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Autor Beitrag
000
10.06.2006, 14:28
stolzer_krieGER



Gott zum Gruße,
ich habe folgendes Problem wenn ich meine Map kompiliere will:

3851 faces
3449325 square feet [496702848.00 square inches]
0 displacements
0 square feet [0.00 square inches]
3851 patches before subdivision
270449 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
BuildVisLeafs: 0...1...2...3...4...5..Error trying to allocate 28696 bytes.

und es dauert fast eine halbe Stunde bis er mir den Fehler anzeigt, also bei BuildVisLeafs.

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001
10.06.2006, 14:35
Agamemnon-Hellmapper



Gruß zurück.

Poste dein komplettes Log, sonst gibts hier haue.
Lange Kompilierzeiten kommen entweder von unoptimiertem Brushwork oder weil noch andere Fehler vorhanden sind. Wobei "lang" ist eine halbe Stunde nicht. Kompilierzeiten von 4-5 Stunden sind bei großen Maps eher normal.

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002
10.06.2006, 14:59
stolzer_krieGER



Danke für die schnelle Antwort
also hier das komplette log:

** Executing...
** Command: "c:\programme\steam\steamapps\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\programme\steam\steamapps\half-life 2\hl2" "C:\Programme\Steam\SteamApps\sourcesdk_content\cstrike\mapsrc\cs_school_day"

Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:\programme\steam\steamapps\half-life 2\hl2\materials
Loading C:\Programme\Steam\SteamApps\sourcesdk_content\cstrike\mapsrc\cs_school_day.vmf
material "de_dust/sitebwall08" not found
Material not found!: DE_DUST/SITEBWALL08
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Programme\Steam\SteamApps\sourcesdk_content\cstrike\mapsrc\cs_school_day.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (8131 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (8131 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 23 texinfos to 17
Reduced 2 texdatas to 2 (41 bytes to 41)
Writing C:\Programme\Steam\SteamApps\sourcesdk_content\cstrike\mapsrc\cs_school_day.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 1

** Executing...
** Command: "c:\programme\steam\steamapps\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\programme\steam\steamapps\half-life 2\hl2" "C:\Programme\Steam\SteamApps\sourcesdk_content\cstrike\mapsrc\cs_school_day"

Valve Software - vvis.exe (Jan 2 2006)
1 threads
reading c:\programme\steam\steamapps\sourcesdk_content\cstrike\mapsrc\cs_school_day.bsp
reading c:\programme\steam\steamapps\mindkiller56\sourcesdk_content\cstrike\mapsrc\cs_school_day.prt
257 portalclusters
558 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (25)
Optimized: 1 visible clusters (0.00%)
Total clusters visible: 63766
Average clusters visible: 248
Building PAS...
Average clusters audible: 257
visdatasize:19022 compressed from 20560
writing c:\programme\steam\steamapps\sourcesdk_content\cstrike\mapsrc\cs_school_day.bsp
25 seconds elapsed

** Executing...
** Command: "c:\programme\steam\steamapps\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\programme\steam\steamapps\half-life 2\hl2" "C:\Programme\Steam\SteamApps\sourcesdk_content\cstrike\mapsrc\cs_school_day"

Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']

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003
10.06.2006, 15:28
Dopefish



da fehlt was.

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004
10.06.2006, 15:36
HammerBlade



Zitat:
BuildVisLeafs: 0...1...2...3...4...5..Error trying to allocate 28696 bytes.
RAD sagt dir, dass es keine 28kb Speicher mehr vom System bekommt. Das könnte daran liegen, das du zuwenig RAM hast bzw die Map für deinen Menge RAM zu komplex zum kompilieren ist.

Ich bin mir nicht sicher, aber RAD wird sich in diesem Schritt wohl die VIS-Matrix bauen und die kann sehr gross sein (bei HL1 hat ich schon Maps mit > 256MB VIS-Matrix).

