.| Autor | Beitrag |
|---|---|
|
000 10.04.2002, 18:15 Karandaras |
Hi, ich suche ein tut oder ne Erklärung für Client-Side Tracelines, bitte etwas Newbie freundliches Was ich wissen muss ist: + alles andere was ich drüber wissen muss THX im vorraus This was strike 2 Freeza. I'll give you 1 more chance to hit me with everything you have got and when it's strike 3, GAME OVER, you're out. |
|
Profil || Suche |
|
001 10.04.2002, 18:28 Archangel |
#include "pmtrace.h" [...] pmtrace_t tr; gEngfuncs.GetViewAngles((float *)&viewangles); // die viewangles des lokalen players herausfinden AngleVectors(viewangles, forward, NULL, NULL); tr = *gEngfuncs.PM_TraceLine(localorg /* startpunkt */, Con_Printf("The wall in front of you is %d units away\n", (tr.endpos - localorg).Length()); -- |
|
Profil || Suche |
|
002 10.04.2002, 18:33 Karandaras |
Danke für die schnelle antwort --This was strike 2 Freeza. I'll give you 1 more chance to hit me with everything you have got and when it's strike 3, GAME OVER, you're out. |
|
Profil || Suche |

