000
30.07.2006, 15:59
Ignatz
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Hallo,
arbeite seit neuestem mit Hammer. Nun habe ich versucht Dust2 (Original .bsp) über den Hammer Editor zu compilen, d.h. ich habe die Original .bsp genommen, in das .map Format decompilt und einfach auf "F9" gedrückt, ohne die Map überhaupt bearbeitet zu haben. Nun habe ich folgenden Compile-Log erhalten:
** Executing... ** Command: Change Directory ** Parameters: "C:\Programme\Steam\steamapps\motassadeq2001\counter-strike"
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\qcsg.exe ** Parameters: "c:\mapping\decompilte de dust2.map\de_dust2"
qcsg.exe v2.8 (Jan 31 2000) ---- qcsg ---- entering c:\mapping\decompilte de dust2.map\de_dust2.map CreateBrush: 0...1...2...Entity 0, Brush 252: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (-9000, 2944, -9122)-(-317,2960,174) Entity 0, Brush 252: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (-9016, 2928, -9157)-(-296,2976,210) Entity 0, Brush 252: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (-9032, 2912, -9153)-(-281,2992,206) Entity 0, Brush 252: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (-9016, 2928, -9139)-(-299,2976,192) 3...Entity 0, Brush 450: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (-2128, -9000, -9000)-(-2096,9000,9000) Entity 0, Brush 450: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (-2144, -9000, -9000)-(-2080,9000,9000) Entity 0, Brush 450: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (-2160, -9000, -9000)-(-2064,9000,9000) Entity 0, Brush 450: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (-2144, -9000, -9000)-(-2080,9000,9000) 4...Entity 0, Brush 525: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (1792, -9000, -9000)-(1792,9000,9000) Entity 0, Brush 525: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (1776, -9000, -9000)-(1776,9000,9000) Entity 0, Brush 525: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (1760, -9000, -9000)-(1760,9000,9000) Entity 0, Brush 525: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (1776, -9000, -9000)-(1776,9000,9000) 5...Entity 0, Brush 603: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-16384, 784, 16384), texture SB_BANNER Entity 0, Brush 603: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (-9000, 784, -9000)-(9000,784,9000) Entity 0, Brush 603: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (-9000, 800, -9000)-(9000,800,9000) Entity 0, Brush 603: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (-9000, 816, -9000)-(9000,816,9000) Entity 0, Brush 603: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (-9000, 800, -9000)-(9000,800,9000) 6...Entity 0, Brush 731: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (-128, -1024, -352)-(-112,9000,9000) Entity 0, Brush 731: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (-144, -1040, -388)-(-96,9000,9000) Entity 0, Brush 731: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (-160, -1056, -384)-(-80,9000,9000) Entity 0, Brush 731: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (-144, -1040, -370)-(-96,9000,9000) 7...Entity 0, Brush 828: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (-1392, -240, -9000)-(9000,9000,9000) Entity 0, Brush 828: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (-1408, -256, -9000)-(9000,9000,9000) Entity 0, Brush 828: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (-1424, -272, -9000)-(9000,9000,9000) Entity 0, Brush 828: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (-1408, -256, -9000)-(9000,9000,9000) 8...9... (10) CSGBrush: 0...1...2...3...4...5...6...7...8...9... (3) Using WAD File: \mapping\wad\basics.wad Using WAD File: \mapping\entpackte gcf\cstrike\cs_dust.wad Using WAD File: \mapping\entpackte gcf\cstrike\itsitaly.wad Using WAD File: \mapping\entpackte gcf\cstrike\prodigy.wad Using WAD File: \mapping\entpackte gcf\cstrike\de_vertigo.wad Using WAD File: \mapping\entpackte gcf\cstrike\de_airstrip.wad Using WAD File: \mapping\entpackte gcf\cstrike\torntextures.wad Using WAD File: \dokumente und einstellungen\turgay\eigene dateien\tdk_wad_part1.wad Using WAD File: \mapping\banner\sb_banner_hl_wad3.wad Using WAD File: \dokumente und einstellungen\turgay\desktop\n0th1ng.wad 13 seconds elapsed
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\qbsp2.exe ** Parameters: "c:\mapping\decompilte de dust2.map\de_dust2"
qbsp2.exe v2.2 (Dec 28 1998) ---- qbsp2 ---- LEAK LEAK LEAK 2 seconds elapsed
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\vis.exe ** Parameters: "c:\mapping\decompilte de dust2.map\de_dust2"
vis.exe v1.3 (Dec 30 1998) ---- vis ---- 1 thread(s) LoadPortals: couldn't read c:\mapping\decompilte de dust2.prt No vising performed.
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\qrad.exe ** Parameters: "c:\mapping\decompilte de dust2.map\de_dust2"
qrad.exe v 1.5 (Apr 6 2000) ----- Radiosity ---- 1 threads [Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad'] [1 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
No vis information, direct lighting only. 2119 faces 5693937 square feet [819927040.00 square inches] 51837 patches after subdivision 12 direct lights BuildFacelights: 0... ************ ERROR ************ Texture axis perpendicular to face
** Executing... ** Command: Copy File ** Parameters: "c:\mapping\decompilte de dust2.map\de_dust2.bsp" "C:\Programme\Steam\steamapps\motassadeq2001\counter-strike\cstrike\maps\de_dust2.bsp"
The command failed. Windows reported the error: "Das System kann die angegebene Datei nicht finden."
** Executing... ** Command: Copy File ** Parameters: "c:\mapping\decompilte de dust2.map\de_dust2.pts" "C:\Programme\Steam\steamapps\motassadeq2001\counter-strike\cstrike\maps\de_dust2.pts"
The command failed. Windows reported the error: "Das System kann die angegebene Datei nicht finden."
** Executing... ** Command: C:\PROGRA~1\Steam\Steam.exe ** Parameters: +map "de_dust2" -game cstrike -dev -console +deathmatch 1
Mein Compile Log habe ich im Log Analyzer eingefügt und habe z.B. ein Leak. Ich verstehe nicht warum ich ein Leak in der Map habe, wenn ich sie doch gar nicht bearbeitet habe ???? Überhaupt sollte doch eigentlich gar kein Fehler auftauchen, da ich wie gesagt, die Map gar nicht bearbeitet habe, oder??
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