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Ich habe gesucht und hab schon öffters das Problem gesehen aber ich habe nichts passendes für mich gefunden. Bei jeder map passiert das hier. Und ich verstehe nicht wieso. Ich habe sogar mit eine kleine map da wo ich alles teste versucht und hier ist der log:
** Executing... ** Command: "d:\program files\steam\steamapps\igromanru\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "d:\program files\steam\steamapps\igromanru\counter-strike source\cstrike" "d:\mapping\my_css_maps\test_ground"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: d:\program files\steam\steamapps\igromanru\counter-strike source\cstrike\materials Loading d:\mapping\my_css_maps\test_ground.vmf Brush 296: origin brushes not allowed in world
** Executing... ** Command: "d:\program files\steam\steamapps\igromanru\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "d:\program files\steam\steamapps\igromanru\counter-strike source\cstrike" "d:\mapping\my_css_maps\test_ground"
Valve Software - vvis.exe (Nov 8 2007) 2 threads reading d:\mapping\my_css_maps\test_ground.bsp reading d:\mapping\my_css_maps\test_ground.prt LoadPortals: couldn't read d:\mapping\my_css_maps\test_ground.prt
** Executing... ** Command: "d:\program files\steam\steamapps\igromanru\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "d:\program files\steam\steamapps\igromanru\counter-strike source\cstrike" "d:\mapping\my_css_maps\test_ground"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading d:\mapping\my_css_maps\test_ground.bsp 30 faces 31028 square feet [4468032.00 square inches] 0 displacements 0 square feet [0.00 square inches] 30 patches before subdivision 1706 patches after subdivision 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1) transfers 89948, max 220 transfer lists: 0.7 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(24005, 22781, 14873) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(2363, 2134, 860) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(225, 192, 52) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(24, 19, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(3, 2, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0022 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 6/8192 72/98304 ( 0.1%) brushsides 36/65536 288/524288 ( 0.1%) planes 40/65536 800/1310720 ( 0.1%) vertexes 56/65536 672/786432 ( 0.1%) nodes 27/65536 864/2097152 ( 0.0%) texinfos 4/12288 288/884736 ( 0.0%) texdata 3/2048 96/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 30/65536 1680/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6/65536 336/3670016 ( 0.0%) leaves 29/65536 928/2097152 ( 0.0%) leaffaces 30/65536 60/131072 ( 0.0%) leafbrushes 16/65536 32/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 158/512000 632/2048000 ( 0.0%) edges 92/256000 368/1024000 ( 0.0%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 51104/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 44/16777216 ( 0.0%) entdata [variable] 1392/393216 ( 0.4%) LDR leaf ambient 29/65536 696/1572864 ( 0.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10016/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 2315/4194304 ( 0.1%) ==== Total Win32 BSP file data space used: 72925 bytes ====
Total triangle count: 74 Writing d:\mapping\my_css_maps\test_ground.bsp 4 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "d:\mapping\my_css_maps\test_ground.bsp" "d:\program files\steam\steamapps\igromanru\counter-strike source\cstrike\maps\test_ground.bsp"
Kann mir bitte jemand helfen? Hier ist sogar die map wenn es jemand anschaun will. test_ground(3kb)
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