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Autor Beitrag
000
31.03.2008, 20:13
Bjoux



Hi ho,

Ich habe nach dem Tutorial eine erste map für cs 1.6 über Steam gebastelt.
Ich bin strikt nach Anleitung vorgegangen.

Ich bekomme beim compilieren folgenden output:

Zitat:
** Executing...
** Command: Change Directory
** Parameters: E:\Programme\Steam\steamapps\bjoux@freenet.de\counter-strike

** Executing...
** Command: Copy File
** Parameters: "E:\Programme\Steam\steamapps\test.map" "E:\Programme\Steam\steamapps\bjoux@freenet.de\counter-strike\cstrike\maps\test.map"

** Executing...
** Command: E:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "E:\Programme\Steam\steamapps\bjoux@freenet.de\counter-strike\cstrike\maps\test"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: E:\PROGRA~1\VALVEH~1\tools\hlcsg.exe E:\Programme\Steam\steamapps\bjoux@freenet.de\counter-strike\cstrike\maps\test
Entering E:\Programme\Steam\steamapps\bjoux@freenet.de\counter-strike\cstrike\maps\test.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
20%...40%...60%...80%... (0.00 seconds)
CSGBrush:
50%... (0.00 seconds)

Using Wadfile: \programme\steam\steamapps\bjoux@freenet.de\counter-strike\cstrike\de_vegas.wad
- Contains 3 used textures, 60.00 percent of map (101 textures in wad)
Using Wadfile: \programme\steam\steamapps\bjoux@freenet.de\counter-strike\cstrike\pldecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \programme\steam\steamapps\bjoux@freenet.de\counter-strike\cstrike\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)

Warning: ::FindTexture() texture FIFTIES_WALL14X not found!
Warning: ::FindTexture() texture OUT_WALL4A not found!
Warning: ::LoadLump() texture FIFTIES_WALL14X not found!
Warning: ::LoadLump() texture OUT_WALL4A not found!
Texture usage is at 0.05 mb (of 4.00 mb MAX)
0.02 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: E:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "E:\Programme\Steam\steamapps\bjoux@freenet.de\counter-strike\cstrike\maps\test"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: E:\PROGRA~1\VALVEH~1\tools\hlbsp.exe E:\Programme\Steam\steamapps\bjoux@freenet.de\counter-strike\cstrike\maps\test

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 7 (0.00 seconds)
Warning: No entities exist in hull 0, no filling performed for this hull
SolidBSP [hull 1] 7 (0.00 seconds)
Warning: No entities exist in hull 1, no filling performed for this hull
SolidBSP [hull 2] 7 (0.00 seconds)
Warning: No entities exist in hull 2, no filling performed for this hull
SolidBSP [hull 3] 7 (0.00 seconds)
Warning: No entities exist in hull 3, no filling performed for this hull
0.00 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: E:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: "E:\Programme\Steam\steamapps\bjoux@freenet.de\counter-strike\cstrike\maps\test"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: E:\PROGRA~1\VALVEH~1\tools\hlvis.exe E:\Programme\Steam\steamapps\bjoux@freenet.de\counter-strike\cstrike\maps\test
Error: Portal file 'E:\Programme\Steam\steamapps\bjoux@freenet.de\counter-strike\cstrike\maps\test.prt' does not exist, cannot vis the map

----- END hlvis -----

** Executing...
** Command: E:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: -extra "E:\Programme\Steam\steamapps\bjoux@freenet.de\counter-strike\cstrike\maps\test"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: E:\PROGRA~1\VALVEH~1\tools\hlrad.exe -extra E:\Programme\Steam\steamapps\bjoux@freenet.de\counter-strike\cstrike\maps\test
>> There was a problem compiling the map.
>> Check the file E:\Programme\Steam\steamapps\bjoux@freenet.de\counter-strike\cstrike\maps\test.log for the cause.

----- END hlrad -----

Ich hoffe jemand von euch kann damit etwas anfangen und mir weiterhelfen.

Danke im vorraus.

Bjoux

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001
31.03.2008, 21:29
The Emperor



Zitat:
Bjoux postete
Zitat:
[...]
SolidBSP [hull 0] 7 (0.00 seconds)
Warning: No entities exist in hull 0, no filling performed for this hull
SolidBSP [hull 1] 7 (0.00 seconds)
Warning: No entities exist in hull 1, no filling performed for this hull
SolidBSP [hull 2] 7 (0.00 seconds)
Warning: No entities exist in hull 2, no filling performed for this hull
SolidBSP [hull 3] 7 (0.00 seconds)
Warning: No entities exist in hull 3, no filling performed for this hull
0.00 seconds elapsed
[...]
Da hat wohl jemand den Spawn vergessen.

--

(aka MDK_Woronesh)
Übertreibungen sind als Stilmittel anzusehen :)


Dieser Beitrag wurde am 31.03.2008 um 21:29 von The Emperor bearbeitet.
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002
31.03.2008, 21:46
Bjoux



Ich habe nach Beschreibung zwei Blöcke mit den Properties:

info_player_deathmatch:
Terrorist Startpunkt.

info_player_start:
CT Startpunkt.

in dem kleinen Raum erstellt.

[link]http://bjoux.bj.funpic.de/vhe.JPG[/link]

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Dieser Beitrag wurde am 31.03.2008 um 21:49 von Bjoux bearbeitet.
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003
31.03.2008, 22:48
Bjoux



Hab die map nochmal erstellt und es ging.. ka wo der Fehler lag..

aber danke für die mühe..

/closed

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