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005
10.06.2006, 22:26
stolzer_krieGER



sorry hier ist die cmpiling logfile noch mal komplett:

** Executing...
** Command: "c:\programme\steam\steamapps\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\programme\steam\steamapps\\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\sourcesdk_content\cstrike\mapsrc\cs_school_day"

Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:\programme\steam\steamapps\counter-strike source\cstrike\materials
Loading C:\Programme\Steam\SteamApps\sourcesdk_content\cstrike\mapsrc\cs_school_day.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Programme\Steam\SteamApps\sourcesdk_content\cstrike\mapsrc\cs_school_day.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (8132 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (8132 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 23 texinfos to 17
Reduced 2 texdatas to 2 (41 bytes to 41)
Writing C:\Programme\Steam\SteamApps\sourcesdk_content\cstrike\mapsrc\cs_school_day.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 1

** Executing...
** Command: "c:\programme\steam\steamapps\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\programme\steam\steamapps\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\sourcesdk_content\cstrike\mapsrc\cs_school_day"

Valve Software - vvis.exe (Jan 2 2006)
1 threads
reading c:\programme\steam\steamapps\sourcesdk_content\cstrike\mapsrc\cs_school_day.bsp
reading c:\programme\steam\steamapps\sourcesdk_content\cstrike\mapsrc\cs_school_day.prt
257 portalclusters
558 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (25)
Optimized: 1 visible clusters (0.00%)
Total clusters visible: 63766
Average clusters visible: 248
Building PAS...
Average clusters audible: 257
visdatasize:19022 compressed from 20560
writing c:\programme\steam\steamapps\sourcesdk_content\cstrike\mapsrc\cs_school_day.bsp
25 seconds elapsed

** Executing...
** Command: "c:\programme\steam\steamapps\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\programme\steam\steamapps\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\sourcesdk_content\cstrike\mapsrc\cs_school_day"

Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\programme\steam\steamapps\sourcesdk_content\cstrike\mapsrc\cs_school_day.bsp
3977 faces
3449325 square feet [496702848.00 square inches]
0 displacements
0 square feet [0.00 square inches]
3977 patches before subdivision
284915 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
BuildVisLeafs: 0...1...2...3...4...5Error trying to allocate 28872 bytes.

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Steam\SteamApps\sourcesdk_content\cstrike\mapsrc\cs_school_day.bsp" "c:\programme\steam\steamapps\counter-strike source\cstrike\maps\cs_school_day.bsp"

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006
10.06.2006, 22:27
stolzer_krieGER



Ich hab 1GB Arbeitsspeicher.

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007
14.02.2009, 20:43
Crusiii



Okay VIELEN DANK an euch besonders an Herr Freimann, guter Support:P. Also das Wasser klappt endlich, dafür habe ich nun ein anderes Problem Portalflow dauert ewigkeiten, dazu kommt das im LOG mehrere Fehler auftreten. Ich habe ledeglich die Eier gelöscht und Rampen zu func_details gemacht...

** Executing...
** Command: "d:\programme\steam\steamapps\crusii\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "d:\programme\steam\steamapps\crusii\counter-strike source\cstrike" "C:\Dokumente und Einstellungen\Crusii\Desktop\Games ADDS\Hammer\maps\surf_metal_prison_reloaded\surf_metal_prison_reloadedb55"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: d:\programme\steam\steamapps\crusii\counter-strike source\cstrike\materials
Loading C:\Dokumente und Einstellungen\Crusii\Desktop\Games ADDS\Hammer\maps\surf_metal_prison_reloaded\surf_metal_prison_reloadedb55.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (377.3, 5673.4, -1515.9)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 64521:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (349.4, 5703.2, -1575.4)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 64521:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (314.6, 5735.7, -1640.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 64521:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (187.9, 5730.7, -1630.3)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 64521:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (377.3, 5673.4, -1515.7)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 64521:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (349.4, 5703.2, -1575.4)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 64521:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (313.9, 5735.2, -1639.4)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 64521:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (186.8, 5729.9, -1628.8)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 64521:

*** Suppressing further FindPortalSide errors.... ***
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 386 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing C:\Dokumente und Einstellungen\Crusii\Desktop\Games ADDS\Hammer\maps\surf_metal_prison_reloaded\surf_metal_prison_reloadedb55.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/mpa27*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/mpa27rt"
Can't load skybox file skybox/mpa27 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Warning: overflowed 8 displacement corner-neighbor lists.Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (603195 bytes)
Error! prop_static using model "models/props_canal/boat001b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_canal/boat001b.mdl"!
Placing detail props : 0...1...2...3.Material NATURE/BLENDDIRTGRASS008A uses unknown detail object type coastline_redgrass01!
Material NATURE/BLENDDIRTGRASS008A uses unknown detail object type coastline_redgrass01!
Material NATURE/BLENDDIRTGRASS008A uses unknown detail object type coastline_redgrass01!
coastline_redgrass01!
.4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 4393 texinfos to 3761
Reduced 48 texdatas to 29 (3002 bytes to 1272)
Writing C:\Dokumente und Einstellungen\Crusii\Desktop\Games ADDS\Hammer\maps\surf_metal_prison_reloaded\surf_metal_prison_reloadedb55.bsp
12 seconds elapsed

