRTROCK_MINE01A material "nature/blendslimeslime02a" not found Material not found!: NATURE/BLENDSLIMESLIME02A Error: displacement found on a(n) func_detail entity - not supported
** Executing... ** Command: "c:\programme\steam\steamapps\pascal164\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\programme\steam\steamapps\pascal164\half-life 2 deathmatch\hl2mp" "C:\Users\Administrator\Desktop\vpx-vmex98g\ep2_outland_04_d"
Valve Software - vvis.exe (Nov 8 2007) 2 threads reading c:\users\administrator\desktop\vpx-vmex98g\ep2_outland_04_d.bsp reading c:\users\administrator\desktop\vpx-vmex98g\ep2_outland_04_d.prt LoadPortals: couldn't read c:\users\administrator\desktop\vpx-vmex98g\ep2_outland_04_d.prt
** Executing... ** Command: "c:\programme\steam\steamapps\pascal164\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\programme\steam\steamapps\pascal164\half-life 2 deathmatch\hl2mp" "C:\Users\Administrator\Desktop\vpx-vmex98g\ep2_outland_04_d"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading c:\users\administrator\desktop\vpx-vmex98g\ep2_outland_04_d.bsp No vis information, direct lighting only. 880 faces 73594 square feet [10597572.00 square inches] 592 displacements 118753 square feet [17100540.00 square inches] light has _fifty_percent_distance of 883.000000 but no zero_percent_distance light has _fifty_percent_distance of 1055.000000 but no zero_percent_distance 6 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (6) Build Patch/Sample Hash Table(s).....Done<0.0110 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2) FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 20/1024 960/49152 ( 2.0%) brushes 74/8192 888/98304 ( 0.9%) brushsides 477/65536 3816/524288 ( 0.7%) planes 2672/65536 53440/1310720 ( 4.1%) vertexes 1543/65536 18516/786432 ( 2.4%) nodes 543/65536 17376/2097152 ( 0.8%) texinfos 239/12288 17208/884736 ( 1.9%) texdata 24/2048 768/65536 ( 1.2%) dispinfos 592/0 104192/0 ( 0.0%) disp_verts 42688/0 853760/0 ( 0.0%) disp_tris 66752/0 133504/0 ( 0.0%) disp_lmsamples 216228/0 216228/0 ( 0.0%) faces 880/65536 49280/3670016 ( 1.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 772/65536 43232/3670016 ( 1.2%) leaves 564/65536 18048/2097152 ( 0.9%) leaffaces 446/65536 892/131072 ( 0.7%) leafbrushes 143/65536 286/131072 ( 0.2%) areas 3/256 24/2048 ( 1.2%) surfedges 6729/512000 26916/2048000 ( 1.3%) edges 3744/256000 14976/1024000 ( 1.5%) LDR worldlights 6/8192 528/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 37/32768 370/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 612/65536 1224/131072 ( 0.9%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 381464/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 28900/393216 ( 7.3%) LDR leaf ambient 564/65536 13536/1572864 ( 0.9%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/473124 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 26/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 32465/4194304 ( 0.8%) ==== Total Win32 BSP file data space used: 2032827 bytes ====
Total triangle count: 1869 Writing c:\users\administrator\desktop\vpx-vmex98g\ep2_outland_04_d.bsp 23 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Users\Administrator\Desktop\vpx-vmex98g\ep2_outland_04_d.bsp" "c:\programme\steam\steamapps\pascal164\half-life 2 deathmatch\hl2mp\maps\ep2_outland_04_d.bsp"
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004
13.10.2008, 17:44
Deadmen
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hat sich erledigt
Error: displacement found on a(n) func_detail entity - not supported
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