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Nach dem (erfolgreichen) Compilier-Vorgang, bekomme ich den Fehler, das die Datei oder das Verzeichnis nicht lesbar sei... Woran kann das liegen?
:::::::::::::::::::::::::::::::::::::::::::::::::: hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: C:\Worldcraft\hlcsg.exe f:\projects\half-life_projects\maps\develop_maps\de_x\de_x
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering f:\projects\half-life_projects\maps\develop_maps\de_x\de_x.map CreateBrush: (1.39 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (1.72 seconds) Using WAD File: \spiele\half-life\cstrike\de_x.wad Using WAD File: \spiele\half-life\valve\halflife.wad Using WAD File: \spiele\half-life\valve\liquids.wad Using WAD File: \spiele\half-life\valve\decals.wad Texture usage is at 0.49 mb (of 4.00 mb MAX) 3.20 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: C:\Worldcraft\hlbsp.exe f:\projects\half-life_projects\maps\develop_maps\de_x\de_x
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'f:\projects\half-life_projects\maps\develop_maps\de_x\de_x.prt' 2.77 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: C:\Worldcraft\hlvis.exe f:\projects\half-life_projects\maps\develop_maps\de_x\de_x
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
444 portalleafs 1214 numportals BasePortalVis: (0.81 seconds) LeafThread: (18.14 seconds) average leafs visible: 98 g_visdatasize:19484 compressed from 24864 19.02 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: C:\Worldcraft\hlrad.exe f:\projects\half-life_projects\maps\develop_maps\de_x\de_x
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
[Reading texlights from 'C:\Worldcraft\lights.rad'] [2 texlights parsed from 'C:\Worldcraft\lights.rad']
2273 faces Create Patches : 15107 base patches 0 opaque faces 272724 square feet [39272284.00 square inches] 20 direct lights
BuildFacelights: (71.24 seconds) visibility matrix : 13.6 megs BuildVisLeafs: (25.52 seconds) MakeScales: (25.78 seconds) SwapTransfers: (4.88 seconds) Transfer Lists : 7042718 transfers Indices : 3438140 bytes Data : 28170872 bytes GatherLight: (0.60 seconds) FinalLightFace: (3.49 seconds) 134.08 seconds elapsed [2m 14s]
----- END hlrad ----- ::::::::::::::::::::::::::::::::::::::::::::::::::
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-=CoMBaT-=-[url="mailto:combat@hl-bunker.de"]E-Mail[/url]=-
Dieser Beitrag wurde am 16.02.2002 um 18:39 von CoMBaT bearbeitet.
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