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Autor Beitrag
000
22.03.2005, 15:34
Metal Hunter ohne Kopf



ja, wie schon oben erwaehnt, haengt sich c-s auf, sobald ich die map lade.
aber warum? ich glaub kaum, dass die map zu gross ist, oder dass ich zu grosse brushes genommen hab oder sonst was.

falls ihr die informationen des compilieren braucht:

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: hlcsg.exe -estimate -nowadtextures "C:\Dokumente und Einstellungen\Benutzer\Desktop\maps\de_kp.map"
Entering C:\Dokumente und Einstellungen\Benutzer\Desktop\maps\de_kp.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.08 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.33 seconds)

Using Wadfile: \programme\steam\steamapps\m3phi570@hotmail.com\counter-strike\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \programme\steam\steamapps\m3phi570@hotmail.com\counter-strike\cstrike\cs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \programme\steam\steamapps\m3phi570@hotmail.com\counter-strike\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \programme\steam\steamapps\m3phi570@hotmail.com\counter-strike\cstrike\de_vegas.wad
- Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: \programme\steam\steamapps\m3phi570@hotmail.com\counter-strike\cstrike\de_storm.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \programme\steam\steamapps\m3phi570@hotmail.com\counter-strike\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \programme\steam\steamapps\m3phi570@hotmail.com\counter-strike\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 10 used textures, 100.00 percent of map (24 textures in wad)
Using Wadfile: \programme\steam\steamapps\m3phi570@hotmail.com\counter-strike\cstrike\de_piranesi.wad
- Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \programme\steam\steamapps\m3phi570@hotmail.com\counter-strike\cstrike\chopper.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: \programme\steam\steamapps\m3phi570@hotmail.com\counter-strike\cstrike\fy_bremer_marktplatz_by_digger_and_hardage.wad
- Contains 0 used textures, 0.00 percent of map (80 textures in wad)
Using Wadfile: \programme\steam\steamapps\m3phi570@hotmail.com\counter-strike\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \programme\steam\steamapps\m3phi570@hotmail.com\counter-strike\cstrike\wasser.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)

Warning: More than 8 wadfiles are in use. (12)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

Texture usage is at 0.32 mb (of 4.00 mb MAX)
0.48 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: hlbsp.exe -estimate "C:\Dokumente und Einstellungen\Benutzer\Desktop\maps\de_kp.map"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: === LEAK in hull 0 ===
Entity info_player_start @ ( 0,-1408,-320)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_start @ ( 0,-1408,-320)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ ( 0,-1408,-320)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ ( 0,-1408,-320)
0.52 seconds elapsed

----- END hlbsp -----

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: hlvis.exe -estimate -full "C:\Dokumente und Einstellungen\Benutzer\Desktop\maps\de_kp.map"
>> There was a problem compiling the map.
>> Check the file C:\Dokumente und Einstellungen\Benutzer\Desktop\maps\de_kp.log for the cause.

----- END hlvis -----

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: hlrad.exe -estimate -extra -bounce 20 -smooth 80 "C:\Dokumente und Einstellungen\Benutzer\Desktop\maps\de_kp.map"
>> There was a problem compiling the map.
>> Check the file C:\Dokumente und Einstellungen\Benutzer\Desktop\maps\de_kp.log for the cause.

----- END hlrad -----

allerdings ist die map im freien, also hat grosse leaks.
aber selbst wenn ich die schliesse, haengt sich c-s auf!

--

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001
22.03.2005, 15:38
Primzahl



Mach das Leak zu und nimm ein Paar WAD-Files aus deiner Liste (so dass du nurnoch höchstens 8 Stück drin hast, benutzen tust du eh nur eine atm)

--

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002
22.03.2005, 15:50
Metal Hunter ohne Kopf



ok, thx fuer die schnelle hilfe!

nur komisch ist das trotzdem, denn ich hab die map, VOR der veraenderung getestet, dabei hats noch geklappt >.<
egal, dann mach ich das mal

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