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MOin
ICh habe meine Map nun erstellt und wollte sie compilen. Dabei bekomme ich folgenen fehler:
** Executing... ** Command: Change Directory ** Parameters: C:\MSOCache\Valve
** Executing... ** Command: Copy File ** Parameters: "H:\fu_rooms.map" "C:\MSOCache\Valve\cstrike\maps\fu_rooms.map"
** Executing... ** Command: C:\DOKUME~1\ADMINI~1\Desktop\VALVEH~1\tools\hlcsg.exe ** Parameters: "C:\MSOCache\Valve\cstrike\maps\fu_rooms"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: C:\DOKUME~1\ADMINI~1\Desktop\VALVEH~1\tools\hlcsg.exe C:\MSOCache\Valve\cstrike\maps\fu_rooms Entering C:\MSOCache\Valve\cstrike\maps\fu_rooms.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.04 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.25 seconds)
Using Wadfile: \msocache\valve\valve\halflife.wad - Contains 4 used textures, 100.00 percent of map (3116 textures in wad) Using Wadfile: \msocache\valve\pldecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \msocache\valve\tempdecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
added 3 additional animating textures. Texture usage is at 0.08 mb (of 4.00 mb MAX) 0.37 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\DOKUME~1\ADMINI~1\Desktop\VALVEH~1\tools\hlbsp.exe ** Parameters: "C:\MSOCache\Valve\cstrike\maps\fu_rooms"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: C:\DOKUME~1\ADMINI~1\Desktop\VALVEH~1\tools\hlbsp.exe C:\MSOCache\Valve\cstrike\maps\fu_rooms
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 === Entity light @ (-384,-320, -64) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 3 === Entity light @ (-384,-320, -64) 0.42 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\DOKUME~1\ADMINI~1\Desktop\VALVEH~1\tools\hlvis.exe ** Parameters: "C:\MSOCache\Valve\cstrike\maps\fu_rooms"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: C:\DOKUME~1\ADMINI~1\Desktop\VALVEH~1\tools\hlvis.exe C:\MSOCache\Valve\cstrike\maps\fu_rooms >> There was a problem compiling the map. >> Check the file C:\MSOCache\Valve\cstrike\maps\fu_rooms.log for the cause.
----- END hlvis -----
** Executing... ** Command: C:\DOKUME~1\ADMINI~1\Desktop\VALVEH~1\tools\hlrad.exe ** Parameters: "C:\MSOCache\Valve\cstrike\maps\fu_rooms"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: C:\DOKUME~1\ADMINI~1\Desktop\VALVEH~1\tools\hlrad.exe C:\MSOCache\Valve\cstrike\maps\fu_rooms >> There was a problem compiling the map. >> Check the file C:\MSOCache\Valve\cstrike\maps\fu_rooms.log for the cause.
----- END hlrad -----
Habe auch schon das leak auf -384,-320, -64 entfernt dann habe ich nochmal den compile gestartet dann sagt der das ich son anderes leak wegmachen soll. Zumschluss gibt der auch noch ein leak aus (info_player_start und info_player_deathmatch). Zumschulss habe ich dann alle Entity´s entfernt dann sagt der
** Executing... ** Command: Change Directory ** Parameters: C:\MSOCache\Valve
** Executing... ** Command: Copy File ** Parameters: "H:\fu_rooms.map" "C:\MSOCache\Valve\cstrike\maps\fu_rooms.map"
** Executing... ** Command: C:\DOKUME~1\ADMINI~1\Desktop\VALVEH~1\tools\hlcsg.exe ** Parameters: "C:\MSOCache\Valve\cstrike\maps\fu_rooms"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: C:\DOKUME~1\ADMINI~1\Desktop\VALVEH~1\tools\hlcsg.exe C:\MSOCache\Valve\cstrike\maps\fu_rooms Entering C:\MSOCache\Valve\cstrike\maps\fu_rooms.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.04 seconds) SetModelCenters: 50%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.25 seconds)
Using Wadfile: \msocache\valve\valve\halflife.wad - Contains 4 used textures, 100.00 percent of map (3116 textures in wad) Using Wadfile: \msocache\valve\pldecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \msocache\valve\tempdecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
added 3 additional animating textures. Texture usage is at 0.08 mb (of 4.00 mb MAX) 0.36 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\DOKUME~1\ADMINI~1\Desktop\VALVEH~1\tools\hlbsp.exe ** Parameters: "C:\MSOCache\Valve\cstrike\maps\fu_rooms"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: C:\DOKUME~1\ADMINI~1\Desktop\VALVEH~1\tools\hlbsp.exe C:\MSOCache\Valve\cstrike\maps\fu_rooms
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: No entities exist in hull 0, no filling performed for this hull Warning: No entities exist in hull 1, no filling performed for this hull Warning: No entities exist in hull 2, no filling performed for this hull Warning: No entities exist in hull 3, no filling performed for this hull 0.42 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\DOKUME~1\ADMINI~1\Desktop\VALVEH~1\tools\hlvis.exe ** Parameters: "C:\MSOCache\Valve\cstrike\maps\fu_rooms"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: C:\DOKUME~1\ADMINI~1\Desktop\VALVEH~1\tools\hlvis.exe C:\MSOCache\Valve\cstrike\maps\fu_rooms Error: Portal file 'C:\MSOCache\Valve\cstrike\maps\fu_rooms.prt' does not exist, cannot vis the map
----- END hlvis -----
** Executing... ** Command: C:\DOKUME~1\ADMINI~1\Desktop\VALVEH~1\tools\hlrad.exe ** Parameters: "C:\MSOCache\Valve\cstrike\maps\fu_rooms"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: C:\DOKUME~1\ADMINI~1\Desktop\VALVEH~1\tools\hlrad.exe C:\MSOCache\Valve\cstrike\maps\fu_rooms >> There was a problem compiling the map. >> Check the file C:\MSOCache\Valve\cstrike\maps\fu_rooms.log for the cause.
----- END hlrad -----
Was kann ich tun???
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