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Autor Beitrag
000
08.02.2009, 17:18
Marten



MOin

ICh habe meine Map nun erstellt und wollte sie compilen.
Dabei bekomme ich folgenen fehler:

** Executing...
** Command: Change Directory
** Parameters: C:\MSOCache\Valve

** Executing...
** Command: Copy File
** Parameters: "H:\fu_rooms.map" "C:\MSOCache\Valve\cstrike\maps\fu_rooms.map"

** Executing...
** Command: C:\DOKUME~1\ADMINI~1\Desktop\VALVEH~1\tools\hlcsg.exe
** Parameters: "C:\MSOCache\Valve\cstrike\maps\fu_rooms"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\DOKUME~1\ADMINI~1\Desktop\VALVEH~1\tools\hlcsg.exe C:\MSOCache\Valve\cstrike\maps\fu_rooms
Entering C:\MSOCache\Valve\cstrike\maps\fu_rooms.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.04 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.25 seconds)

Using Wadfile: \msocache\valve\valve\halflife.wad
- Contains 4 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \msocache\valve\pldecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \msocache\valve\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)

added 3 additional animating textures.
Texture usage is at 0.08 mb (of 4.00 mb MAX)
0.37 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\DOKUME~1\ADMINI~1\Desktop\VALVEH~1\tools\hlbsp.exe
** Parameters: "C:\MSOCache\Valve\cstrike\maps\fu_rooms"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\DOKUME~1\ADMINI~1\Desktop\VALVEH~1\tools\hlbsp.exe C:\MSOCache\Valve\cstrike\maps\fu_rooms

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: === LEAK in hull 0 ===
Entity light @ (-384,-320, -64)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 3 ===
Entity light @ (-384,-320, -64)
0.42 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\DOKUME~1\ADMINI~1\Desktop\VALVEH~1\tools\hlvis.exe
** Parameters: "C:\MSOCache\Valve\cstrike\maps\fu_rooms"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\DOKUME~1\ADMINI~1\Desktop\VALVEH~1\tools\hlvis.exe C:\MSOCache\Valve\cstrike\maps\fu_rooms
>> There was a problem compiling the map.
>> Check the file C:\MSOCache\Valve\cstrike\maps\fu_rooms.log for the cause.

----- END hlvis -----

** Executing...
** Command: C:\DOKUME~1\ADMINI~1\Desktop\VALVEH~1\tools\hlrad.exe
** Parameters: "C:\MSOCache\Valve\cstrike\maps\fu_rooms"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\DOKUME~1\ADMINI~1\Desktop\VALVEH~1\tools\hlrad.exe C:\MSOCache\Valve\cstrike\maps\fu_rooms
>> There was a problem compiling the map.
>> Check the file C:\MSOCache\Valve\cstrike\maps\fu_rooms.log for the cause.

----- END hlrad -----

Habe auch schon das leak auf -384,-320, -64 entfernt dann habe ich nochmal den compile gestartet dann sagt der das ich son anderes leak wegmachen soll.
Zumschluss gibt der auch noch ein leak aus (info_player_start und info_player_deathmatch). Zumschulss habe ich dann alle Entity´s entfernt dann sagt der

** Executing...
** Command: Change Directory
** Parameters: C:\MSOCache\Valve

** Executing...
** Command: Copy File
** Parameters: "H:\fu_rooms.map" "C:\MSOCache\Valve\cstrike\maps\fu_rooms.map"

** Executing...
** Command: C:\DOKUME~1\ADMINI~1\Desktop\VALVEH~1\tools\hlcsg.exe
** Parameters: "C:\MSOCache\Valve\cstrike\maps\fu_rooms"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\DOKUME~1\ADMINI~1\Desktop\VALVEH~1\tools\hlcsg.exe C:\MSOCache\Valve\cstrike\maps\fu_rooms
Entering C:\MSOCache\Valve\cstrike\maps\fu_rooms.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.04 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.25 seconds)

Using Wadfile: \msocache\valve\valve\halflife.wad
- Contains 4 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \msocache\valve\pldecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \msocache\valve\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)

added 3 additional animating textures.
Texture usage is at 0.08 mb (of 4.00 mb MAX)
0.36 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\DOKUME~1\ADMINI~1\Desktop\VALVEH~1\tools\hlbsp.exe
** Parameters: "C:\MSOCache\Valve\cstrike\maps\fu_rooms"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\DOKUME~1\ADMINI~1\Desktop\VALVEH~1\tools\hlbsp.exe C:\MSOCache\Valve\cstrike\maps\fu_rooms

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
0.42 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\DOKUME~1\ADMINI~1\Desktop\VALVEH~1\tools\hlvis.exe
** Parameters: "C:\MSOCache\Valve\cstrike\maps\fu_rooms"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\DOKUME~1\ADMINI~1\Desktop\VALVEH~1\tools\hlvis.exe C:\MSOCache\Valve\cstrike\maps\fu_rooms
Error: Portal file 'C:\MSOCache\Valve\cstrike\maps\fu_rooms.prt' does not exist, cannot vis the map

----- END hlvis -----

** Executing...
** Command: C:\DOKUME~1\ADMINI~1\Desktop\VALVEH~1\tools\hlrad.exe
** Parameters: "C:\MSOCache\Valve\cstrike\maps\fu_rooms"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\DOKUME~1\ADMINI~1\Desktop\VALVEH~1\tools\hlrad.exe C:\MSOCache\Valve\cstrike\maps\fu_rooms
>> There was a problem compiling the map.
>> Check the file C:\MSOCache\Valve\cstrike\maps\fu_rooms.log for the cause.

----- END hlrad -----

Was kann ich tun???

--

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001
08.02.2009, 17:26
Krifitze



Du brauchst für eine funktionierende Map mindestens ein info_player_start.
Also mach’ eins rein und suche nach dem Leak.

Zitat:
Warning: === LEAK in hull 0 ===
Entity light @ (-384,-320, -64)
bedeutet, dass an einem light-Entity mit diesen Koordinaten der Fehler bemerkt wurde. Durch einfaches Löschen des Entities ist es nicht getan.

--

Website


Dieser Beitrag wurde am 08.02.2009 um 17:41 von Krifitze bearbeitet.
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002
08.02.2009, 17:27
Herr Freimann



thewall.de/analyzer.php
/e ... mach was Krifitze sagt und lies ein paar Tutorials. Ein Leak ist ein Loch in der Map, und das wird nicht verschwinden nur weil du die Entities die am nächsten dran sind löscht.

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Dieser Beitrag wurde am 08.02.2009 um 17:28 von Herr Freimann bearbeitet.
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003
08.02.2009, 17:37
Marten



jo ok werds ma probieren.
woher weis ich wo hull 0/1/2/3 ist???
achja: wenn ich das enity verschiebe kommt der gleiche fehler der sich auf das enity bezieht

--


Dieser Beitrag wurde am 08.02.2009 um 17:44 von Marten bearbeitet.
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004
08.02.2009, 17:52
Agamemnon-Hellmapper



Deine Map ist UNDICHT!

Lies das Leaktutorial!

--

Es gibt 2 Möglichkeiten, eine Kristallkugel zu benutzen:
a) um damit Spekulationen über ein Problem eines Users zu machen und
b) um sie einem besonders unkooperativen User über den Schädel zu ziehen.
- bloggt jetzt auch selbst auf Sclavia.de

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005
08.02.2009, 18:22
Marten



joa hab ich. Woher bekomme ich die Pointfiles??? (das soll ne map für cs 1.6 sein)

--

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