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huhu eehm, ich weiß das cs 1.6 mapping hier nich hingehört hab aber nich gefunden wohin :(
ich posts einfach ma hierso
also, bin n totaler anfänger, was das mappen betrifft und so, aber egal meine map wandelt sich net in ne bsp-datei um o.O
** Executing... ** Command: Change Directory ** Parameters: D:\Valve
** Executing... ** Command: Copy File ** Parameters: "D:\Valve\SteamApps\alu_bm\counter-strike\cstrike_german\maps\fis.map" "D:\Valve\SteamApps\alu_bm\counter-strike\cstrike_german\maps\fis.map"
** Executing... ** Command: D:\VALVEH~1\tools\qcsg.exe ** Parameters: "D:\Valve\SteamApps\alu_bm\counter-strike\cstrike_german\maps\fis"
qcsg.exe v2.8 (Jan 31 2000) ---- qcsg ---- entering D:\Valve\SteamApps\alu_bm\counter-strike\cstrike_german\maps\fis.map CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0) CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0) Using WAD File: \valve hammer editor\gras.wad 0 seconds elapsed
** Executing... ** Command: D:\VALVEH~1\tools\qbsp2.exe ** Parameters: "D:\Valve\SteamApps\alu_bm\counter-strike\cstrike_german\maps\fis"
qbsp2.exe v2.2 (Dec 28 1998) ---- qbsp2 ---- writing D:\Valve\SteamApps\alu_bm\counter-strike\cstrike_german\maps\fis.prt 0 seconds elapsed
** Executing... ** Command: D:\VALVEH~1\tools\vis.exe ** Parameters: "D:\Valve\SteamApps\alu_bm\counter-strike\cstrike_german\maps\fis"
vis.exe v1.3 (Dec 30 1998) ---- vis ---- 2 thread(s) 42 portalleafs 120 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0) LeafThread: 0...1...2...3...4...5...6...7...8...9... (0) average leafs visible: 41 visdatasize:252 compressed from 252 0.0 seconds elapsed
** Executing... ** Command: D:\VALVEH~1\tools\qrad.exe ** Parameters: "D:\Valve\SteamApps\alu_bm\counter-strike\cstrike_german\maps\fis"
qrad.exe v 1.5 (Apr 6 2000) ----- Radiosity ---- 2 threads [Reading texlights from 'D:\VALVEH~1\tools\lights.rad'] [1 texlights parsed from 'D:\VALVEH~1\tools\lights.rad']
215 faces 34976 square feet [5036544.00 square inches] 2042 patches after subdivision 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (0) visibility matrix: 0.2 megs BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (0) MakeScales: 0...1...2...3...4...5...6...7...8...9... (1) transfer lists: 8.2 megs SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (0) GatherLight: 0...1...2...3...4...5...6...7...8...9... (0) Bounce #1 added RGB(4172, 4172, 2094) FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0)
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/400 64/25600 ( 0.3%) planes 266/32767 5320/655340 ( 0.8%) vertexes 305/65535 3660/786420 ( 0.5%) nodes 87/32767 2088/786408 ( 0.3%) texinfos 12/8192 480/327680 ( 0.1%) faces 215/65535 4300/1310700 ( 0.3%) clipnodes 229/32767 1832/262136 ( 0.7%) leaves 43/8192 1204/229376 ( 0.5%) marksurfaces 279/65535 558/131070 ( 0.4%) surfedges 1036/512000 4144/2048000 ( 0.2%) edges 519/256000 2076/1024000 ( 0.2%) texdata [variable] 136/2097152 ( 0.0%) lightdata [variable] 71958/2097152 ( 3.4%) visdata [variable] 252/2097152 ( 0.0%) entdata [variable] 940/131072 ( 0.7%) === Total BSP file data space used: 99012 bytes === 2 seconds elapsed
** Executing... ** Command: D:\Valve\STEAMA~1\alu_bm\COUNTE~1\hl.exe ** Parameters: +map "fis"
könnts mir da helfen?
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