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Autor Beitrag
000
16.11.2006, 16:58
blackfox



so ich hab mal wieder eine neue map angefangen aber seit vorhins sürzt CS immer gleich nach starten der map ab in
1 von 3 kommt die Fehlermeldun "die Anwendung konne nicht ausgeführt werden, 0567476 (kA) verweißt aufen speicher
der das ne lesen konnte" so ungefär jeden falls. Sonst geht es in den explorer und tut so als wär nix gewesen,
wieder andermal kommt das hl2.exe eine fehler gefunden hat und beendet werden musse. Gut hab ich den Log nach
Fehlermeldungen durchsuch und alles was wie
fehler aussieht unterstrichen

Hier der Log

** Executing...
** Command: "c:\programme\steam\steamapps\*****\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\programme\steam\steamapps\******\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\*******\sourcesdk_content\cstrike\mapsrc\......"

Valve Software - vbsp.exe (Aug 4 2006)
1 threads
materialPath: c:\programme\steam\steamapps\*******\counter-strike source\cstrike\materials
Loading C:\Programme\Steam\SteamApps\*******\sourcesdk_content\cstrike\mapsrc\.....vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 48 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Programme\Steam\SteamApps\*****\sourcesdk_content\cstrike\mapsrc\....prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (39014 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 121 texinfos to 100
Reduced 21 texdatas to 18 (527 bytes to 394)
Writing C:\Programme\Steam\SteamApps\********\sourcesdk_content\cstrike\mapsrc\.....bsp
0 seconds elapsed
client callback thread error

** Executing...
** Command: "c:\programme\steam\steamapps\*******\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\programme\steam\steamapps\*******\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\*******\sourcesdk_content\cstrike\mapsrc\..."

Valve Software - vvis.exe (May 22 2006)
1 threads
reading c:\programme\steam\steamapps\*******\sourcesdk_content\cstrike\mapsrc\....bsp
reading c:\programme\steam\steamapps\*******\sourcesdk_content\cstrike\mapsrc\....prt
74 portalclusters
235 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 5188
Average clusters visible: 70
Building PAS...
Average clusters audible: 74
visdatasize:2076 compressed from 2368
writing c:\programme\steam\steamapps\******\sourcesdk_content\cstrike\mapsrc\....bsp
2 seconds elapsed

** Executing...
** Command: "c:\programme\steam\steamapps\*******\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\programme\steam\steamapps\*******\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\*******\sourcesdk_content\cstrike\mapsrc\...."

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\programme\steam\steamapps\*******\sourcesdk_content\cstrike\mapsrc\....bsp
512 faces
763425 square feet [109933320.00 square inches]
0 displacements
0 square feet [0.00 square inches]
512 patches before subdivision
6628 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 200106, max 245
transfer lists: 1.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0051 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 104/8192 1248/98304 ( 1.3%)
brushsides 747/65536 5976/524288 ( 1.1%)
planes 538/65536 10760/1310720 ( 0.8%)
vertexes 815/65536 9780/786432 ( 1.2%)
nodes 220/65536 7040/2097152 ( 0.3%)
texinfos 100/12288 7200/884736 ( 0.8%)
texdata 18/2048 576/65536 ( 0.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 512/65536 28672/3670016 ( 0.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 390/65536 21840/3670016 ( 0.6%)
leaves 229/65536 7328/2097152 ( 0.3%)
leaffaces 712/65536 1424/131072 ( 1.1%)
leafbrushes 270/65536 540/131072 ( 0.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3821/512000 15284/2048000 ( 0.7%)
edges 2247/256000 8988/1024000 ( 0.9%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 42/32768 420/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 657/65536 1314/131072 ( 1.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 244452/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 2076/16777216 ( 0.0%)
entdata [variable] 10631/393216 ( 2.7%)
LDR leaf ambient 229/65536 5496/1572864 ( 0.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 20905/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 39014/4194304 ( 0.9%)
==== Total Win32 BSP file data space used: 451366 bytes ====

Total triangle count: 1259
Writing c:\programme\steam\steamapps\********\sourcesdk_content\cstrike\mapsrc\....bsp
2 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Steam\SteamApps\*******\sourcesdk_content\cstrike\mapsrc\....bsp" "c:\programme\steam\steamapps\*******\counter-strike source\cstrike\maps\....bsp"

der einzige nenneswerste fehler ist

"client callback thread error"

was heißt er oder was mache ich falsch??

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Dieser Beitrag wurde am 16.11.2006 um 16:59 von bl4ckFoX bearbeitet.
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001
20.11.2006, 21:26
blackfox



keiner ne Idee?!

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002
02.12.2006, 12:27
blackfox



*push*

:(

wirklich keiner ne Idee?

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003
02.12.2006, 12:37
Adrian_Broher
Admin


wenn einer eine idee hätte würde er antworten, also lass das pushen. Ansonsten setzt es was wegen spam.

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There is nothing wrong with high standards. It's your problem that you don't meet them.
If you think it's simple, then you have misunderstood the problem.
When a customer says "nothing has changed", assume they're lying.

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