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Autor Beitrag
000
16.02.2002, 18:38
CoMBaT



Nach dem (erfolgreichen) Compilier-Vorgang, bekomme ich den Fehler, das die Datei oder das Verzeichnis nicht lesbar sei... Woran kann das liegen?

::::::::::::::::::::::::::::::::::::::::::::::::::
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\Worldcraft\hlcsg.exe f:\projects\half-life_projects\maps\develop_maps\de_x\de_x

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering f:\projects\half-life_projects\maps\develop_maps\de_x\de_x.map
CreateBrush:
(1.39 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.72 seconds)
Using WAD File: \spiele\half-life\cstrike\de_x.wad
Using WAD File: \spiele\half-life\valve\halflife.wad
Using WAD File: \spiele\half-life\valve\liquids.wad
Using WAD File: \spiele\half-life\valve\decals.wad
Texture usage is at 0.49 mb (of 4.00 mb MAX)
3.20 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\Worldcraft\hlbsp.exe f:\projects\half-life_projects\maps\develop_maps\de_x\de_x

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'f:\projects\half-life_projects\maps\develop_maps\de_x\de_x.prt'
2.77 seconds elapsed

----- END hlbsp -----

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\Worldcraft\hlvis.exe f:\projects\half-life_projects\maps\develop_maps\de_x\de_x

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

444 portalleafs
1214 numportals
BasePortalVis:
(0.81 seconds)
LeafThread:
(18.14 seconds)
average leafs visible: 98
g_visdatasize:19484 compressed from 24864
19.02 seconds elapsed

----- END hlvis -----

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\Worldcraft\hlrad.exe f:\projects\half-life_projects\maps\develop_maps\de_x\de_x

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

[Reading texlights from 'C:\Worldcraft\lights.rad']
[2 texlights parsed from 'C:\Worldcraft\lights.rad']

2273 faces
Create Patches : 15107 base patches
0 opaque faces
272724 square feet [39272284.00 square inches]
20 direct lights

BuildFacelights:
(71.24 seconds)
visibility matrix : 13.6 megs
BuildVisLeafs:
(25.52 seconds)
MakeScales:
(25.78 seconds)
SwapTransfers:
(4.88 seconds)
Transfer Lists : 7042718 transfers
Indices : 3438140 bytes
Data : 28170872 bytes
GatherLight:
(0.60 seconds)
FinalLightFace:
(3.49 seconds)
134.08 seconds elapsed [2m 14s]

----- END hlrad -----
::::::::::::::::::::::::::::::::::::::::::::::::::

--

-=CoMBaT-=-[url="mailto:combat@hl-bunker.de"]E-Mail[/url]=-


Dieser Beitrag wurde am 16.02.2002 um 18:39 von CoMBaT bearbeitet.
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001
17.02.2002, 19:50
riomaxx



könnte sein, dass du den ordner von hl/cs falsch angegeben hast!

--

CONTACT ME:
---------------------------
ICQ: 138881179
MAIL: brainstorm@hl-btb.de
---------------------------

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002
17.02.2002, 19:58
CoMBaT



Ein Compilier-Fehler war es nicht, es lang an irgendeinem Brush, den Worldcraft nicht mochte ;)... Als ich diesen probeweise gelöscht hatte, war das Problem weg... trotzdem Thx

--

-=CoMBaT-=-[url="mailto:combat@hl-bunker.de"]E-Mail[/url]=-

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