** Executing...
** Command: "d:\programme\steam\steamapps\crusii\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "d:\programme\steam\steamapps\crusii\counter-strike source\cstrike" "C:\Dokumente und Einstellungen\Crusii\Desktop\Games ADDS\Hammer\maps\surf_metal_prison_reloaded\surf_metal_prison_reloadedb55"

Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\dokumente und einstellungen\crusii\desktop\games adds\hammer\maps\surf_metal_prison_reloaded\surf_metal_prison_reloadedb55.bsp
reading c:\dokumente und einstellungen\crusii\desktop\games adds\hammer\maps\surf_metal_prison_reloaded\surf_metal_prison_reloadedb55.prt
3803 portalclusters
13667 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (55)
PortalFlow: 0...
** Executing...
** Command: "d:\programme\steam\steamapps\crusii\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "d:\programme\steam\steamapps\crusii\counter-strike source\cstrike" "C:\Dokumente und Einstellungen\Crusii\Desktop\Games ADDS\Hammer\maps\surf_metal_prison_reloaded\surf_metal_prison_reloadedb55"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\dokumente und einstellungen\crusii\desktop\games adds\hammer\maps\surf_metal_prison_reloaded\surf_metal_prison_reloadedb55.bsp
No vis information, direct lighting only.
13813 faces
218 degenerate faces
20245155 square feet [2915302400.00 square inches]
228 displacements
86741 square feet [12490801.00 square inches]
can't solve quadratic for light 169.000000 169.000000
5 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (344)
Build Patch/Sample Hash Table(s).....Done<0.1212 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 45/1024 2160/49152 ( 4.4%)
brushes 1531/8192 18372/98304 (18.7%)
brushsides 32944/65536 263552/524288 (50.3%)
planes 57030/65536 1140600/1310720 (87.0%) VERY FULL!
vertexes 21635/65536 259620/786432 (33.0%)
nodes 7844/65536 251008/2097152 (12.0%)
texinfos 3761/12288 270792/884736 (30.6%)
texdata 29/2048 928/65536 ( 1.4%)
dispinfos 228/0 40128/0 ( 0.0%)
disp_verts 18468/0 369360/0 ( 0.0%)
disp_tris 29184/0 58368/0 ( 0.0%)
disp_lmsamples 7748/0 7748/0 ( 0.0%)
faces 13813/65536 773528/3670016 (21.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 7594/65536 425264/3670016 (11.6%)
leaves 7890/65536 252480/2097152 (12.0%)
leaffaces 18555/65536 37110/131072 (28.3%)
leafbrushes 7097/65536 14194/131072 (10.8%)
areas 3/256 24/2048 ( 1.2%)
surfedges 98096/512000 392384/2048000 (19.2%)
edges 51775/256000 207100/1024000 (20.2%)
LDR worldlights 5/8192 440/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 2097/32768 20970/327680 ( 6.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 32841/65536 65682/131072 (50.1%)
cubemapsamples 12/1024 192/16384 ( 1.2%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 8643476/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 29551/393216 ( 7.5%)
LDR leaf ambient 7890/65536 189360/1572864 (12.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1700 ( 0.1%)
pakfile [variable] 79977/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 603195/4194304 (14.4%)
==== Total Win32 BSP file data space used: 14417565 bytes ====

Total triangle count: 39869
Writing c:\dokumente und einstellungen\crusii\desktop\games adds\hammer\maps\surf_metal_prison_reloaded\surf_metal_prison_reloadedb55.bsp
5 minutes, 52 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Dokumente und Einstellungen\Crusii\Desktop\Games ADDS\Hammer\maps\surf_metal_prison_reloaded\surf_metal_prison_reloadedb55.bsp" "d:\programme\steam\steamapps\crusii\counter-strike source\cstrike\maps\surf_metal_prison_reloadedb55.bsp"

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008
14.02.2009, 20:45
Crusiii



oooops falscher thread -.-

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